Update defaults for OrthographicProjection (#9537)
# Objective These new defaults match what is used by `Camera2dBundle::default()`, removing a potential footgun from overriding a field in the projection component of the bundle. ## Solution Adjusted the near clipping plane of `OrthographicProjection::default()` to `-1000.`. --- ## Changelog Changed: `OrthographicProjection::default()` now matches the value used in `Camera2dBundle::default()` ## Migration Guide Workarounds used to keep the projection consistent with the bundle defaults are no longer required. Meanwhile, uses of `OrthographicProjection` in 2D scenes may need to be adjusted; the `near` clipping plane default was changed from `0.0` to `-1000.0`.
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@ -197,6 +197,8 @@ pub enum ScalingMode {
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///
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///
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/// Note that the scale of the projection and the apparent size of objects are inversely proportional.
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/// Note that the scale of the projection and the apparent size of objects are inversely proportional.
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/// As the size of the projection increases, the size of objects decreases.
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/// As the size of the projection increases, the size of objects decreases.
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///
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/// Note also that the view frustum is centered at the origin.
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#[derive(Component, Debug, Clone, Reflect)]
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#[derive(Component, Debug, Clone, Reflect)]
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#[reflect(Component, Default)]
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#[reflect(Component, Default)]
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pub struct OrthographicProjection {
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pub struct OrthographicProjection {
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@ -204,7 +206,7 @@ pub struct OrthographicProjection {
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///
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///
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/// Objects closer than this will not be rendered.
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/// Objects closer than this will not be rendered.
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///
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///
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/// Defaults to `0.0`
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/// Defaults to `-1000.0`
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pub near: f32,
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pub near: f32,
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/// The distance of the far clipping plane in world units.
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/// The distance of the far clipping plane in world units.
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///
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///
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@ -315,7 +317,7 @@ impl Default for OrthographicProjection {
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fn default() -> Self {
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fn default() -> Self {
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OrthographicProjection {
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OrthographicProjection {
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scale: 1.0,
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scale: 1.0,
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near: 0.0,
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near: -1000.0,
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far: 1000.0,
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far: 1000.0,
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viewport_origin: Vec2::new(0.5, 0.5),
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viewport_origin: Vec2::new(0.5, 0.5),
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scaling_mode: ScalingMode::WindowSize(1.0),
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scaling_mode: ScalingMode::WindowSize(1.0),
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