Derive AsBindGroup Improvements: Better errors, more options, update examples (#5364)

# Objective

- Provide better compile-time errors and diagnostics.
- Add more options to allow more textures types and sampler types.
- Update array_texture example to use upgraded AsBindGroup derive macro.

## Solution

Split out the parsing of the inner struct/field attributes (the inside part of a `#[foo(...)]` attribute) for better clarity

Parse the binding index for all inner attributes, as it is part of all attributes (`#[foo(0, ...)`), then allow each attribute implementer to parse the rest of the attribute metadata as needed. This should make it very trivial to extend/change if needed in the future.

Replaced invocations of `panic!` with the `syn::Error` type, providing fine-grained errors that retains span information. This provides much nicer compile-time errors, and even better IDE errors.

![image](https://user-images.githubusercontent.com/7478134/179452241-6d85d440-4b67-44da-80a7-9d47e8c88b8a.png)

Updated the array_texture example to demonstrate the new changes.

## New AsBindGroup attribute options


### `#[texture(u32, ...)]`
Where `...` is an optional list of arguments.
| Arguments    	| Values                                                         	| Default |
|--------------	|----------------------------------------------------------------	| ----------- |
| dimension = "..."    	| `"1d"`, `"2d"`, `"2d_array"`, `"3d"`, `"cube"`, `"cube_array"` 	|    `"2d"`    |
| sample_type = "..."  	| `"float"`, `"depth"`, `"s_int"` or `"u_int"`                   	|    `"float"`    |
| filterable = ...   	| `true`, `false`                                                	|    `true`     |
| multisampled = ... 	| `true`, `false`                                                	|    `false` |
| visibility(...) 	| `all`, `none`, or a list-combination of `vertex`, `fragment`, `compute` |   `vertex`, `fragment`   |

Example: `#[texture(0, dimension = "2d_array", visibility(vertex, fragment))]`


### `#[sampler(u32, ...)]`
Where `...` is an optional list of arguments.
| Arguments 	| Values                                            	| Default |
|-----------	|---------------------------------------------------	| ----------- |
| sampler_type = "..."   	| `"filtering"`, `"non_filtering"`, `"comparison"`. 	|  `"filtering"`  |
| visibility(...) 	| `all`, `none`, or a list-combination of `vertex`, `fragment`, `compute` |   `vertex`, `fragment`   |

Example: `#[sampler(0, sampler_type = "filtering", visibility(vertex, fragment)]`

## Changelog

- Added more options to `#[texture(...)]` and `#[sampler(...)]` attributes, supporting more kinds of materials. See above for details.
- Upgraded IDE and compile-time error messages.
- Updated array_texture example using the new options.
This commit is contained in:
Matthew Taylor 2022-07-19 22:05:43 +00:00
parent 282f8ed0b9
commit 50a44417ba
4 changed files with 559 additions and 139 deletions

View File

@ -31,3 +31,17 @@ pub fn get_lit_str(attr_name: Symbol, lit: &syn::Lit) -> syn::Result<&syn::LitSt
))
}
}
pub fn get_lit_bool(attr_name: Symbol, lit: &syn::Lit) -> syn::Result<bool> {
if let syn::Lit::Bool(lit) = lit {
Ok(lit.value())
} else {
Err(syn::Error::new_spanned(
lit,
format!(
"expected {} attribute to be a bool value, `true` or `false`: `{} = ...`",
attr_name, attr_name
),
))
}
}

