text: font atlas generation. initial Drawable boilerplate. temporary font atlas debug example
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@ -171,6 +171,10 @@ path = "examples/shader/shader_defs.rs"
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name = "text"
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path = "examples/ui/text.rs"
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[[example]]
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name = "font_atlas_debug"
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path = "examples/ui/font_atlas_debug.rs"
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[[example]]
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name = "ui"
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path = "examples/ui/ui.rs"
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@ -6,88 +6,69 @@ use guillotiere::{size2, AllocId, Allocation, AtlasAllocator};
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use std::collections::HashMap;
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pub struct DynamicTextureAtlasBuilder {
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pub texture_allocations: HashMap<Handle<Texture>, Allocation>,
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pub allocation_textures: HashMap<AllocId, Handle<Texture>>,
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pub atlas_allocator: AtlasAllocator,
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pub atlas_texture: Texture,
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pub max_size: Vec2,
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}
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impl Default for DynamicTextureAtlasBuilder {
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fn default() -> Self {
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Self::new(Vec2::new(256., 256.), Vec2::new(2048., 2048.))
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}
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}
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const FORMAT_SIZE: usize = 4; // TODO: get this from an actual format type
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impl DynamicTextureAtlasBuilder {
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pub fn new(initial_size: Vec2, max_size: Vec2) -> Self {
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pub fn new(size: Vec2) -> Self {
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Self {
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texture_allocations: Default::default(),
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allocation_textures: Default::default(),
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atlas_allocator: AtlasAllocator::new(to_size2(initial_size)),
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atlas_texture: Texture::new_fill(initial_size, &[0,0,0,0]),
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max_size,
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atlas_allocator: AtlasAllocator::new(to_size2(size)),
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}
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}
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pub fn add_texture(&mut self, texture_handle: Handle<Texture>, textures: &Assets<Texture>) -> bool {
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let texture = textures.get(&texture_handle).unwrap();
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let mut queued_textures= vec![texture_handle];
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let mut resized = false;
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loop {
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let mut failed_textures = Vec::new();
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while let Some(texture_handle) = queued_textures.pop() {
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let allocation = self
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.atlas_allocator
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.allocate(size2(texture.size.x() as i32, texture.size.y() as i32));
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if let Some(allocation) = allocation {
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self.place_texture(allocation, texture_handle, texture);
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} else {
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failed_textures.push(texture_handle);
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}
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}
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if failed_textures.len() == 0 {
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break;
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}
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queued_textures = failed_textures;
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// if allocation failed, resize the atlas
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resized = true;
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let new_size = self.atlas_texture.size * 2.0;
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if new_size > self.max_size {
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panic!(
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"Ran out of space in Atlas. This atlas cannot be larger than: {:?}",
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self.max_size
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);
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}
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let new_size2 = to_size2(new_size);
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self.atlas_texture = Texture::new_fill(new_size, &[0,0,0,0]);
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let change_list = self.atlas_allocator.resize_and_rearrange(new_size2);
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for change in change_list.changes {
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if let Some(changed_texture_handle) = self.allocation_textures.remove(&change.old.id) {
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self.texture_allocations.remove(&changed_texture_handle);
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let changed_texture = textures.get(&changed_texture_handle).unwrap();
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self.place_texture(change.new, changed_texture_handle, changed_texture);
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}
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}
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for failure in change_list.failures {
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let failed_texture = self.allocation_textures.remove(&failure.id).unwrap();
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queued_textures.push(failed_texture);
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}
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pub fn add_texture(
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&mut self,
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texture_atlas: &mut TextureAtlas,
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textures: &mut Assets<Texture>,
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texture: &Texture,
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) -> Option<u32> {
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let allocation = self
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.atlas_allocator
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.allocate(size2(texture.size.x() as i32, texture.size.y() as i32));
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if let Some(allocation) = allocation {
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let atlas_texture = textures.get_mut(&texture_atlas.texture).unwrap();
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self.place_texture(atlas_texture, allocation, texture);
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texture_atlas.add_texture(allocation.rectangle.into());
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Some((texture_atlas.len() - 1) as u32)
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} else {
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None
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}
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return resized;
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}
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fn place_texture(&mut self, allocation: Allocation, texture_handle: Handle<Texture>, texture: &Texture) {
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// fn resize(
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// &mut self,
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// texture_atlas: &mut TextureAtlas,
