Derive AsBindGroup Improvements: Better errors, more options, update examples (#5364)
# Objective - Provide better compile-time errors and diagnostics. - Add more options to allow more textures types and sampler types. - Update array_texture example to use upgraded AsBindGroup derive macro. ## Solution Split out the parsing of the inner struct/field attributes (the inside part of a `#[foo(...)]` attribute) for better clarity Parse the binding index for all inner attributes, as it is part of all attributes (`#[foo(0, ...)`), then allow each attribute implementer to parse the rest of the attribute metadata as needed. This should make it very trivial to extend/change if needed in the future. Replaced invocations of `panic!` with the `syn::Error` type, providing fine-grained errors that retains span information. This provides much nicer compile-time errors, and even better IDE errors.  Updated the array_texture example to demonstrate the new changes. ## New AsBindGroup attribute options ### `#[texture(u32, ...)]` Where `...` is an optional list of arguments. | Arguments | Values | Default | |-------------- |---------------------------------------------------------------- | ----------- | | dimension = "..." | `"1d"`, `"2d"`, `"2d_array"`, `"3d"`, `"cube"`, `"cube_array"` | `"2d"` | | sample_type = "..." | `"float"`, `"depth"`, `"s_int"` or `"u_int"` | `"float"` | | filterable = ... | `true`, `false` | `true` | | multisampled = ... | `true`, `false` | `false` | | visibility(...) | `all`, `none`, or a list-combination of `vertex`, `fragment`, `compute` | `vertex`, `fragment` | Example: `#[texture(0, dimension = "2d_array", visibility(vertex, fragment))]` ### `#[sampler(u32, ...)]` Where `...` is an optional list of arguments. | Arguments | Values | Default | |----------- |--------------------------------------------------- | ----------- | | sampler_type = "..." | `"filtering"`, `"non_filtering"`, `"comparison"`. | `"filtering"` | | visibility(...) | `all`, `none`, or a list-combination of `vertex`, `fragment`, `compute` | `vertex`, `fragment` | Example: `#[sampler(0, sampler_type = "filtering", visibility(vertex, fragment)]` ## Changelog - Added more options to `#[texture(...)]` and `#[sampler(...)]` attributes, supporting more kinds of materials. See above for details. - Upgraded IDE and compile-time error messages. - Updated array_texture example using the new options.
This commit is contained in:
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282f8ed0b9
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@ -31,3 +31,17 @@ pub fn get_lit_str(attr_name: Symbol, lit: &syn::Lit) -> syn::Result<&syn::LitSt
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))
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}
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}
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pub fn get_lit_bool(attr_name: Symbol, lit: &syn::Lit) -> syn::Result<bool> {
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if let syn::Lit::Bool(lit) = lit {
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Ok(lit.value())
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} else {
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Err(syn::Error::new_spanned(
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lit,
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format!(
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"expected {} attribute to be a bool value, `true` or `false`: `{} = ...`",
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attr_name, attr_name
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),
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))
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}
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}
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@ -1,17 +1,17 @@
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use bevy_macro_utils::BevyManifest;
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use bevy_macro_utils::{get_lit_bool, get_lit_str, BevyManifest, Symbol};
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use proc_macro::TokenStream;
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use proc_macro2::{Ident, Span};
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use quote::quote;
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use quote::{quote, ToTokens};
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use syn::{
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parse::ParseStream, parse_macro_input, token::Comma, Data, DataStruct, DeriveInput, Field,
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Fields, LitInt,
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parse::{Parse, ParseStream},
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punctuated::Punctuated,
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Data, DataStruct, Error, Fields, LitInt, LitStr, NestedMeta, Result, Token,
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};
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const BINDING_ATTRIBUTE_NAME: &str = "binding";
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const UNIFORM_ATTRIBUTE_NAME: &str = "uniform";
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const TEXTURE_ATTRIBUTE_NAME: &str = "texture";
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const SAMPLER_ATTRIBUTE_NAME: &str = "sampler";
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const BIND_GROUP_DATA_ATTRIBUTE_NAME: &str = "bind_group_data";
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const UNIFORM_ATTRIBUTE_NAME: Symbol = Symbol("uniform");
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const TEXTURE_ATTRIBUTE_NAME: Symbol = Symbol("texture");
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const SAMPLER_ATTRIBUTE_NAME: Symbol = Symbol("sampler");
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const BIND_GROUP_DATA_ATTRIBUTE_NAME: Symbol = Symbol("bind_group_data");
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#[derive(Copy, Clone, Debug)]
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enum BindingType {
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@ -29,13 +29,11 @@ enum BindingState<'a> {
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},
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OccupiedConvertedUniform,
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OccupiedMergableUniform {
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uniform_fields: Vec<&'a Field>,
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uniform_fields: Vec<&'a syn::Field>,
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},
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}
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pub fn derive_as_bind_group(input: TokenStream) -> TokenStream {
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let ast = parse_macro_input!(input as DeriveInput);
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pub fn derive_as_bind_group(ast: syn::DeriveInput) -> Result<TokenStream> {
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let manifest = BevyManifest::default();
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let render_path = manifest.get_path("bevy_render");
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let asset_path = manifest.get_path("bevy_asset");
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@ -56,18 +54,7 @@ pub fn derive_as_bind_group(input: TokenStream) -> TokenStream {
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attr_prepared_data_ident = Some(prepared_data_ident);
