diff --git a/examples/asset/folder_filter.rs b/examples/asset/folder_filter.rs index ee0d021d9a..0fad41ed70 100644 --- a/examples/asset/folder_filter.rs +++ b/examples/asset/folder_filter.rs @@ -1,6 +1,6 @@ //! In this example we generate four texture atlases (sprite sheets) from a folder containing //! individual sprites.But the folder containing waste files called "waste.txt" -//! So we use `load_folder_with_filter` to ingrone the waste files and textures/rpg_with_waste/tiles/* +//! So we use `load_folder_with_filter` to ingrone the waste files and `textures/rpg_with_waste/tiles`/* //! //! The texture atlases are generated with different padding and sampling to demonstrate the //! effect of these settings, and how bleeding issues can be resolved by padding the sprites.