View File

@ -1,17 +1,17 @@
use bevy_macro_utils::BevyManifest;
use bevy_macro_utils::{get_lit_bool, get_lit_str, BevyManifest, Symbol};
use proc_macro::TokenStream;
use proc_macro2::{Ident, Span};
use quote::quote;
use quote::{quote, ToTokens};
use syn::{
parse::ParseStream, parse_macro_input, token::Comma, Data, DataStruct, DeriveInput, Field,
Fields, LitInt,
parse::{Parse, ParseStream},
punctuated::Punctuated,
Data, DataStruct, Error, Fields, LitInt, LitStr, NestedMeta, Result, Token,
};
const BINDING_ATTRIBUTE_NAME: &str = "binding";
const UNIFORM_ATTRIBUTE_NAME: &str = "uniform";
const TEXTURE_ATTRIBUTE_NAME: &str = "texture";
const SAMPLER_ATTRIBUTE_NAME: &str = "sampler";
const BIND_GROUP_DATA_ATTRIBUTE_NAME: &str = "bind_group_data";
const UNIFORM_ATTRIBUTE_NAME: Symbol = Symbol("uniform");
const TEXTURE_ATTRIBUTE_NAME: Symbol = Symbol("texture");
const SAMPLER_ATTRIBUTE_NAME: Symbol = Symbol("sampler");
const BIND_GROUP_DATA_ATTRIBUTE_NAME: Symbol = Symbol("bind_group_data");
#[derive(Copy, Clone, Debug)]
enum BindingType {
@ -29,13 +29,11 @@ enum BindingState<'a> {
},
OccupiedConvertedUniform,
OccupiedMergableUniform {
uniform_fields: Vec<&'a Field>,
uniform_fields: Vec<&'a syn::Field>,
},
}
pub fn derive_as_bind_group(input: TokenStream) -> TokenStream {
let ast = parse_macro_input!(input as DeriveInput);
pub fn derive_as_bind_group(ast: syn::DeriveInput) -> Result<TokenStream> {
let manifest = BevyManifest::default();
let render_path = manifest.get_path("bevy_render");
let asset_path = manifest.get_path("bevy_asset");
@ -56,18 +54,7 @@ pub fn derive_as_bind_group(input: TokenStream) -> TokenStream {
attr_prepared_data_ident = Some(prepared_data_ident);
}
} else if attr_ident == UNIFORM_ATTRIBUTE_NAME {
let (binding_index, converted_shader_type) = attr
.parse_args_with(|input: ParseStream| {
let binding_index = input
.parse::<LitInt>()
.and_then(|i| i.base10_parse::<u32>())?;
input.parse::<Comma>()?;
let converted_shader_type = input.parse::<Ident>()?;
Ok((binding_index, converted_shader_type))
})
.unwrap_or_else(|_| {
panic!("struct-level uniform bindings must be in the format: uniform(BINDING_INDEX, ConvertedShaderType)");
});
let (binding_index, converted_shader_type) = get_uniform_binding_attr(attr)?;
binding_impls.push(quote! {{
use #render_path::render_resource::AsBindGroupShaderType;
@ -118,7 +105,12 @@ pub fn derive_as_bind_group(input: TokenStream) -> TokenStream {
fields: Fields::Named(fields),
..
}) => &fields.named,
_ => panic!("Expected a struct with named fields"),
_ => {
return Err(Error::new_spanned(
ast,
"Expected a struct with named fields",
));
}
};
// Read field-level attributes
@ -140,17 +132,7 @@ pub fn derive_as_bind_group(input: TokenStream) -> TokenStream {
continue;
};
let binding_index = attr
.parse_args_with(|input: ParseStream| {
let binding_index = input
.parse::<LitInt>()
.and_then(|i| i.base10_parse::<u32>())
.expect("binding index was not a valid u32");
Ok(binding_index)
})
.unwrap_or_else(|_| {
panic!("Invalid `{}` attribute format", BINDING_ATTRIBUTE_NAME)
});
let (binding_index, nested_meta_items) = get_binding_nested_attr(attr)?;
let field_name = field.ident.as_ref().unwrap();
let required_len = binding_index as usize + 1;
@ -175,23 +157,36 @@ pub fn derive_as_bind_group(input: TokenStream) -> TokenStream {
}
});