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// textures: &mut Assets<Texture>,
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// size: Vec2,
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// ) {
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// let new_size2 = to_size2(new_size);
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// self.atlas_texture = Texture::new_fill(new_size, &[0,0,0,0]);
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// let change_list = self.atlas_allocator.resize_and_rearrange(new_size2);
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// for change in change_list.changes {
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// if let Some(changed_texture_handle) = self.allocation_textures.remove(&change.old.id) {
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// let changed_texture = textures.get(&changed_texture_handle).unwrap();
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// self.place_texture(change.new, changed_texture_handle, changed_texture);
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// }
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// }
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// for failure in change_list.failures {
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// let failed_texture = self.allocation_textures.remove(&failure.id).unwrap();
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// queued_textures.push(failed_texture);
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// }
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// }
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fn place_texture(
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&mut self,
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atlas_texture: &mut Texture,
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allocation: Allocation,
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texture: &Texture,
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) {
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let rect = allocation.rectangle;
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let atlas_width = self.atlas_texture.size.x() as usize;
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let atlas_width = atlas_texture.size.x() as usize;
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let rect_width = rect.width() as usize;
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for (texture_y, bound_y) in (rect.min.y..rect.max.y).map(|i| i as usize).enumerate() {
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@ -95,34 +76,9 @@ impl DynamicTextureAtlasBuilder {
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let end = begin + rect_width * FORMAT_SIZE;
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let texture_begin = texture_y * rect_width * FORMAT_SIZE;
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let texture_end = texture_begin + rect_width * FORMAT_SIZE;
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self.atlas_texture.data[begin..end]
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atlas_texture.data[begin..end]
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.copy_from_slice(&texture.data[texture_begin..texture_end]);
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}
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self.allocation_textures.insert(allocation.id, texture_handle);
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self.texture_allocations.insert(texture_handle, allocation);
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}
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pub fn remove_texture(&mut self, texture_handle: Handle<Texture>) {
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if let Some(allocation) = self.texture_allocations.remove(&texture_handle) {
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self.allocation_textures.remove(&allocation.id);
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self.atlas_allocator.deallocate(allocation.id);
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}
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}
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pub fn finish(self, textures: &mut Assets<Texture>) -> TextureAtlas {
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let mut texture_rects = Vec::with_capacity(self.texture_allocations.len());
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let mut texture_handles = HashMap::with_capacity(self.texture_allocations.len());
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for (index, (handle, allocation)) in self.texture_allocations.iter().enumerate() {
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texture_rects.push(allocation.rectangle.into());
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texture_handles.insert(*handle, index);
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}
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TextureAtlas {
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dimensions: to_vec2(self.atlas_allocator.size()),
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texture: textures.add(self.atlas_texture),
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textures: texture_rects,
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texture_handles: Some(texture_handles),
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}
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}
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}
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@ -135,10 +91,6 @@ impl From<guillotiere::Rectangle> for Rect {
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}
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}
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fn to_vec2(size: guillotiere::Size) -> Vec2 {
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Vec2::new(size.width as f32, size.height as f32)
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}
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fn to_size2(vec2: Vec2) -> guillotiere::Size {
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guillotiere::Size::new(vec2.x() as i32, vec2.y() as i32)
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}
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@ -11,8 +11,8 @@ layout(set = 0, binding = 0) uniform Camera2d {
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};
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// TODO: merge dimensions into "sprites" buffer when that is supported in the Uniforms derive abstraction
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layout(set = 1, binding = 0) uniform TextureAtlas_dimensions {
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vec2 Dimensions;
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layout(set = 1, binding = 0) uniform TextureAtlas_size {
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vec2 AtlasSize;
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};
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struct Rect {
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@ -41,6 +41,6 @@ void main() {
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vec2(sprite_rect.end.x, sprite_rect.begin.y),
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sprite_rect.end
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);
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v_Uv = uvs[gl_VertexIndex] / Dimensions;
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v_Uv = uvs[gl_VertexIndex] / AtlasSize;
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gl_Position = ViewProj * vec4(vertex_position, 1.0);
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}
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@ -12,7 +12,7 @@ use std::collections::HashMap;
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pub struct TextureAtlas {
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pub texture: Handle<Texture>,
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// TODO: add support to Uniforms derive to write dimensions and sprites to the same buffer
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pub dimensions: Vec2,
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pub size: Vec2,
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#[render_resources(buffer)]
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pub textures: Vec<Rect>,
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#[render_resources(ignore)]
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@ -30,6 +30,15 @@ pub struct TextureAtlasSprite {
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}
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impl TextureAtlas {
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pub fn new_empty(texture: Handle<Texture>, dimensions: Vec2) -> Self {
