Add ambient light effect lightmapped meshes member to Lights structure (wgsl). Making it map 1:1 with the RS version (GpuLights)

This commit is contained in:
Martin Lysell 2025-07-11 13:40:02 +02:00
parent b8d5ba906a
commit 51094b3627

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@ -66,6 +66,7 @@ struct Lights {
cluster_factors: vec4<f32>,
n_directional_lights: u32,
spot_light_shadowmap_offset: i32,
ambient_light_affects_lightmapped_meshes: u32
};
struct Fog {