BindingState::Occupied {
binding_type,
ident: field_name,
}},
binding_type,
ident: field_name,
}
}
}
},
BindingState::Occupied { binding_type, ident: occupied_ident} => panic!(
"The '{field_name}' field cannot be assigned to binding {binding_index} because it is already occupied by the field '{occupied_ident}' of type {binding_type:?}."
),
BindingState::OccupiedConvertedUniform => panic!(
"The '{field_name}' field cannot be assigned to binding {binding_index} because it is already occupied by a struct-level uniform binding at the same index."
),
BindingState::OccupiedMergableUniform { uniform_fields } => {
match binding_type {
BindingType::Uniform => {
uniform_fields.push(field);
},
_ => {panic!("The '{field_name}' field cannot be assigned to binding {binding_index} because it is already occupied by a {:?}.", BindingType::Uniform)},
}
BindingState::Occupied {
binding_type,
ident: occupied_ident,
} => {
return Err(Error::new_spanned(
attr,
format!("The '{field_name}' field cannot be assigned to binding {binding_index} because it is already occupied by the field '{occupied_ident}' of type {binding_type:?}.")
));
}
BindingState::OccupiedConvertedUniform => {
return Err(Error::new_spanned(
attr,
format!("The '{field_name}' field cannot be assigned to binding {binding_index} because it is already occupied by a struct-level uniform binding at the same index.")
));
}
BindingState::OccupiedMergableUniform { uniform_fields } => match binding_type {
BindingType::Uniform => {
uniform_fields.push(field);
}
_ => {
return Err(Error::new_spanned(
attr,
format!("The '{field_name}' field cannot be assigned to binding {binding_index} because it is already occupied by a {:?}.", BindingType::Uniform)
));
}
},
}
@ -200,6 +195,16 @@ pub fn derive_as_bind_group(input: TokenStream) -> TokenStream {
BindingType::Uniform => { /* uniform codegen is deferred to account for combined uniform bindings */
}
BindingType::Texture => {
let TextureAttrs {
dimension,
sample_type,
multisampled,
visibility,
} = get_texture_attrs(nested_meta_items)?;
let visibility =
visibility.hygenic_quote(&quote! { #render_path::render_resource });
binding_impls.push(quote! {
#render_path::render_resource::OwnedBindingResource::TextureView({
let handle: Option<&#asset_path::Handle<#render_path::texture::Image>> = (&self.#field_name).into();
@ -211,20 +216,28 @@ pub fn derive_as_bind_group(input: TokenStream) -> TokenStream {
})
});
binding_layouts.push(quote!{
binding_layouts.push(quote! {
#render_path::render_resource::BindGroupLayoutEntry {
binding: #binding_index,
visibility: #render_path::render_resource::ShaderStages::all(),
visibility: #visibility,
ty: #render_path::render_resource::BindingType::Texture {
multisampled: false,
sample_type: #render_path::render_resource::TextureSampleType::Float { filterable: true },
view_dimension: #render_path::render_resource::TextureViewDimension::D2,
multisampled: #multisampled,
sample_type: #render_path::render_resource::#sample_type,
view_dimension: #render_path::render_resource::#dimension,
},
count: None,
}
});
}
BindingType::Sampler => {
let SamplerAttrs {
sampler_binding_type,
visibility,
} = get_sampler_attrs(nested_meta_items)?;
let visibility =
visibility.hygenic_quote(&quote! { #render_path::render_resource });
binding_impls.push(quote! {