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Self {
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texture,
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size: dimensions,
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texture_handles: None,
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textures: Vec::new(),
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}
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}
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pub fn from_grid(
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texture: Handle<Texture>,
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size: Vec2,
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@ -51,13 +60,21 @@ impl TextureAtlas {
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}
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}
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TextureAtlas {
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dimensions: size,
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size,
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textures: sprites,
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texture,
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texture_handles: None,
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}
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}
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pub fn add_texture(&mut self, rect: Rect) {
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self.textures.push(rect);
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}
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pub fn len(&self) -> usize {
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self.textures.len()
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}
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pub fn get_texture_index(&self, texture: Handle<Texture>) -> Option<usize> {
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self.texture_handles
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.as_ref()
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self.place_texture(&mut atlas_texture, texture, packed_location);
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}
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Ok(TextureAtlas {
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dimensions: atlas_texture.size,
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size: atlas_texture.size,
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texture: textures.add(atlas_texture),
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textures: texture_rects,
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texture_handles: Some(texture_handles),
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@ -8,8 +8,11 @@ edition = "2018"
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[dependencies]
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bevy_app = { path = "../bevy_app" }
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bevy_core = { path = "../bevy_core" }
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bevy_asset = { path = "../bevy_asset" }
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bevy_render = { path = "../bevy_render" }
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bevy_sprite = { path = "../bevy_sprite" }
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ab_glyph = "0.2.2"
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glam = "0.8.7"
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anyhow = "1.0"
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70
crates/bevy_text/src/draw.rs
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70
crates/bevy_text/src/draw.rs
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@ -0,0 +1,70 @@
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use crate::{Font, FontAtlasSet};
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use bevy_asset::{Assets, Handle};
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use bevy_render::{
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draw::{DrawError, Drawable},
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Color,
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};
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use bevy_sprite::TextureAtlas;
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use glam::Vec2;
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pub struct TextStyle {
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pub font_size: f32,
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pub color: Color,
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}
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#[allow(dead_code)]
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pub struct DrawableText<'a> {
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font_handle: Handle<Font>,
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fonts: &'a Assets<Font>,
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font_atlas_sets: &'a Assets<FontAtlasSet>,
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texture_atlases: &'a Assets<TextureAtlas>,
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position: Vec2,
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style: &'a TextStyle,
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text: &'a str,
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}
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impl<'a> DrawableText<'a> {
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pub fn new(
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font_handle: Handle<Font>,
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fonts: &'a Assets<Font>,
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font_atlas_sets: &'a Assets<FontAtlasSet>,
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texture_atlases: &'a Assets<TextureAtlas>,
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position: Vec2,
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style: &'a TextStyle,
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text: &'a str,
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) -> Self {
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Self {
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font_handle,
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fonts,
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font_atlas_sets,
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texture_atlases,
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position,
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style,
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text,
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}
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}
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}
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impl<'a> Drawable for DrawableText<'a> {
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fn draw(&mut self, _draw: &mut bevy_render::draw::DrawContext) -> Result<(), DrawError> {
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// draw.set_pipeline(bevy_sprite::SPRITE_SHEET_PIPELINE_HANDLE)?;
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// let render_resource_context = draw.render_resource_context;
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// // TODO: add draw.set_mesh(slot)
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// let quad_vertex_buffer = render_resource_context
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// .get_asset_resource(bevy_sprite::QUAD_HANDLE, mesh::VERTEX_BUFFER_ASSET_INDEX)
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// .unwrap();
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// let quad_index_buffer = render_resource_context
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// .get_asset_resource(bevy_sprite::QUAD_HANDLE, mesh::INDEX_BUFFER_ASSET_INDEX)
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// .unwrap();
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// draw.set_vertex_buffer(0, quad_vertex_buffer, 0);
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// draw.set_index_buffer(quad_index_buffer, 0);
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// draw.set_global_bind_groups()?;
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// // TODO: ideally the TexureAtlas bind group is automatically generated by AssetRenderResourcesNode and is retrievable
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// // here using render_resource_context.get_asset_render_resource_set(texture_atlas)
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// let mut atlas_set = RenderResourceSet::build()
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// .add_assignment(0, draw.get_uniform_buffer(&10)?)