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}
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} else if attr_ident == UNIFORM_ATTRIBUTE_NAME {
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let (binding_index, converted_shader_type) = attr
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.parse_args_with(|input: ParseStream| {
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let binding_index = input
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.parse::<LitInt>()
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.and_then(|i| i.base10_parse::<u32>())?;
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input.parse::<Comma>()?;
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let converted_shader_type = input.parse::<Ident>()?;
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Ok((binding_index, converted_shader_type))
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})
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.unwrap_or_else(|_| {
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panic!("struct-level uniform bindings must be in the format: uniform(BINDING_INDEX, ConvertedShaderType)");
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});
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let (binding_index, converted_shader_type) = get_uniform_binding_attr(attr)?;
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binding_impls.push(quote! {{
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use #render_path::render_resource::AsBindGroupShaderType;
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@ -118,7 +105,12 @@ pub fn derive_as_bind_group(input: TokenStream) -> TokenStream {
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fields: Fields::Named(fields),
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..
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}) => &fields.named,
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_ => panic!("Expected a struct with named fields"),
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_ => {
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return Err(Error::new_spanned(
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ast,
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"Expected a struct with named fields",
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));
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}
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};
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// Read field-level attributes
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@ -140,17 +132,7 @@ pub fn derive_as_bind_group(input: TokenStream) -> TokenStream {
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continue;
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};
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let binding_index = attr
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.parse_args_with(|input: ParseStream| {
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let binding_index = input
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.parse::<LitInt>()
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.and_then(|i| i.base10_parse::<u32>())
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.expect("binding index was not a valid u32");
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Ok(binding_index)
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})
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.unwrap_or_else(|_| {
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panic!("Invalid `{}` attribute format", BINDING_ATTRIBUTE_NAME)
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});
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let (binding_index, nested_meta_items) = get_binding_nested_attr(attr)?;
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let field_name = field.ident.as_ref().unwrap();
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let required_len = binding_index as usize + 1;
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@ -175,23 +157,36 @@ pub fn derive_as_bind_group(input: TokenStream) -> TokenStream {
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}
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});
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BindingState::Occupied {
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binding_type,
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ident: field_name,
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}},
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binding_type,
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ident: field_name,
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}
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}
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}
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},
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BindingState::Occupied { binding_type, ident: occupied_ident} => panic!(
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"The '{field_name}' field cannot be assigned to binding {binding_index} because it is already occupied by the field '{occupied_ident}' of type {binding_type:?}."
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),
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BindingState::OccupiedConvertedUniform => panic!(
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"The '{field_name}' field cannot be assigned to binding {binding_index} because it is already occupied by a struct-level uniform binding at the same index."
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),
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BindingState::OccupiedMergableUniform { uniform_fields } => {
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match binding_type {
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BindingType::Uniform => {
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uniform_fields.push(field);
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},
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_ => {panic!("The '{field_name}' field cannot be assigned to binding {binding_index} because it is already occupied by a {:?}.", BindingType::Uniform)},
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}
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BindingState::Occupied {
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binding_type,
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ident: occupied_ident,
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} => {
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return Err(Error::new_spanned(
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attr,
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format!("The '{field_name}' field cannot be assigned to binding {binding_index} because it is already occupied by the field '{occupied_ident}' of type {binding_type:?}.")
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));
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}
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BindingState::OccupiedConvertedUniform => {
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return Err(Error::new_spanned(
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attr,
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format!("The '{field_name}' field cannot be assigned to binding {binding_index} because it is already occupied by a struct-level uniform binding at the same index.")