#render_path::render_resource::OwnedBindingResource::Sampler({
let handle: Option<&#asset_path::Handle<#render_path::texture::Image>> = (&self.#field_name).into();
@ -239,8 +252,8 @@ pub fn derive_as_bind_group(input: TokenStream) -> TokenStream {
binding_layouts.push(quote!{
#render_path::render_resource::BindGroupLayoutEntry {
binding: #binding_index,
visibility: #render_path::render_resource::ShaderStages::all(),
ty: #render_path::render_resource::BindingType::Sampler(#render_path::render_resource::SamplerBindingType::Filtering),
visibility: #visibility,
ty: #render_path::render_resource::BindingType::Sampler(#render_path::render_resource::#sampler_binding_type),
count: None,
}
});
@ -297,6 +310,7 @@ pub fn derive_as_bind_group(input: TokenStream) -> TokenStream {
&format!("_{struct_name}AsBindGroupUniformStructBindGroup{binding_index}"),
Span::call_site(),
);
let field_name = uniform_fields.iter().map(|f| f.ident.as_ref().unwrap());
let field_type = uniform_fields.iter().map(|f| &f.ty);
field_struct_impls.push(quote! {
@ -348,7 +362,7 @@ pub fn derive_as_bind_group(input: TokenStream) -> TokenStream {
(prepared_data.clone(), prepared_data)
};
TokenStream::from(quote! {
Ok(TokenStream::from(quote! {
#(#field_struct_impls)*
impl #impl_generics #render_path::render_resource::AsBindGroup for #struct_name #ty_generics #where_clause {
@ -385,5 +399,467 @@ pub fn derive_as_bind_group(input: TokenStream) -> TokenStream {
})
}
}
}))
}
/// Represents the arguments for the `uniform` binding attribute.
///
/// If parsed, represents an attribute
/// like `#[uniform(LitInt, Ident)]`
struct UniformBindingMeta {
lit_int: LitInt,
_comma: Token![,],
ident: Ident,
}
/// Represents the arguments for any general binding attribute.
///
/// If parsed, represents an attribute
/// like `#[foo(LitInt, ...)]` where the rest is optional `NestedMeta`.
enum BindingMeta {
IndexOnly(LitInt),
IndexWithOptions(BindingIndexOptions),
}
/// Represents the arguments for an attribute with a list of arguments.
///
/// This represents, for example, `#[texture(0, dimension = "2d_array")]`.
struct BindingIndexOptions {
lit_int: LitInt,
_comma: Token![,],
meta_list: Punctuated<NestedMeta, Token![,]>,
}
impl Parse for BindingMeta {
fn parse(input: ParseStream) -> Result<Self> {
if input.peek2(Token![,]) {
input.parse().map(Self::IndexWithOptions)
} else {
input.parse().map(Self::IndexOnly)
}
}
}
impl Parse for BindingIndexOptions {
fn parse(input: ParseStream) -> Result<Self> {
Ok(Self {
lit_int: input.parse()?,
_comma: input.parse()?,
meta_list: input.parse_terminated(NestedMeta::parse)?,
})
}
}
impl Parse for UniformBindingMeta {
fn parse(input: ParseStream) -> Result<Self> {
Ok(Self {
lit_int: input.parse()?,
_comma: input.parse()?,
ident: input.parse()?,
})
}
}
fn get_uniform_binding_attr(attr: &syn::Attribute) -> Result<(u32, Ident)> {
let uniform_binding_meta = attr.parse_args_with(UniformBindingMeta::parse)?;
let binding_index = uniform_binding_meta.lit_int.base10_parse()?;
let ident = uniform_binding_meta.ident;
Ok((binding_index, ident))
}
fn get_binding_nested_attr(attr: &syn::Attribute) -> Result<(u32, Vec<NestedMeta>)> {
let binding_meta = attr.parse_args_with(BindingMeta::parse)?;
match binding_meta {
BindingMeta::IndexOnly(lit_int) => Ok((lit_int.base10_parse()?, Vec::new())),
BindingMeta::IndexWithOptions(BindingIndexOptions {