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// .finish();
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Ok(())
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}
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}
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@ -1,4 +1,4 @@
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use ab_glyph::{FontVec, Glyph, InvalidFont, Point, PxScale, ScaleFont};
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use ab_glyph::{FontVec, Glyph, InvalidFont, OutlinedGlyph, Point, PxScale, ScaleFont};
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use bevy_render::{texture::Texture, Color};
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use glam::Vec2;
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@ -15,6 +15,39 @@ impl Font {
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Ok(Font { font })
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}
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pub fn get_outlined_glyph_texture(outlined_glyph: OutlinedGlyph) -> Texture {
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let bounds = outlined_glyph.px_bounds();
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let width = bounds.width() as usize;
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let height = bounds.height() as usize;
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let mut alpha = vec![0.0; width * height];
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outlined_glyph.draw(|x, y, v| {
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alpha[y as usize * width + x as usize] = v;
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});
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// TODO: make this texture grayscale
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let color = Color::WHITE;
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let color_u8 = [
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(color.r * 255.0) as u8,
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(color.g * 255.0) as u8,
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(color.b * 255.0) as u8,
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];
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Texture::new(
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alpha
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.iter()
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.map(|a| {
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vec![
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color_u8[0],
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color_u8[1],
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color_u8[2],
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(color.a * a * 255.0) as u8,
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]
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})
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.flatten()
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.collect::<Vec<u8>>(),
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Vec2::new(width as f32, height as f32),
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)
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}
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// adapted from ab_glyph example: https://github.com/alexheretic/ab-glyph/blob/master/dev/examples/image.rs
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pub fn render_text(
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&self,
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@ -75,7 +108,7 @@ impl Font {
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})
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.flatten()
