SceneSpawner: add unload() and unload_sync() (#339)
This allows you to unload scenes. Refs: https://github.com/bevyengine/bevy/issues/255
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				| @ -28,6 +28,7 @@ pub struct SceneSpawner { | ||||
|     scene_asset_event_reader: EventReader<AssetEvent<Scene>>, | ||||
|     scenes_to_spawn: Vec<Handle<Scene>>, | ||||
|     scenes_to_load: Vec<Handle<Scene>>, | ||||
|     scenes_to_unload: Vec<Handle<Scene>>, | ||||
| } | ||||
| 
 | ||||
| #[derive(Error, Debug)] | ||||
| @ -47,6 +48,10 @@ impl SceneSpawner { | ||||
|         self.scenes_to_load.push(scene_handle); | ||||
|     } | ||||
| 
 | ||||
|     pub fn unload(&mut self, scene_handle: Handle<Scene>) { | ||||
|         self.scenes_to_unload.push(scene_handle); | ||||
|     } | ||||
| 
 | ||||
|     pub fn load_sync( | ||||
|         &mut self, | ||||
|         world: &mut World, | ||||
| @ -58,6 +63,26 @@ impl SceneSpawner { | ||||
|         Ok(()) | ||||
|     } | ||||
| 
 | ||||
|     pub fn unload_sync( | ||||
|         &mut self, | ||||
|         world: &mut World, | ||||
|         scene_handle: Handle<Scene>, | ||||
|     ) -> Result<(), SceneSpawnError> { | ||||
|         if let Some(instance_ids) = self.spawned_scenes.get(&scene_handle) { | ||||
|             for instance_id in instance_ids { | ||||
|                 if let Some(instance) = self.spawned_instances.get(&instance_id) { | ||||
|                     for entity in instance.entity_map.values() { | ||||
|                         let _ = world.despawn(*entity); // Ignore the result, unload only cares if it exists.
 | ||||
|                     } | ||||
|                 } | ||||
|             } | ||||
| 
 | ||||
|             self.loaded_scenes.remove(&scene_handle); | ||||
|             self.spawned_scenes.remove(&scene_handle); | ||||
|         } | ||||
|         Ok(()) | ||||
|     } | ||||
| 
 | ||||
|     pub fn spawn_sync( | ||||
|         &mut self, | ||||
|         world: &mut World, | ||||
| @ -152,19 +177,27 @@ impl SceneSpawner { | ||||
|         world: &mut World, | ||||
|         resources: &Resources, | ||||
|     ) -> Result<(), SceneSpawnError> { | ||||
|         let scenes_to_load = self.scenes_to_load.drain(..).collect::<Vec<_>>(); | ||||
|         let mut non_existent_scenes = Vec::new(); | ||||
|         let scenes_to_load = std::mem::take(&mut self.scenes_to_load); | ||||
| 
 | ||||
|         for scene_handle in scenes_to_load { | ||||
|             match self.load_sync(world, resources, scene_handle) { | ||||
|                 Ok(_) => {} | ||||
|                 Err(SceneSpawnError::NonExistentScene { .. }) => { | ||||
|                     non_existent_scenes.push(scene_handle) | ||||
|                     self.scenes_to_load.push(scene_handle) | ||||
|                 } | ||||
|                 Err(err) => return Err(err), | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         self.scenes_to_load = non_existent_scenes; | ||||
|         Ok(()) | ||||
|     } | ||||
| 
 | ||||
|     pub fn unload_queued_scenes(&mut self, world: &mut World) -> Result<(), SceneSpawnError> { | ||||
|         let scenes_to_unload = std::mem::take(&mut self.scenes_to_unload); | ||||
| 
 | ||||
|         for scene_handle in scenes_to_unload { | ||||
|             self.unload_sync(world, scene_handle)?; | ||||
|         } | ||||
|         Ok(()) | ||||
|     } | ||||
| 
 | ||||
| @ -173,19 +206,18 @@ impl SceneSpawner { | ||||
|         world: &mut World, | ||||
|         resources: &Resources, | ||||
|     ) -> Result<(), SceneSpawnError> { | ||||
|         let scenes_to_spawn = self.scenes_to_spawn.drain(..).collect::<Vec<_>>(); | ||||
|         let mut non_existent_scenes = Vec::new(); | ||||
|         let scenes_to_spawn = std::mem::take(&mut self.scenes_to_spawn); | ||||
| 
 | ||||
|         for scene_handle in scenes_to_spawn { | ||||
|             match self.spawn_sync(world, resources, scene_handle) { | ||||
|                 Ok(_) => {} | ||||
|                 Err(SceneSpawnError::NonExistentScene { .. }) => { | ||||
|                     non_existent_scenes.push(scene_handle) | ||||
|                     self.scenes_to_spawn.push(scene_handle) | ||||
|                 } | ||||
|                 Err(err) => return Err(err), | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         self.scenes_to_spawn = non_existent_scenes; | ||||
|         Ok(()) | ||||
|     } | ||||
| } | ||||
| @ -209,6 +241,7 @@ pub fn scene_spawner_system(world: &mut World, resources: &mut Resources) { | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     scene_spawner.unload_queued_scenes(world).unwrap(); | ||||
|     scene_spawner.load_queued_scenes(world, resources).unwrap(); | ||||
|     scene_spawner.spawn_queued_scenes(world, resources).unwrap(); | ||||
|     scene_spawner | ||||
|  | ||||
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	 Jeremiah Senkpiel
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