lit_int,
_comma: _,
meta_list,
}) => Ok((lit_int.base10_parse()?, meta_list.into_iter().collect())),
}
}
#[derive(Default)]
enum ShaderStageVisibility {
#[default]
All,
None,
Flags(VisibilityFlags),
}
#[derive(Default)]
struct VisibilityFlags {
vertex: bool,
fragment: bool,
compute: bool,
}
impl ShaderStageVisibility {
fn vertex_fragment() -> Self {
Self::Flags(VisibilityFlags::vertex_fragment())
}
}
impl VisibilityFlags {
fn vertex_fragment() -> Self {
Self {
vertex: true,
fragment: true,
..Default::default()
}
}
}
impl ShaderStageVisibility {
fn hygenic_quote(&self, path: &proc_macro2::TokenStream) -> proc_macro2::TokenStream {
match self {
ShaderStageVisibility::All => quote! { #path::ShaderStages::all() },
ShaderStageVisibility::None => quote! { #path::ShaderStages::NONE },
ShaderStageVisibility::Flags(flags) => {
let mut quoted = Vec::new();
if flags.vertex {
quoted.push(quote! { #path::ShaderStages::VERTEX });
}
if flags.fragment {
quoted.push(quote! { #path::ShaderStages::FRAGMENT });
}
if flags.compute {
quoted.push(quote! { #path::ShaderStages::COMPUTE });
}
quote! { #(#quoted)|* }
}
}
}
}
const VISIBILITY: Symbol = Symbol("visibility");
const VISIBILITY_VERTEX: Symbol = Symbol("vertex");
const VISIBILITY_FRAGMENT: Symbol = Symbol("fragment");
const VISIBILITY_COMPUTE: Symbol = Symbol("compute");
const VISIBILITY_ALL: Symbol = Symbol("all");
const VISIBILITY_NONE: Symbol = Symbol("none");
fn get_visibility_flag_value(
nested_metas: &Punctuated<NestedMeta, Token![,]>,
) -> Result<ShaderStageVisibility> {
let mut visibility = VisibilityFlags::vertex_fragment();
for meta in nested_metas {
use syn::{Meta::Path, NestedMeta::Meta};
match meta {
// Parse `visibility(all)]`.
Meta(Path(path)) if path == VISIBILITY_ALL => {
return Ok(ShaderStageVisibility::All)
}
// Parse `visibility(none)]`.
Meta(Path(path)) if path == VISIBILITY_NONE => {
return Ok(ShaderStageVisibility::None)
}
// Parse `visibility(vertex, ...)]`.
Meta(Path(path)) if path == VISIBILITY_VERTEX => {
visibility.vertex = true;
}
// Parse `visibility(fragment, ...)]`.
Meta(Path(path)) if path == VISIBILITY_FRAGMENT => {
visibility.fragment = true;
}
// Parse `visibility(compute, ...)]`.
Meta(Path(path)) if path == VISIBILITY_COMPUTE => {
visibility.compute = true;
}
Meta(Path(path)) => return Err(Error::new_spanned(
path,
"Not a valid visibility flag. Must be `all`, `none`, or a list-combination of `vertex`, `fragment` and/or `compute`."
)),
_ => return Err(Error::new_spanned(
meta,
"Invalid visibility format: `visibility(...)`.",
)),
}
}
Ok(ShaderStageVisibility::Flags(visibility))
}
#[derive(Default)]
enum BindingTextureDimension {
D1,
#[default]
D2,
D2Array,
Cube,
CubeArray,
D3,
}
enum BindingTextureSampleType {
Float { filterable: bool },
Depth,
Sint,
Uint,
}
impl ToTokens for BindingTextureDimension {
fn to_tokens(&self, tokens: &mut proc_macro2::TokenStream) {
tokens.extend(match self {
BindingTextureDimension::D1 => quote! { TextureViewDimension::D1 },
BindingTextureDimension::D2 => quote! { TextureViewDimension::D2 },
BindingTextureDimension::D2Array => quote! { TextureViewDimension::D2Array },
BindingTextureDimension::Cube => quote! { TextureViewDimension::Cube },
BindingTextureDimension::CubeArray => quote! { TextureViewDimension::CubeArray },