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.collect::<Vec<u8>>(),
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Vec2::new(width as f32, height as f32)
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Vec2::new(width as f32, height as f32),
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)
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}
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}
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49
crates/bevy_text/src/font_atlas.rs
Normal file
49
crates/bevy_text/src/font_atlas.rs
Normal file
@ -0,0 +1,49 @@
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use bevy_asset::{Assets, Handle};
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use bevy_render::texture::Texture;
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use bevy_sprite::{DynamicTextureAtlasBuilder, TextureAtlas};
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use glam::Vec2;
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use std::collections::HashMap;
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pub struct FontAtlas {
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pub dynamic_texture_atlas_builder: DynamicTextureAtlasBuilder,
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pub glyph_to_index: HashMap<char, u32>,
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pub texture_atlas: Handle<TextureAtlas>,
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}
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impl FontAtlas {
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pub fn new(
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textures: &mut Assets<Texture>,
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texture_atlases: &mut Assets<TextureAtlas>,
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size: Vec2,
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) -> FontAtlas {
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let atlas_texture = textures.add(Texture::new_fill(size, &[0, 0, 0, 0]));
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let texture_atlas = TextureAtlas::new_empty(atlas_texture, size);
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Self {
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texture_atlas: texture_atlases.add(texture_atlas),
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glyph_to_index: HashMap::new(),
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dynamic_texture_atlas_builder: DynamicTextureAtlasBuilder::new(size),
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}
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}
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pub fn get_char_index(&self, character: char) -> Option<u32> {
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self.glyph_to_index.get(&character).cloned()
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}
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pub fn add_char(
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&mut self,
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textures: &mut Assets<Texture>,
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texture_atlases: &mut Assets<TextureAtlas>,
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character: char,
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texture: &Texture,
|
||||
) {
|
||||
let texture_atlas = texture_atlases.get_mut(&self.texture_atlas).unwrap();
|
||||
if let Some(index) =
|
||||
self.dynamic_texture_atlas_builder
|
||||
.add_texture(texture_atlas, textures, texture)
|
||||
{
|
||||
self.glyph_to_index.insert(character, index);
|
||||
} else {
|
||||
panic!("ran out of space in font atlas");
|
||||
}
|
||||
}
|
||||
