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				| @ -16,7 +16,6 @@ pub struct RenderResourceAssignments { | ||||
|         HashMap<BindGroupDescriptorId, (RenderResourceSetId, Option<Vec<u32>>)>, | ||||
|     dirty_bind_groups: HashSet<BindGroupDescriptorId>, | ||||
|     pub(crate) shader_defs: HashSet<String>, | ||||
|     // TODO: move offsets here to reduce hashing costs?
 | ||||
| } | ||||
| 
 | ||||
| impl RenderResourceAssignments { | ||||
|  | ||||
| @ -189,7 +189,7 @@ where | ||||
|                     let uniforms = assets | ||||
|                         .get(&handle) | ||||
|                         .expect("Handle points to a non-existent resource"); | ||||
| 
 | ||||
|                     // TODO: only increment count if we haven't seen this uniform handle before
 | ||||
|                     self.increment_uniform_counts(&uniforms); | ||||
|                 } | ||||
|             } | ||||
| @ -493,6 +493,7 @@ where | ||||
|                 let uniforms = assets | ||||
|                     .get(&handle) | ||||
|                     .expect("Handle points to a non-existent resource"); | ||||
|                 // TODO: only setup buffer if we haven't seen this handle before
 | ||||
|                 self.setup_uniform_buffer_resources( | ||||
|                     &uniforms, | ||||
|                     render_resources, | ||||
|  | ||||
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	 Carter Anderson
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