BindingTextureDimension::D3 => quote! { TextureViewDimension::D3 },
});
}
}
impl ToTokens for BindingTextureSampleType {
fn to_tokens(&self, tokens: &mut proc_macro2::TokenStream) {
tokens.extend(match self {
BindingTextureSampleType::Float { filterable } => {
quote! { TextureSampleType::Float { filterable: #filterable } }
}
BindingTextureSampleType::Depth => quote! { TextureSampleType::Depth },
BindingTextureSampleType::Sint => quote! { TextureSampleType::Sint },
BindingTextureSampleType::Uint => quote! { TextureSampleType::Uint },
});
}
}
struct TextureAttrs {
dimension: BindingTextureDimension,
sample_type: BindingTextureSampleType,
multisampled: bool,
visibility: ShaderStageVisibility,
}
impl Default for BindingTextureSampleType {
fn default() -> Self {
BindingTextureSampleType::Float { filterable: true }
}
}
impl Default for TextureAttrs {
fn default() -> Self {
Self {
dimension: Default::default(),
sample_type: Default::default(),
multisampled: true,
visibility: Default::default(),
}
}
}
const DIMENSION: Symbol = Symbol("dimension");
const SAMPLE_TYPE: Symbol = Symbol("sample_type");
const FILTERABLE: Symbol = Symbol("filterable");
const MULTISAMPLED: Symbol = Symbol("multisampled");
// Values for `dimension` attribute.
const DIM_1D: &str = "1d";
const DIM_2D: &str = "2d";
const DIM_3D: &str = "3d";
const DIM_2D_ARRAY: &str = "2d_array";
const DIM_CUBE: &str = "cube";
const DIM_CUBE_ARRAY: &str = "cube_array";
// Values for sample `type` attribute.
const FLOAT: &str = "float";
const DEPTH: &str = "depth";
const S_INT: &str = "s_int";
const U_INT: &str = "u_int";
fn get_texture_attrs(metas: Vec<NestedMeta>) -> Result<TextureAttrs> {
let mut dimension = Default::default();
let mut sample_type = Default::default();
let mut multisampled = Default::default();
let mut filterable = None;
let mut filterable_ident = None;
let mut visibility = ShaderStageVisibility::vertex_fragment();
for meta in metas {
use syn::{
Meta::{List, NameValue},
NestedMeta::Meta,
};
match meta {
// Parse #[texture(0, dimension = "...")].
Meta(NameValue(m)) if m.path == DIMENSION => {
let value = get_lit_str(DIMENSION, &m.lit)?;
dimension = get_texture_dimension_value(value)?;
}
// Parse #[texture(0, sample_type = "...")].
Meta(NameValue(m)) if m.path == SAMPLE_TYPE => {
let value = get_lit_str(SAMPLE_TYPE, &m.lit)?;
sample_type = get_texture_sample_type_value(value)?;
}
// Parse #[texture(0, multisampled = "...")].
Meta(NameValue(m)) if m.path == MULTISAMPLED => {
multisampled = get_lit_bool(MULTISAMPLED, &m.lit)?;
}
// Parse #[texture(0, filterable = "...")].
Meta(NameValue(m)) if m.path == FILTERABLE => {
filterable = get_lit_bool(FILTERABLE, &m.lit)?.into();
filterable_ident = m.path.into();
}
// Parse #[texture(0, visibility(...))].
Meta(List(m)) if m.path == VISIBILITY => {
visibility = get_visibility_flag_value(&m.nested)?;
}
Meta(NameValue(m)) => {
return Err(Error::new_spanned(
m.path,
"Not a valid name. Available attributes: `dimension`, `sample_type`, `multisampled`, or `filterable`."
));
}
_ => {
return Err(Error::new_spanned(
meta,
"Not a name value pair: `foo = \"...\"`",
));
}
}
}
// Resolve `filterable` since the float
// sample type is the one that contains the value.
if let Some(filterable) = filterable {
let path = filterable_ident.unwrap();
match sample_type {