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));
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}
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BindingState::OccupiedMergableUniform { uniform_fields } => match binding_type {
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BindingType::Uniform => {
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uniform_fields.push(field);
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}
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_ => {
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return Err(Error::new_spanned(
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attr,
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format!("The '{field_name}' field cannot be assigned to binding {binding_index} because it is already occupied by a {:?}.", BindingType::Uniform)
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));
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}
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},
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}
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@ -200,6 +195,16 @@ pub fn derive_as_bind_group(input: TokenStream) -> TokenStream {
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BindingType::Uniform => { /* uniform codegen is deferred to account for combined uniform bindings */
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}
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BindingType::Texture => {
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let TextureAttrs {
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dimension,
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sample_type,
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multisampled,
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visibility,
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} = get_texture_attrs(nested_meta_items)?;
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let visibility =
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visibility.hygenic_quote("e! { #render_path::render_resource });
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binding_impls.push(quote! {
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#render_path::render_resource::OwnedBindingResource::TextureView({
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let handle: Option<&#asset_path::Handle<#render_path::texture::Image>> = (&self.#field_name).into();
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@ -211,20 +216,28 @@ pub fn derive_as_bind_group(input: TokenStream) -> TokenStream {
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})
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});
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binding_layouts.push(quote!{
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binding_layouts.push(quote! {
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#render_path::render_resource::BindGroupLayoutEntry {
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binding: #binding_index,
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visibility: #render_path::render_resource::ShaderStages::all(),
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visibility: #visibility,
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ty: #render_path::render_resource::BindingType::Texture {
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multisampled: false,
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sample_type: #render_path::render_resource::TextureSampleType::Float { filterable: true },
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view_dimension: #render_path::render_resource::TextureViewDimension::D2,
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multisampled: #multisampled,
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sample_type: #render_path::render_resource::#sample_type,
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view_dimension: #render_path::render_resource::#dimension,
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},
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count: None,
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}
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});
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}
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BindingType::Sampler => {
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let SamplerAttrs {
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sampler_binding_type,
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visibility,
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} = get_sampler_attrs(nested_meta_items)?;
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let visibility =
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visibility.hygenic_quote("e! { #render_path::render_resource });
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binding_impls.push(quote! {
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#render_path::render_resource::OwnedBindingResource::Sampler({
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let handle: Option<&#asset_path::Handle<#render_path::texture::Image>> = (&self.#field_name).into();
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@ -239,8 +252,8 @@ pub fn derive_as_bind_group(input: TokenStream) -> TokenStream {
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binding_layouts.push(quote!{
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#render_path::render_resource::BindGroupLayoutEntry {
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binding: #binding_index,
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visibility: #render_path::render_resource::ShaderStages::all(),
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ty: #render_path::render_resource::BindingType::Sampler(#render_path::render_resource::SamplerBindingType::Filtering),
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visibility: #visibility,
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ty: #render_path::render_resource::BindingType::Sampler(#render_path::render_resource::#sampler_binding_type),
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count: None,
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}
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});
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@ -297,6 +310,7 @@ pub fn derive_as_bind_group(input: TokenStream) -> TokenStream {
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&format!("_{struct_name}AsBindGroupUniformStructBindGroup{binding_index}"),
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Span::call_site(),
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);
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let field_name = uniform_fields.iter().map(|f| f.ident.as_ref().unwrap());
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let field_type = uniform_fields.iter().map(|f| &f.ty);
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field_struct_impls.push(quote! {
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@ -348,7 +362,7 @@ pub fn derive_as_bind_group(input: TokenStream) -> TokenStream {
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(prepared_data.clone(), prepared_data)
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};
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TokenStream::from(quote! {
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Ok(TokenStream::from(quote! {
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#(#field_struct_impls)*
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impl #impl_generics #render_path::render_resource::AsBindGroup for #struct_name #ty_generics #where_clause {
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@ -385,5 +399,467 @@ pub fn derive_as_bind_group(input: TokenStream) -> TokenStream {
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})
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}
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}
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}))
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}
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/// Represents the arguments for the `uniform` binding attribute.
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///
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/// If parsed, represents an attribute
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/// like `#[uniform(LitInt, Ident)]`
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struct UniformBindingMeta {
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lit_int: LitInt,
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_comma: Token![,],
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ident: Ident,
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}
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/// Represents the arguments for any general binding attribute.
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///
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/// If parsed, represents an attribute
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/// like `#[foo(LitInt, ...)]` where the rest is optional `NestedMeta`.
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enum BindingMeta {
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IndexOnly(LitInt),
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IndexWithOptions(BindingIndexOptions),
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}
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/// Represents the arguments for an attribute with a list of arguments.
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///
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/// This represents, for example, `#[texture(0, dimension = "2d_array")]`.
