Fixed typo in example comments. (#776)
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@ -27,7 +27,7 @@ fn spawn_system(
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// Move sprites according to their velocity
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fn move_system(pool: Res<ComputeTaskPool>, mut sprites: Query<(&mut Transform, &Velocity)>) {
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// Compute the new location of each sprite in parallel on the
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// ComputeTaskPool using batches of 32 sprties
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// ComputeTaskPool using batches of 32 sprites
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//
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// This example is only for demonstrative purposes. Using a
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// ParallelIterator for an inexpensive operation like addition on only 128
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@ -41,7 +41,7 @@ fn move_system(pool: Res<ComputeTaskPool>, mut sprites: Query<(&mut Transform, &
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});
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}
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// Bounce sprties outside the window
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// Bounce sprites outside the window
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fn bounce_system(
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pool: Res<ComputeTaskPool>,
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windows: Res<Windows>,
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