BindingTextureSampleType::Float { filterable: _ } => {
sample_type = BindingTextureSampleType::Float { filterable }
}
_ => {
return Err(Error::new_spanned(
path,
"Type must be `float` to use the `filterable` attribute.",
));
}
};
}
Ok(TextureAttrs {
dimension,
sample_type,
multisampled,
visibility,
})
}
fn get_texture_dimension_value(lit_str: &LitStr) -> Result<BindingTextureDimension> {
match lit_str.value().as_str() {
DIM_1D => Ok(BindingTextureDimension::D1),
DIM_2D => Ok(BindingTextureDimension::D2),
DIM_2D_ARRAY => Ok(BindingTextureDimension::D2Array),
DIM_3D => Ok(BindingTextureDimension::D3),
DIM_CUBE => Ok(BindingTextureDimension::Cube),
DIM_CUBE_ARRAY => Ok(BindingTextureDimension::CubeArray),
_ => Err(Error::new_spanned(
lit_str,
"Not a valid dimension. Must be `1d`, `2d`, `2d_array`, `3d`, `cube` or `cube_array`.",
)),
}
}
fn get_texture_sample_type_value(lit_str: &LitStr) -> Result<BindingTextureSampleType> {
match lit_str.value().as_str() {
FLOAT => Ok(BindingTextureSampleType::Float { filterable: true }),
DEPTH => Ok(BindingTextureSampleType::Depth),
S_INT => Ok(BindingTextureSampleType::Sint),
U_INT => Ok(BindingTextureSampleType::Uint),
_ => Err(Error::new_spanned(
lit_str,
"Not a valid sample type. Must be `float`, `depth`, `s_int` or `u_int`.",
)),
}
}
#[derive(Default)]
struct SamplerAttrs {
sampler_binding_type: SamplerBindingType,
visibility: ShaderStageVisibility,
}
#[derive(Default)]
enum SamplerBindingType {
#[default]
Filtering,
NonFiltering,
Comparison,
}
impl ToTokens for SamplerBindingType {
fn to_tokens(&self, tokens: &mut proc_macro2::TokenStream) {
tokens.extend(match self {
SamplerBindingType::Filtering => quote! { SamplerBindingType::Filtering },
SamplerBindingType::NonFiltering => quote! { SamplerBindingType::NonFiltering },
SamplerBindingType::Comparison => quote! { SamplerBindingType::Comparison },
});
}
}
const SAMPLER_TYPE: Symbol = Symbol("sampler_type");
const FILTERING: &str = "filtering";
const NON_FILTERING: &str = "non_filtering";
const COMPARISON: &str = "comparison";
fn get_sampler_attrs(metas: Vec<NestedMeta>) -> Result<SamplerAttrs> {
let mut sampler_binding_type = Default::default();
let mut visibility = ShaderStageVisibility::vertex_fragment();
for meta in metas {
use syn::{
Meta::{List, NameValue},
NestedMeta::Meta,
};
match meta {
// Parse #[sampler(0, sampler_type = "..."))].
Meta(NameValue(m)) if m.path == SAMPLER_TYPE => {
let value = get_lit_str(DIMENSION, &m.lit)?;
sampler_binding_type = get_sampler_binding_type_value(value)?;
}
// Parse #[sampler(0, visibility(...))].
Meta(List(m)) if m.path == VISIBILITY => {
visibility = get_visibility_flag_value(&m.nested)?;
}
Meta(NameValue(m)) => {
return Err(Error::new_spanned(
m.path,
"Not a valid name. Available attributes: `sampler_type`.",
));
}
_ => {
return Err(Error::new_spanned(
meta,
"Not a name value pair: `foo = \"...\"`",
));
}
}
}
Ok(SamplerAttrs {
sampler_binding_type,
visibility,
})
}
fn get_sampler_binding_type_value(lit_str: &LitStr) -> Result<SamplerBindingType> {
match lit_str.value().as_str() {
FILTERING => Ok(SamplerBindingType::Filtering),
NON_FILTERING => Ok(SamplerBindingType::NonFiltering),
COMPARISON => Ok(SamplerBindingType::Comparison),
_ => Err(Error::new_spanned(
lit_str,
"Not a valid dimension. Must be `filtering`, `non_filtering`, or `comparison`.",
)),
}
}