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struct BindingIndexOptions {
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lit_int: LitInt,
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_comma: Token![,],
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meta_list: Punctuated<NestedMeta, Token![,]>,
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}
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impl Parse for BindingMeta {
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fn parse(input: ParseStream) -> Result<Self> {
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if input.peek2(Token![,]) {
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input.parse().map(Self::IndexWithOptions)
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} else {
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input.parse().map(Self::IndexOnly)
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}
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}
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}
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impl Parse for BindingIndexOptions {
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fn parse(input: ParseStream) -> Result<Self> {
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Ok(Self {
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lit_int: input.parse()?,
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_comma: input.parse()?,
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meta_list: input.parse_terminated(NestedMeta::parse)?,
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})
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}
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}
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impl Parse for UniformBindingMeta {
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fn parse(input: ParseStream) -> Result<Self> {
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Ok(Self {
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lit_int: input.parse()?,
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_comma: input.parse()?,
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ident: input.parse()?,
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})
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}
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}
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fn get_uniform_binding_attr(attr: &syn::Attribute) -> Result<(u32, Ident)> {
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let uniform_binding_meta = attr.parse_args_with(UniformBindingMeta::parse)?;
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let binding_index = uniform_binding_meta.lit_int.base10_parse()?;
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let ident = uniform_binding_meta.ident;
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Ok((binding_index, ident))
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}
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fn get_binding_nested_attr(attr: &syn::Attribute) -> Result<(u32, Vec<NestedMeta>)> {
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let binding_meta = attr.parse_args_with(BindingMeta::parse)?;
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match binding_meta {
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BindingMeta::IndexOnly(lit_int) => Ok((lit_int.base10_parse()?, Vec::new())),
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BindingMeta::IndexWithOptions(BindingIndexOptions {
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lit_int,
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_comma: _,
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meta_list,
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}) => Ok((lit_int.base10_parse()?, meta_list.into_iter().collect())),
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}
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}
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#[derive(Default)]
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enum ShaderStageVisibility {
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#[default]
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All,
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None,
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Flags(VisibilityFlags),
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}
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#[derive(Default)]
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struct VisibilityFlags {
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vertex: bool,
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fragment: bool,
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compute: bool,
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}
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impl ShaderStageVisibility {
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fn vertex_fragment() -> Self {
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Self::Flags(VisibilityFlags::vertex_fragment())
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}
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}
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impl VisibilityFlags {
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fn vertex_fragment() -> Self {
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Self {
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vertex: true,
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fragment: true,
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..Default::default()
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}
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}
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}
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impl ShaderStageVisibility {
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fn hygenic_quote(&self, path: &proc_macro2::TokenStream) -> proc_macro2::TokenStream {
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match self {
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ShaderStageVisibility::All => quote! { #path::ShaderStages::all() },
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ShaderStageVisibility::None => quote! { #path::ShaderStages::NONE },
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ShaderStageVisibility::Flags(flags) => {
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let mut quoted = Vec::new();
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if flags.vertex {
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quoted.push(quote! { #path::ShaderStages::VERTEX });
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}
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if flags.fragment {
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quoted.push(quote! { #path::ShaderStages::FRAGMENT });
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}
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if flags.compute {
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quoted.push(quote! { #path::ShaderStages::COMPUTE });
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}
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quote! { #(#quoted)|* }
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}
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}
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}
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}
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const VISIBILITY: Symbol = Symbol("visibility");
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const VISIBILITY_VERTEX: Symbol = Symbol("vertex");
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const VISIBILITY_FRAGMENT: Symbol = Symbol("fragment");
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const VISIBILITY_COMPUTE: Symbol = Symbol("compute");
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const VISIBILITY_ALL: Symbol = Symbol("all");
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const VISIBILITY_NONE: Symbol = Symbol("none");
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|
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fn get_visibility_flag_value(
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nested_metas: &Punctuated<NestedMeta, Token![,]>,
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) -> Result<ShaderStageVisibility> {
|
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let mut visibility = VisibilityFlags::vertex_fragment();
|
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|
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for meta in nested_metas {
|
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use syn::{Meta::Path, NestedMeta::Meta};
|
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match meta {
|
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// Parse `visibility(all)]`.
|
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Meta(Path(path)) if path == VISIBILITY_ALL => {
|
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return Ok(ShaderStageVisibility::All)
|
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}
|
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// Parse `visibility(none)]`.
|
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Meta(Path(path)) if path == VISIBILITY_NONE => {
|
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return Ok(ShaderStageVisibility::None)
|
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}
|
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// Parse `visibility(vertex, ...)]`.