}
|
84
crates/bevy_text/src/font_atlas_set.rs
Normal file
84
crates/bevy_text/src/font_atlas_set.rs
Normal file
@ -0,0 +1,84 @@
|
||||
use crate::{Font, FontAtlas};
|
||||
use ab_glyph::ScaleFont;
|
||||
use bevy_asset::{Assets, Handle};
|
||||
use bevy_core::float_ord::FloatOrd;
|
||||
use bevy_render::texture::Texture;
|
||||
use bevy_sprite::TextureAtlas;
|
||||
use glam::Vec2;
|
||||
use std::collections::HashMap;
|
||||
|
||||
// work around rust's f32 order/hash limitations
|
||||
type FontSizeKey = FloatOrd;
|
||||
|
||||
#[derive(Default)]
|
||||
pub struct FontAtlasSet {
|
||||
font: Handle<Font>,
|
||||
font_atlases: HashMap<FontSizeKey, FontAtlas>,
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct GlyphAtlasInfo {
|
||||
pub texture_atlas: Handle<TextureAtlas>,
|
||||
pub char_index: u32,
|
||||
}
|
||||
|
||||
impl FontAtlasSet {
|
||||
pub fn new(font: Handle<Font>) -> Self {
|
||||
Self {
|
||||
font,
|
||||
font_atlases: HashMap::new(),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn iter(&self) -> impl Iterator<Item = (&FontSizeKey, &FontAtlas)> {
|
||||
self.font_atlases.iter()
|
||||
}
|
||||
|
||||
pub fn has_char(&self, character: char, font_size: f32) -> bool {
|
||||
self.font_atlases
|
||||
.get(&FloatOrd(font_size))
|
||||
.map_or(false, |font_atlas| {
|
||||
font_atlas.get_char_index(character).is_some()
|
||||
})
|
||||
}
|
||||
|
||||
pub fn add_glyphs_to_atlas(
|
||||
&mut self,
|
||||
fonts: &Assets<Font>,
|
||||
texture_atlases: &mut Assets<TextureAtlas>,
|
||||
textures: &mut Assets<Texture>,
|
||||
font_size: f32,
|
||||
text: &str,
|
||||
) {
|
||||
let font = fonts.get(&self.font).unwrap();
|
||||
let scaled_font = ab_glyph::Font::as_scaled(&font.font, font_size);
|
||||
let font_atlas = self
|
||||
.font_atlases
|
||||
.entry(FloatOrd(font_size))
|
||||
.or_insert_with(|| FontAtlas::new(textures, texture_atlases, Vec2::new(512.0, 512.0)));
|
||||
for character in text.chars() {
|
||||
if character.is_control() || font_atlas.get_char_index(character).is_some() {
|
||||
continue;
|
||||
}
|
||||
|
||||
let glyph = scaled_font.scaled_glyph(character);
|
||||
if let Some(outlined_glyph) = scaled_font.outline_glyph(glyph) {
|
||||
let glyph_texture = Font::get_outlined_glyph_texture(outlined_glyph);
|
||||
font_atlas.add_char(textures, texture_atlases, character, &glyph_texture);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn get_glyph_atlas_info(&self, font_size: f32, character: char) -> Option<GlyphAtlasInfo> {
|
||||
self.font_atlases
|
||||
.get(&FloatOrd(font_size))
|
||||
.and_then(|font_atlas| {
|
||||
font_atlas
|
||||
.get_char_index(character)
|
||||
.map(|char_index| GlyphAtlasInfo {
|
||||
texture_atlas: font_atlas.texture_atlas,
|
||||
char_index,
|
||||
})
|
||||
})
|
||||
}
|
||||
}
|
@ -1,8 +1,15 @@
|
||||
mod font;
|
||||
mod font_loader;
|
||||
mod font_atlas;
|
||||
mod font_atlas_set;
|
||||
mod draw;
|
||||
|
||||
pub use font::*;
|
||||
pub use font_loader::*;
|
||||
pub use font_atlas::*;
|
||||
pub use font_atlas_set::*;
|
||||
pub use draw::*;
|
||||
|
||||
|
||||
use bevy_app::{AppBuilder, AppPlugin};
|
||||
use bevy_asset::AddAsset;
|
||||
@ -13,6 +20,7 @@ pub struct TextPlugin;
|
||||
impl AppPlugin for TextPlugin {
|
||||
fn build(&self, app: &mut AppBuilder) {
|
||||
app.add_asset::<Font>()
|
||||
.add_asset::<FontAtlasSet>()
|
||||
.add_asset_loader::<Font, FontLoader>();
|
||||
}
|
||||
}
|
||||
|
@ -23,7 +23,8 @@ pub struct UiPlugin;
|
||||
impl AppPlugin for UiPlugin {
|
||||
fn build(&self, app: &mut AppBuilder) {
|
||||
app.add_system_to_stage(stage::POST_UPDATE, ui_update_system())
|
||||
.add_system_to_stage(stage::POST_UPDATE, Label::label_system.system());
|
||||
