Move scene spawner systems to SpawnScene schedule (#9260)

# Objective

- Fixes https://github.com/bevyengine/bevy/issues/9250

## Changelog

- Move scene spawner systems to a new SpawnScene schedule which is after
Update and before PostUpdate (schedule order:
[PreUpdate][Update][SpawnScene][PostUpdate])

## Migration Guide

- Move scene spawner systems to a new SpawnScene schedule which is after
Update and before PostUpdate (schedule order:
[PreUpdate][Update][SpawnScene][PostUpdate]), you might remove system
ordering code related to scene spawning as the execution order has been
guaranteed by bevy engine.

---------

Co-authored-by: Hennadii Chernyshchyk <genaloner@gmail.com>
This commit is contained in:
张林伟 2023-08-16 02:53:58 +08:00 committed by GitHub
parent 505b9a58bd
commit 55a710995c
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 9 additions and 4 deletions

View File

@ -79,6 +79,11 @@ pub struct FixedUpdate;
#[derive(ScheduleLabel, Clone, Debug, PartialEq, Eq, Hash)] #[derive(ScheduleLabel, Clone, Debug, PartialEq, Eq, Hash)]
pub struct Update; pub struct Update;
/// The schedule that contains scene spawning.
/// This is run by the [`Main`] schedule.
#[derive(ScheduleLabel, Clone, Debug, PartialEq, Eq, Hash)]
pub struct SpawnScene;
/// The schedule that contains logic that must run after [`Update`]. For example, synchronizing "local transforms" in a hierarchy /// The schedule that contains logic that must run after [`Update`]. For example, synchronizing "local transforms" in a hierarchy
/// to "global" absolute transforms. This enables the [`PostUpdate`] transform-sync system to react to "local transform" changes in /// to "global" absolute transforms. This enables the [`PostUpdate`] transform-sync system to react to "local transform" changes in
/// [`Update`] without the [`Update`] systems needing to know about (or add scheduler dependencies for) the "global transform sync system". /// [`Update`] without the [`Update`] systems needing to know about (or add scheduler dependencies for) the "global transform sync system".
@ -112,6 +117,7 @@ impl Default for MainScheduleOrder {
Box::new(StateTransition), Box::new(StateTransition),
Box::new(RunFixedUpdateLoop), Box::new(RunFixedUpdateLoop),
Box::new(Update), Box::new(Update),
Box::new(SpawnScene),
Box::new(PostUpdate), Box::new(PostUpdate),
Box::new(Last), Box::new(Last),
], ],

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@ -11,6 +11,7 @@ mod scene_spawner;
#[cfg(feature = "serialize")] #[cfg(feature = "serialize")]
pub mod serde; pub mod serde;
use bevy_ecs::schedule::IntoSystemConfigs;
pub use bundle::*; pub use bundle::*;
pub use dynamic_scene::*; pub use dynamic_scene::*;
pub use dynamic_scene_builder::*; pub use dynamic_scene_builder::*;
@ -27,7 +28,7 @@ pub mod prelude {
}; };
} }
use bevy_app::prelude::*; use bevy_app::{prelude::*, SpawnScene};
use bevy_asset::AddAsset; use bevy_asset::AddAsset;
#[derive(Default)] #[derive(Default)]
@ -40,9 +41,7 @@ impl Plugin for ScenePlugin {
.add_asset::<Scene>() .add_asset::<Scene>()
.init_asset_loader::<SceneLoader>() .init_asset_loader::<SceneLoader>()
.init_resource::<SceneSpawner>() .init_resource::<SceneSpawner>()
.add_systems(Update, scene_spawner_system) .add_systems(SpawnScene, (scene_spawner, scene_spawner_system).chain());
// Systems `*_bundle_spawner` must run before `scene_spawner_system`
.add_systems(PreUpdate, scene_spawner);
} }
} }