|
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Meta(Path(path)) if path == VISIBILITY_VERTEX => {
|
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visibility.vertex = true;
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}
|
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// Parse `visibility(fragment, ...)]`.
|
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Meta(Path(path)) if path == VISIBILITY_FRAGMENT => {
|
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visibility.fragment = true;
|
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}
|
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// Parse `visibility(compute, ...)]`.
|
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Meta(Path(path)) if path == VISIBILITY_COMPUTE => {
|
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visibility.compute = true;
|
||||
}
|
||||
Meta(Path(path)) => return Err(Error::new_spanned(
|
||||
path,
|
||||
"Not a valid visibility flag. Must be `all`, `none`, or a list-combination of `vertex`, `fragment` and/or `compute`."
|
||||
)),
|
||||
_ => return Err(Error::new_spanned(
|
||||
meta,
|
||||
"Invalid visibility format: `visibility(...)`.",
|
||||
)),
|
||||
}
|
||||
}
|
||||
|
||||
Ok(ShaderStageVisibility::Flags(visibility))
|
||||
}
|
||||
|
||||
#[derive(Default)]
|
||||
enum BindingTextureDimension {
|
||||
D1,
|
||||
#[default]
|
||||
D2,
|
||||
D2Array,
|
||||
Cube,
|
||||
CubeArray,
|
||||
D3,
|
||||
}
|
||||
|
||||
enum BindingTextureSampleType {
|
||||
Float { filterable: bool },
|
||||
Depth,
|
||||
Sint,
|
||||
Uint,
|
||||
}
|
||||
|
||||
impl ToTokens for BindingTextureDimension {
|
||||
fn to_tokens(&self, tokens: &mut proc_macro2::TokenStream) {
|
||||
tokens.extend(match self {
|
||||
BindingTextureDimension::D1 => quote! { TextureViewDimension::D1 },
|
||||
BindingTextureDimension::D2 => quote! { TextureViewDimension::D2 },
|
||||
BindingTextureDimension::D2Array => quote! { TextureViewDimension::D2Array },
|
||||
BindingTextureDimension::Cube => quote! { TextureViewDimension::Cube },
|
||||
BindingTextureDimension::CubeArray => quote! { TextureViewDimension::CubeArray },
|
||||
BindingTextureDimension::D3 => quote! { TextureViewDimension::D3 },
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
impl ToTokens for BindingTextureSampleType {
|
||||
fn to_tokens(&self, tokens: &mut proc_macro2::TokenStream) {
|
||||
tokens.extend(match self {
|
||||
BindingTextureSampleType::Float { filterable } => {
|
||||
quote! { TextureSampleType::Float { filterable: #filterable } }
|
||||
}
|
||||
BindingTextureSampleType::Depth => quote! { TextureSampleType::Depth },
|
||||
BindingTextureSampleType::Sint => quote! { TextureSampleType::Sint },
|
||||
BindingTextureSampleType::Uint => quote! { TextureSampleType::Uint },
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
struct TextureAttrs {
|
||||
dimension: BindingTextureDimension,
|
||||
sample_type: BindingTextureSampleType,
|
||||
multisampled: bool,
|
||||
visibility: ShaderStageVisibility,
|
||||
}
|
||||
|
||||
impl Default for BindingTextureSampleType {
|
||||
fn default() -> Self {
|
||||
BindingTextureSampleType::Float { filterable: true }
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for TextureAttrs {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
dimension: Default::default(),
|
||||
sample_type: Default::default(),
|
||||
multisampled: true,
|
||||
visibility: Default::default(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const DIMENSION: Symbol = Symbol("dimension");
|
||||
const SAMPLE_TYPE: Symbol = Symbol("sample_type");
|
||||
const FILTERABLE: Symbol = Symbol("filterable");
|
||||
const MULTISAMPLED: Symbol = Symbol("multisampled");
|
||||
|
||||
// Values for `dimension` attribute.
|
||||
const DIM_1D: &str = "1d";
|
||||
const DIM_2D: &str = "2d";
|
||||
const DIM_3D: &str = "3d";
|
||||
const DIM_2D_ARRAY: &str = "2d_array";
|
||||
const DIM_CUBE: &str = "cube";
|
||||
const DIM_CUBE_ARRAY: &str = "cube_array";
|
||||
|
||||
// Values for sample `type` attribute.