.add_system_to_stage(stage::POST_UPDATE, Label::label_system.system())
|
||||
.add_system_to_stage(bevy_render::stage::DRAW, Label::draw_label_system.system());
|
||||
|
||||
let resources = app.resources();
|
||||
let mut render_graph = resources.get_mut::<RenderGraph>().unwrap();
|
||||
|
@ -1,22 +1,30 @@
|
||||
use bevy_asset::{Assets, Handle};
|
||||
use bevy_render::{texture::Texture, Color};
|
||||
use bevy_sprite::{ColorMaterial, Quad};
|
||||
use bevy_text::Font;
|
||||
use bevy_render::{
|
||||
draw::Draw,
|
||||
pipeline::PipelineDescriptor,
|
||||
render_resource::{RenderResourceAssignments, SharedBuffers},
|
||||
renderer::RenderResources,
|
||||
texture::Texture,
|
||||
Color,
|
||||
};
|
||||
use bevy_sprite::{ColorMaterial, ComMut, Quad, TextureAtlas};
|
||||
use bevy_text::{Font, FontAtlasSet, TextStyle};
|
||||
use legion::prelude::{Com, Res, ResMut};
|
||||
|
||||
pub struct Label {
|
||||
pub text: String,
|
||||
pub color: Color,
|
||||
pub font_size: f32,
|
||||
pub font: Handle<Font>,
|
||||
pub style: TextStyle,
|
||||
}
|
||||
|
||||
impl Default for Label {
|
||||
fn default() -> Self {
|
||||
Label {
|
||||
text: String::new(),
|
||||
color: Color::WHITE,
|
||||
font_size: 12.0,
|
||||
style: TextStyle {
|
||||
color: Color::WHITE,
|
||||
font_size: 12.0,
|
||||
},
|
||||
font: Handle::default(),
|
||||
}
|
||||
}
|
||||
@ -28,6 +36,8 @@ impl Label {
|
||||
mut color_materials: ResMut<Assets<ColorMaterial>>,
|
||||
mut textures: ResMut<Assets<Texture>>,
|
||||
fonts: Res<Assets<Font>>,
|
||||
mut font_atlas_sets: ResMut<Assets<FontAtlasSet>>,
|
||||
mut texture_atlases: ResMut<Assets<TextureAtlas>>,
|
||||
label: Com<Label>,
|
||||
quad: Com<Quad>,
|
||||
color_material_handle: Com<Handle<ColorMaterial>>,
|
||||
@ -37,10 +47,21 @@ impl Label {
|
||||
let height = quad.size.y().max(1.0);
|
||||
|
||||
if let Some(font) = fonts.get(&label.font) {
|
||||
let font_atlases = font_atlas_sets
|
||||
.get_or_insert_with(Handle::from_id(label.font.id), || {
|
||||
FontAtlasSet::new(label.font)
|
||||
});
|
||||
font_atlases.add_glyphs_to_atlas(
|
||||
&fonts,
|
||||
&mut texture_atlases,
|
||||
&mut textures,
|
||||
label.style.font_size,
|
||||
&label.text,
|
||||
);
|
||||
let texture = font.render_text(
|
||||
&label.text,
|
||||
label.color,
|
||||
label.font_size,
|
||||
label.style.color,
|
||||
label.style.font_size,
|
||||
width as usize,
|
||||
height as usize,
|
||||
);
|
||||
@ -55,4 +76,37 @@ impl Label {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn draw_label_system(
|
||||
_pipelines: Res<Assets<PipelineDescriptor>>,
|
||||
_render_resource_assignments: Res<RenderResourceAssignments>,
|
||||
_render_resources: Res<RenderResources>,
|
||||
_shared_buffers: Res<SharedBuffers>,
|
||||
_fonts: Res<Assets<Font>>,
|
||||
_font_atlas_sets: Res<Assets<FontAtlasSet>>,
|
||||
_texture_atlases: Res<Assets<TextureAtlas>>,
|
||||
mut _draw: ComMut<Draw>,
|
||||
_label: Com<Label>,
|
||||
_quad: Com<Quad>,
|
||||
) {
|
||||
// let context = &*render_resources.context;
|
||||
// let mut draw_context = draw.get_context(
|
||||
// &pipelines,
|
||||
// context,
|
||||
// &render_resource_assignments,
|
||||
// &shared_buffers,
|
||||
// );
|
||||
|
||||
// // TODO: getting a font mutably will send out font change events. the atlas should be split from the font to avoid this
|
||||
// let mut drawable_text = DrawableText::new(
|
||||
// label.font,
|
||||
// &fonts,
|
||||
// &font_atlas_sets,
|
||||
// &texture_atlases,
|
||||
// quad.position,
|
||||
// &label.style,
|
||||
// &label.text,
|
||||
// );
|
||||
// draw_context.draw(&mut drawable_text).unwrap();
|
||||
}
|
||||
}
|
||||
|
94
examples/ui/font_atlas_debug.rs
Normal file
94
examples/ui/font_atlas_debug.rs
Normal file
@ -0,0 +1,94 @@
