Update Input to ButtonInput in a couple places at keyboard input docs (#12284)
# Objective Correct references to `Input` into `ButtonInput` in the keyboard input docs since it was renamed in 0.13. ## Solution Change the type used in the keyboard input docs from `Input` to `ButtonInput`.
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@ -86,7 +86,7 @@ use bevy_reflect::{ReflectDeserialize, ReflectSerialize};
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/// ## Usage
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/// ## Usage
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///
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///
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/// The event is consumed inside of the [`keyboard_input_system`]
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/// The event is consumed inside of the [`keyboard_input_system`]
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/// to update the [`Input<KeyCode>`](ButtonInput<KeyCode>) resource.
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/// to update the [`ButtonInput<KeyCode>`](ButtonInput<KeyCode>) resource.
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#[derive(Event, Debug, Clone, PartialEq, Eq, Reflect)]
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#[derive(Event, Debug, Clone, PartialEq, Eq, Reflect)]
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#[reflect(Debug, PartialEq)]
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#[reflect(Debug, PartialEq)]
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#[cfg_attr(
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#[cfg_attr(
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@ -162,7 +162,7 @@ pub enum NativeKeyCode {
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///
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///
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/// ## Usage
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/// ## Usage
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///
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///
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/// It is used as the generic `T` value of an [`ButtonInput`] to create a `Res<Input<KeyCode>>`.
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/// It is used as the generic `T` value of an [`ButtonInput`] to create a `Res<ButtonInput<KeyCode>>`.
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///
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///
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/// Code representing the location of a physical key
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/// Code representing the location of a physical key
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/// This mostly conforms to the UI Events Specification's [`KeyboardEvent.code`] with a few
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/// This mostly conforms to the UI Events Specification's [`KeyboardEvent.code`] with a few
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