|
||||
const FLOAT: &str = "float";
|
||||
const DEPTH: &str = "depth";
|
||||
const S_INT: &str = "s_int";
|
||||
const U_INT: &str = "u_int";
|
||||
|
||||
fn get_texture_attrs(metas: Vec<NestedMeta>) -> Result<TextureAttrs> {
|
||||
let mut dimension = Default::default();
|
||||
let mut sample_type = Default::default();
|
||||
let mut multisampled = Default::default();
|
||||
let mut filterable = None;
|
||||
let mut filterable_ident = None;
|
||||
|
||||
let mut visibility = ShaderStageVisibility::vertex_fragment();
|
||||
|
||||
for meta in metas {
|
||||
use syn::{
|
||||
Meta::{List, NameValue},
|
||||
NestedMeta::Meta,
|
||||
};
|
||||
match meta {
|
||||
// Parse #[texture(0, dimension = "...")].
|
||||
Meta(NameValue(m)) if m.path == DIMENSION => {
|
||||
let value = get_lit_str(DIMENSION, &m.lit)?;
|
||||
dimension = get_texture_dimension_value(value)?;
|
||||
}
|
||||
// Parse #[texture(0, sample_type = "...")].
|
||||
Meta(NameValue(m)) if m.path == SAMPLE_TYPE => {
|
||||
let value = get_lit_str(SAMPLE_TYPE, &m.lit)?;
|
||||
sample_type = get_texture_sample_type_value(value)?;
|
||||
}
|
||||
// Parse #[texture(0, multisampled = "...")].
|
||||
Meta(NameValue(m)) if m.path == MULTISAMPLED => {
|
||||
multisampled = get_lit_bool(MULTISAMPLED, &m.lit)?;
|
||||
}
|
||||
// Parse #[texture(0, filterable = "...")].
|
||||
Meta(NameValue(m)) if m.path == FILTERABLE => {
|
||||
filterable = get_lit_bool(FILTERABLE, &m.lit)?.into();
|
||||
filterable_ident = m.path.into();
|
||||
}
|
||||
// Parse #[texture(0, visibility(...))].
|
||||
Meta(List(m)) if m.path == VISIBILITY => {
|
||||
visibility = get_visibility_flag_value(&m.nested)?;
|
||||
}
|
||||
Meta(NameValue(m)) => {
|
||||
return Err(Error::new_spanned(
|
||||
m.path,
|
||||
"Not a valid name. Available attributes: `dimension`, `sample_type`, `multisampled`, or `filterable`."
|
||||
));
|
||||
}
|
||||
_ => {
|
||||
return Err(Error::new_spanned(
|
||||
meta,
|
||||
"Not a name value pair: `foo = \"...\"`",
|
||||
));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Resolve `filterable` since the float
|
||||
// sample type is the one that contains the value.
|
||||
if let Some(filterable) = filterable {
|
||||
let path = filterable_ident.unwrap();
|
||||
match sample_type {
|
||||
BindingTextureSampleType::Float { filterable: _ } => {
|
||||
sample_type = BindingTextureSampleType::Float { filterable }
|
||||
}
|
||||
_ => {
|
||||
return Err(Error::new_spanned(
|
||||
path,
|
||||
"Type must be `float` to use the `filterable` attribute.",
|
||||
));
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
Ok(TextureAttrs {
|
||||
dimension,
|
||||
sample_type,
|
||||
multisampled,
|
||||
visibility,
|
||||
})
|
||||
}
|
||||
|
||||
fn get_texture_dimension_value(lit_str: &LitStr) -> Result<BindingTextureDimension> {
|
||||
match lit_str.value().as_str() {
|
||||
DIM_1D => Ok(BindingTextureDimension::D1),
|
||||
DIM_2D => Ok(BindingTextureDimension::D2),
|
||||
DIM_2D_ARRAY => Ok(BindingTextureDimension::D2Array),
|
||||
DIM_3D => Ok(BindingTextureDimension::D3),
|
||||
DIM_CUBE => Ok(BindingTextureDimension::Cube),
|
||||
DIM_CUBE_ARRAY => Ok(BindingTextureDimension::CubeArray),
|
||||
|
||||
_ => Err(Error::new_spanned(
|
||||
lit_str,
|
||||
"Not a valid dimension. Must be `1d`, `2d`, `2d_array`, `3d`, `cube` or `cube_array`.",
|
||||
)),
|
||||
}
|
||||
}
|
||||
|
||||
fn get_texture_sample_type_value(lit_str: &LitStr) -> Result<BindingTextureSampleType> {
|
||||
match lit_str.value().as_str() {
|