|
||||
use bevy::{prelude::*, text::FontAtlasSet};
|
||||
|
||||
fn main() {
|
||||
App::build()
|
||||
.init_resource::<State>()
|
||||
.add_default_plugins()
|
||||
.add_startup_system(setup.system())
|
||||
.add_system(text_update_system.system())
|
||||
.add_system(atlas_render_system.system())
|
||||
.run();
|
||||
}
|
||||
|
||||
struct State {
|
||||
added: bool,
|
||||
handle: Handle<Font>,
|
||||
timer: Timer,
|
||||
}
|
||||
|
||||
impl Default for State {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
added: false,
|
||||
handle: Handle::default(),
|
||||
timer: Timer::from_seconds(0.05),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn atlas_render_system(
|
||||
command_buffer: &mut CommandBuffer,
|
||||
mut state: ResMut<State>,
|
||||
mut materials: ResMut<Assets<ColorMaterial>>,
|
||||
font_atlas_sets: Res<Assets<FontAtlasSet>>,
|
||||
texture_atlases: Res<Assets<TextureAtlas>>,
|
||||
) {
|
||||
if state.added {
|
||||
return;
|
||||
}
|
||||
if let Some(set) = font_atlas_sets.get(&Handle::from_id(state.handle.id)) {
|
||||
for (_size, atlas) in set.iter() {
|
||||
state.added = true;
|
||||
let atlas = texture_atlases.get(&atlas.texture_atlas).unwrap();
|
||||
command_buffer.build().add_entity(SpriteEntity {
|
||||
material: materials.add(atlas.texture.into()),
|
||||
quad: Quad {
|
||||
position: Vec2::new(-300.0, 0.),
|
||||
..Default::default()
|
||||
},
|
||||
sprite: Sprite { scale: 1.0 },
|
||||
..Default::default()
|
||||
});
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn text_update_system(mut state: ResMut<State>, time: Res<Time>, mut label: ComMut<Label>) {
|
||||
state.timer.tick(time.delta_seconds);
|
||||
if state.timer.finished {
|
||||
label.text = format!("{}", rand::random::<u8>() as char);
|
||||
state.timer.reset();
|
||||
}
|
||||
}
|
||||
|
||||
fn setup(
|
||||
command_buffer: &mut CommandBuffer,
|
||||
asset_server: Res<AssetServer>,
|
||||
mut state: ResMut<State>,
|
||||
) {
|
||||
let font_handle = asset_server.load("assets/fonts/FiraSans-Bold.ttf").unwrap();
|
||||
state.handle = font_handle;
|
||||
command_buffer
|
||||
.build()
|
||||
// 2d camera
|
||||
.add_entity(OrthographicCameraEntity::default())
|
||||
.add_entity(OrthographicCameraEntity::ui())
|
||||
// texture
|
||||
.add_entity(LabelEntity {
|
||||
node: Node::new(
|
||||
math::vec2(0.0, 0.0),
|
||||
Anchors::TOP_LEFT,
|
||||
Margins::new(0.0, 250.0, 0.0, 60.0),
|
||||
),
|
||||
label: Label {
|
||||
text: "a".to_string(),
|
||||
font: font_handle,
|
||||
style: TextStyle {
|
||||
font_size: 60.0,
|
||||
color: Color::WHITE,
|
||||
},
|
||||
},
|
||||
..Default::default()
|
||||
});
|
||||
}
|
@ -36,8 +36,10 @@ fn setup(command_buffer: &mut CommandBuffer, asset_server: Res<AssetServer>) {
|
||||
label: Label {
|
||||
text: "FPS:".to_string(),
|
||||
font: font_handle,
|
||||
font_size: 60.0,
|
||||
color: Color::WHITE,
|
||||
style: TextStyle {
|
||||
font_size: 60.0,
|
||||
color: Color::WHITE,
|
||||
},
|
||||
},
|
||||
..Default::default()
|
||||
});
|
||||
|
@ -79,8 +79,10 @@ fn setup(
|
||||
label: Label {
|
||||
text: "Text Label".to_string(),
|
||||
font: font_handle,
|
||||
font_size: 30.0,
|
||||
..Default::default()
|
||||
style: TextStyle {
|
||||
font_size: 30.0,
|
||||
color: Color::WHITE,
|
||||
},
|
||||
},
|
||||
..Default::default()
|
||||
})
|
||||
|
@ -35,7 +35,7 @@ pub use crate::{
|
||||
entity::{SpriteEntity, SpriteSheetEntity},
|
||||
ColorMaterial, Quad, Sprite, TextureAtlas, TextureAtlasSprite,
|
||||
},
|
||||
text::Font,
|
||||
text::{Font, TextStyle},
|
||||
transform::prelude::*,
|
||||
type_registry::RegisterType,
|
||||
ui::{entity::*, widget::Label, Anchors, Margins, Node},
|
||||
|
Loading…
Reference in New Issue
Block a user