Revert Align Scene::write_to_world_with to match DynamicScene::write_to_world_with (#13800)
# Objective - https://github.com/bevyengine/bevy/pull/13714 broke scenes pretty seriously - Fixes https://github.com/bevyengine/bevy/issues/13796 ## Solution Revert it. We can redo this PR once the behavior is fixed. Co-authored-by: Dmytro Banin <dima_banin@hotmail.com>
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@ -1,6 +1,6 @@
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use crate::{DynamicScene, SceneSpawnError};
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use crate::{DynamicScene, InstanceInfo, SceneSpawnError};
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use bevy_asset::Asset;
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use bevy_asset::Asset;
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use bevy_ecs::entity::{Entity, EntityHashMap};
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use bevy_ecs::entity::EntityHashMap;
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use bevy_ecs::{
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use bevy_ecs::{
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reflect::{AppTypeRegistry, ReflectComponent, ReflectMapEntities, ReflectResource},
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reflect::{AppTypeRegistry, ReflectComponent, ReflectMapEntities, ReflectResource},
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world::World,
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world::World,
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@ -43,8 +43,7 @@ impl Scene {
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/// provided [`AppTypeRegistry`] or doesn't reflect the [`Component`](bevy_ecs::component::Component) trait.
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/// provided [`AppTypeRegistry`] or doesn't reflect the [`Component`](bevy_ecs::component::Component) trait.
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pub fn clone_with(&self, type_registry: &AppTypeRegistry) -> Result<Scene, SceneSpawnError> {
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pub fn clone_with(&self, type_registry: &AppTypeRegistry) -> Result<Scene, SceneSpawnError> {
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let mut new_world = World::new();
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let mut new_world = World::new();
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let mut entity_map = EntityHashMap::default();
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self.write_to_world_with(&mut new_world, type_registry)?;
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self.write_to_world_with(&mut new_world, &mut entity_map, type_registry)?;
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Ok(Self { world: new_world })
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Ok(Self { world: new_world })
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}
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}
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@ -55,9 +54,12 @@ impl Scene {
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pub fn write_to_world_with(
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pub fn write_to_world_with(
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&self,
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&self,
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world: &mut World,
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world: &mut World,
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entity_map: &mut EntityHashMap<Entity>,
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type_registry: &AppTypeRegistry,
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type_registry: &AppTypeRegistry,
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) -> Result<(), SceneSpawnError> {
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) -> Result<InstanceInfo, SceneSpawnError> {
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let mut instance_info = InstanceInfo {
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entity_map: EntityHashMap::default(),
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};
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let type_registry = type_registry.read();
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let type_registry = type_registry.read();
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// Resources archetype
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// Resources archetype
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@ -92,7 +94,8 @@ impl Scene {
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for archetype in self.world.archetypes().iter() {
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for archetype in self.world.archetypes().iter() {
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for scene_entity in archetype.entities() {
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for scene_entity in archetype.entities() {
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let entity = entity_map
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let entity = *instance_info
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.entity_map
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.entry(scene_entity.id())
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.entry(scene_entity.id())
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.or_insert_with(|| world.spawn_empty().id());
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.or_insert_with(|| world.spawn_empty().id());
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for component_id in archetype.components() {
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for component_id in archetype.components() {
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@ -118,7 +121,7 @@ impl Scene {
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&self.world,
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&self.world,
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world,
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world,
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scene_entity.id(),
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scene_entity.id(),
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*entity,
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entity,
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&type_registry,
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&type_registry,
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);
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);
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}
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}
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@ -127,10 +130,10 @@ impl Scene {
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for registration in type_registry.iter() {
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for registration in type_registry.iter() {
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if let Some(map_entities_reflect) = registration.data::<ReflectMapEntities>() {
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if let Some(map_entities_reflect) = registration.data::<ReflectMapEntities>() {
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map_entities_reflect.map_all_entities(world, entity_map);
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map_entities_reflect.map_all_entities(world, &mut instance_info.entity_map);
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}
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}
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}
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}
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Ok(())
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Ok(instance_info)
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}
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}
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}
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}
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@ -221,7 +221,6 @@ impl SceneSpawner {
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let scene = scenes
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let scene = scenes
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.get(id)
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.get(id)
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.ok_or(SceneSpawnError::NonExistentScene { id })?;
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.ok_or(SceneSpawnError::NonExistentScene { id })?;
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scene.write_to_world(world, entity_map)
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scene.write_to_world(world, entity_map)
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})
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})
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}
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}
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@ -230,33 +229,27 @@ impl SceneSpawner {
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pub fn spawn_sync(
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pub fn spawn_sync(
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&mut self,
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&mut self,
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world: &mut World,
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world: &mut World,
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id: impl Into<AssetId<Scene>>,
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id: AssetId<Scene>,
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) -> Result<InstanceId, SceneSpawnError> {
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) -> Result<InstanceId, SceneSpawnError> {
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let mut entity_map = EntityHashMap::default();
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self.spawn_sync_internal(world, id, InstanceId::new())
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let id = id.into();
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Self::spawn_sync_internal(world, id, &mut entity_map)?;
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let instance_id = InstanceId::new();
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self.spawned_instances
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.insert(instance_id, InstanceInfo { entity_map });
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Ok(instance_id)
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}
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}
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fn spawn_sync_internal(
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fn spawn_sync_internal(
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// &mut self,
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&mut self,
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world: &mut World,
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world: &mut World,
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id: AssetId<Scene>,
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id: AssetId<Scene>,
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entity_map: &mut EntityHashMap<Entity>,
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instance_id: InstanceId,
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) -> Result<(), SceneSpawnError> {
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) -> Result<InstanceId, SceneSpawnError> {
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world.resource_scope(|world, scenes: Mut<Assets<Scene>>| {
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world.resource_scope(|world, scenes: Mut<Assets<Scene>>| {
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let scene = scenes
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let scene = scenes
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.get(id)
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.get(id)
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.ok_or(SceneSpawnError::NonExistentRealScene { id })?;
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.ok_or(SceneSpawnError::NonExistentRealScene { id })?;
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scene.write_to_world_with(
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let instance_info =
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world,
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scene.write_to_world_with(world, &world.resource::<AppTypeRegistry>().clone())?;
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entity_map,
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&world.resource::<AppTypeRegistry>().clone(),
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self.spawned_instances.insert(instance_id, instance_info);
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)
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Ok(instance_id)
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})
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})
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}
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}
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@ -326,9 +319,7 @@ impl SceneSpawner {
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let scenes_to_spawn = std::mem::take(&mut self.scenes_to_spawn);
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let scenes_to_spawn = std::mem::take(&mut self.scenes_to_spawn);
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for (scene_handle, instance_id) in scenes_to_spawn {
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for (scene_handle, instance_id) in scenes_to_spawn {
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let mut entity_map = EntityHashMap::default();
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match self.spawn_sync_internal(world, scene_handle.id(), instance_id) {
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match Self::spawn_sync_internal(world, scene_handle.id(), &mut entity_map) {
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Ok(_) => {}
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Ok(_) => {}
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Err(SceneSpawnError::NonExistentRealScene { .. }) => {
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Err(SceneSpawnError::NonExistentRealScene { .. }) => {
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self.scenes_to_spawn.push((scene_handle, instance_id));
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self.scenes_to_spawn.push((scene_handle, instance_id));
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