||||
FLOAT => Ok(BindingTextureSampleType::Float { filterable: true }),
|
||||
DEPTH => Ok(BindingTextureSampleType::Depth),
|
||||
S_INT => Ok(BindingTextureSampleType::Sint),
|
||||
U_INT => Ok(BindingTextureSampleType::Uint),
|
||||
|
||||
_ => Err(Error::new_spanned(
|
||||
lit_str,
|
||||
"Not a valid sample type. Must be `float`, `depth`, `s_int` or `u_int`.",
|
||||
)),
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Default)]
|
||||
struct SamplerAttrs {
|
||||
sampler_binding_type: SamplerBindingType,
|
||||
visibility: ShaderStageVisibility,
|
||||
}
|
||||
|
||||
#[derive(Default)]
|
||||
enum SamplerBindingType {
|
||||
#[default]
|
||||
Filtering,
|
||||
NonFiltering,
|
||||
Comparison,
|
||||
}
|
||||
|
||||
impl ToTokens for SamplerBindingType {
|
||||
fn to_tokens(&self, tokens: &mut proc_macro2::TokenStream) {
|
||||
tokens.extend(match self {
|
||||
SamplerBindingType::Filtering => quote! { SamplerBindingType::Filtering },
|
||||
SamplerBindingType::NonFiltering => quote! { SamplerBindingType::NonFiltering },
|
||||
SamplerBindingType::Comparison => quote! { SamplerBindingType::Comparison },
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
const SAMPLER_TYPE: Symbol = Symbol("sampler_type");
|
||||
|
||||
const FILTERING: &str = "filtering";
|
||||
const NON_FILTERING: &str = "non_filtering";
|
||||
const COMPARISON: &str = "comparison";
|
||||
|
||||
fn get_sampler_attrs(metas: Vec<NestedMeta>) -> Result<SamplerAttrs> {
|
||||
let mut sampler_binding_type = Default::default();
|
||||
let mut visibility = ShaderStageVisibility::vertex_fragment();
|
||||
|
||||
for meta in metas {
|
||||
use syn::{
|
||||
Meta::{List, NameValue},
|
||||
NestedMeta::Meta,
|
||||
};
|
||||
match meta {
|
||||
// Parse #[sampler(0, sampler_type = "..."))].
|
||||
Meta(NameValue(m)) if m.path == SAMPLER_TYPE => {
|
||||
let value = get_lit_str(DIMENSION, &m.lit)?;
|
||||
sampler_binding_type = get_sampler_binding_type_value(value)?;
|
||||
}
|
||||
// Parse #[sampler(0, visibility(...))].
|
||||
Meta(List(m)) if m.path == VISIBILITY => {
|
||||
visibility = get_visibility_flag_value(&m.nested)?;
|
||||
}
|
||||
Meta(NameValue(m)) => {
|
||||
return Err(Error::new_spanned(
|
||||
m.path,
|
||||
"Not a valid name. Available attributes: `sampler_type`.",
|
||||
));
|
||||
}
|
||||
_ => {
|
||||
return Err(Error::new_spanned(
|
||||
meta,
|
||||
"Not a name value pair: `foo = \"...\"`",
|
||||
));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Ok(SamplerAttrs {
|
||||
sampler_binding_type,
|
||||
visibility,
|
||||
})
|
||||
}
|
||||
|
||||
fn get_sampler_binding_type_value(lit_str: &LitStr) -> Result<SamplerBindingType> {
|
||||
match lit_str.value().as_str() {
|
||||
FILTERING => Ok(SamplerBindingType::Filtering),
|
||||
NON_FILTERING => Ok(SamplerBindingType::NonFiltering),
|
||||
COMPARISON => Ok(SamplerBindingType::Comparison),
|
||||
|
||||
_ => Err(Error::new_spanned(
|
||||
lit_str,
|
||||
"Not a valid dimension. Must be `filtering`, `non_filtering`, or `comparison`.",
|
||||
)),
|
||||
}
|
||||
}
|
||||
|
@ -3,6 +3,7 @@ mod extract_resource;
|
||||
|
||||
use bevy_macro_utils::BevyManifest;
|
||||
use proc_macro::TokenStream;
|
||||
use syn::{parse_macro_input, DeriveInput};
|
||||
|
||||
pub(crate) fn bevy_render_path() -> syn::Path {
|
||||
BevyManifest::default()
|
||||
@ -18,5 +19,7 @@ pub fn derive_extract_resource(input: TokenStream) -> TokenStream {
|
||||
|
||||
#[proc_macro_derive(AsBindGroup, attributes(uniform, texture, sampler, bind_group_data))]