View File

@ -3,6 +3,7 @@ mod extract_resource;
use bevy_macro_utils::BevyManifest;
use proc_macro::TokenStream;
use syn::{parse_macro_input, DeriveInput};
pub(crate) fn bevy_render_path() -> syn::Path {
BevyManifest::default()
@ -18,5 +19,7 @@ pub fn derive_extract_resource(input: TokenStream) -> TokenStream {
#[proc_macro_derive(AsBindGroup, attributes(uniform, texture, sampler, bind_group_data))]
pub fn derive_as_bind_group(input: TokenStream) -> TokenStream {
as_bind_group::derive_as_bind_group(input)
let input = parse_macro_input!(input as DeriveInput);
as_bind_group::derive_as_bind_group(input).unwrap_or_else(|err| err.to_compile_error().into())
}

View File

@ -2,17 +2,7 @@ use bevy::{
asset::LoadState,
prelude::*,
reflect::TypeUuid,
render::{
render_asset::RenderAssets,
render_resource::{
AsBindGroup, AsBindGroupError, BindGroupDescriptor, BindGroupEntry, BindGroupLayout,
BindGroupLayoutDescriptor, BindGroupLayoutEntry, BindingResource, BindingType,
OwnedBindingResource, PreparedBindGroup, SamplerBindingType, ShaderRef, ShaderStages,
TextureSampleType, TextureViewDimension,
},
renderer::RenderDevice,
texture::FallbackImage,
},
render::render_resource::{AsBindGroup, ShaderRef},
};
/// This example illustrates how to create a texture for use with a `texture_2d_array<f32>` shader
@ -98,9 +88,11 @@ fn create_array_texture(
}
}
#[derive(Debug, Clone, TypeUuid)]
#[derive(AsBindGroup, Debug, Clone, TypeUuid)]
#[uuid = "9c5a0ddf-1eaf-41b4-9832-ed736fd26af3"]
struct ArrayTextureMaterial {
#[texture(0, dimension = "2d_array")]
#[sampler(1)]
array_texture: Handle<Image>,
}
@ -109,68 +101,3 @@ impl Material for ArrayTextureMaterial {
"shaders/array_texture.wgsl".into()
}
}
impl AsBindGroup for ArrayTextureMaterial {
type Data = ();
fn as_bind_group(
&self,
layout: &BindGroupLayout,
render_device: &RenderDevice,
images: &RenderAssets<Image>,
_fallback_image: &FallbackImage,
) -> Result<PreparedBindGroup<Self>, AsBindGroupError> {
let image = images
.get(&self.array_texture)
.ok_or(AsBindGroupError::RetryNextUpdate)?;
let bind_group = render_device.create_bind_group(&BindGroupDescriptor {
entries: &[
BindGroupEntry {
binding: 0,
resource: BindingResource::TextureView(&image.texture_view),
},
BindGroupEntry {
binding: 1,
resource: BindingResource::Sampler(&image.sampler),
},
],
label: Some("array_texture_material_bind_group"),
layout,
});
Ok(PreparedBindGroup {
bind_group,
bindings: vec![
OwnedBindingResource::TextureView(image.texture_view.clone()),
OwnedBindingResource::Sampler(image.sampler.clone()),
],
data: (),
})
}
fn bind_group_layout(render_device: &RenderDevice) -> BindGroupLayout {
render_device.create_bind_group_layout(&BindGroupLayoutDescriptor {
entries: &[
// Array Texture
BindGroupLayoutEntry {
binding: 0,
visibility: ShaderStages::FRAGMENT,
ty: BindingType::Texture {
multisampled: false,
sample_type: TextureSampleType::Float { filterable: true },
view_dimension: TextureViewDimension::D2Array,
},
count: None,
},
// Array Texture Sampler
BindGroupLayoutEntry {
binding: 1,
visibility: ShaderStages::FRAGMENT,
ty: BindingType::Sampler(SamplerBindingType::Filtering),
count: None,
},
],
label: None,
})
}
}