|
||||
pub fn derive_as_bind_group(input: TokenStream) -> TokenStream {
|
||||
as_bind_group::derive_as_bind_group(input)
|
||||
let input = parse_macro_input!(input as DeriveInput);
|
||||
|
||||
as_bind_group::derive_as_bind_group(input).unwrap_or_else(|err| err.to_compile_error().into())
|
||||
}
|
||||
|
@ -2,17 +2,7 @@ use bevy::{
|
||||
asset::LoadState,
|
||||
prelude::*,
|
||||
reflect::TypeUuid,
|
||||
render::{
|
||||
render_asset::RenderAssets,
|
||||
render_resource::{
|
||||
AsBindGroup, AsBindGroupError, BindGroupDescriptor, BindGroupEntry, BindGroupLayout,
|
||||
BindGroupLayoutDescriptor, BindGroupLayoutEntry, BindingResource, BindingType,
|
||||
OwnedBindingResource, PreparedBindGroup, SamplerBindingType, ShaderRef, ShaderStages,
|
||||
TextureSampleType, TextureViewDimension,
|
||||
},
|
||||
renderer::RenderDevice,
|
||||
texture::FallbackImage,
|
||||
},
|
||||
render::render_resource::{AsBindGroup, ShaderRef},
|
||||
};
|
||||
|
||||
/// This example illustrates how to create a texture for use with a `texture_2d_array<f32>` shader
|
||||
@ -98,9 +88,11 @@ fn create_array_texture(
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, TypeUuid)]
|
||||
#[derive(AsBindGroup, Debug, Clone, TypeUuid)]
|
||||
#[uuid = "9c5a0ddf-1eaf-41b4-9832-ed736fd26af3"]
|
||||
struct ArrayTextureMaterial {
|
||||
#[texture(0, dimension = "2d_array")]
|
||||
#[sampler(1)]
|
||||
array_texture: Handle<Image>,
|
||||
}
|
||||
|
||||
@ -109,68 +101,3 @@ impl Material for ArrayTextureMaterial {
|
||||
"shaders/array_texture.wgsl".into()
|
||||
}
|
||||
}
|
||||
|
||||
impl AsBindGroup for ArrayTextureMaterial {
|
||||
type Data = ();
|
||||
|
||||
fn as_bind_group(
|
||||
&self,
|
||||
layout: &BindGroupLayout,
|
||||
render_device: &RenderDevice,
|
||||
images: &RenderAssets<Image>,
|
||||
_fallback_image: &FallbackImage,
|
||||
) -> Result<PreparedBindGroup<Self>, AsBindGroupError> {
|
||||
let image = images
|
||||
.get(&self.array_texture)
|
||||
.ok_or(AsBindGroupError::RetryNextUpdate)?;
|
||||
let bind_group = render_device.create_bind_group(&BindGroupDescriptor {
|
||||
entries: &[
|
||||
BindGroupEntry {
|
||||
binding: 0,
|
||||
resource: BindingResource::TextureView(&image.texture_view),
|
||||
},
|
||||
BindGroupEntry {
|
||||
binding: 1,
|
||||
resource: BindingResource::Sampler(&image.sampler),
|
||||
},
|
||||
],
|
||||
label: Some("array_texture_material_bind_group"),
|
||||
layout,
|
||||
});
|
||||
|
||||
Ok(PreparedBindGroup {
|
||||
bind_group,
|
||||
bindings: vec![
|
||||
OwnedBindingResource::TextureView(image.texture_view.clone()),
|
||||
OwnedBindingResource::Sampler(image.sampler.clone()),
|
||||
],
|
||||
data: (),
|
||||
})
|
||||
}
|
||||
|
||||
fn bind_group_layout(render_device: &RenderDevice) -> BindGroupLayout {
|
||||
render_device.create_bind_group_layout(&BindGroupLayoutDescriptor {
|
||||
entries: &[
|
||||
// Array Texture
|
||||
BindGroupLayoutEntry {
|
||||
binding: 0,
|
||||
visibility: ShaderStages::FRAGMENT,
|
||||
ty: BindingType::Texture {
|
||||
multisampled: false,
|
||||
sample_type: TextureSampleType::Float { filterable: true },
|
||||
view_dimension: TextureViewDimension::D2Array,
|
||||
},
|
||||
count: None,
|
||||
},
|
||||
// Array Texture Sampler
|
||||
BindGroupLayoutEntry {
|
||||
binding: 1,
|
||||
visibility: ShaderStages::FRAGMENT,
|
||||
ty: BindingType::Sampler(SamplerBindingType::Filtering),
|
||||
count: None,
|
||||
},
|
||||
],
|
||||
label: None,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user