refactor ui/borders example to use new children! macro (#18962)
# Objective
Refactor
[`examples/ui/borders.rs`](7f0490655c/examples/ui/borders.rs
)
to use the new spawning/hierarchy APIs in 0.16.
## Solution
This refactor reduces the number of `.spawn` calls from about 16 to 2,
using one spawn for each major feature:
* camera2d
* ui layout
The `Children::spawn` relationship API is used to take advantage of
`SpawnIter` for the borders examples in each block.
Each block of examples now returns a Bundle into its respective
variable, which is then used in combination with the new `label` widget
which makes use of the new `impl Bundle` return capability. This allows
the ui layout to use a single `.spawn` with the `children!` macro.
The blocks of examples are still in separate variables because it felt
like a useful way to organize it still, even without needing to spawn at
those locations.
Functionality of the demo hasn't changed, this is just an API/code
update.
## Showcase

<details>
<summary>Before screenshot</summary>

</details>
---------
Co-authored-by: François Mockers <mockersf@gmail.com>
This commit is contained in:
parent
c55c69e3fc
commit
56405890f2
@ -1,6 +1,6 @@
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//! Example demonstrating bordered UI nodes
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use bevy::{color::palettes::css::*, prelude::*};
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use bevy::{color::palettes::css::*, ecs::spawn::SpawnIter, prelude::*};
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fn main() {
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App::new()
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@ -11,37 +11,6 @@ fn main() {
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fn setup(mut commands: Commands) {
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commands.spawn(Camera2d);
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let root = commands
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.spawn((
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Node {
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margin: UiRect::all(Val::Px(25.0)),
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align_self: AlignSelf::Stretch,
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justify_self: JustifySelf::Stretch,
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flex_wrap: FlexWrap::Wrap,
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justify_content: JustifyContent::FlexStart,
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align_items: AlignItems::FlexStart,
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align_content: AlignContent::FlexStart,
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..default()
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},
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BackgroundColor(Color::srgb(0.25, 0.25, 0.25)),
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))
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.id();
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let root_rounded = commands
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.spawn((
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Node {
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margin: UiRect::all(Val::Px(25.0)),
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align_self: AlignSelf::Stretch,
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justify_self: JustifySelf::Stretch,
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flex_wrap: FlexWrap::Wrap,
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justify_content: JustifyContent::FlexStart,
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align_items: AlignItems::FlexStart,
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align_content: AlignContent::FlexStart,
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..default()
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},
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BackgroundColor(Color::srgb(0.25, 0.25, 0.25)),
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))
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.id();
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// labels for the different border edges
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let border_labels = [
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@ -77,228 +46,201 @@ fn setup(mut commands: Commands) {
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UiRect {
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left: Val::Px(20.),
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top: Val::Px(10.),
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..Default::default()
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..default()
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},
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UiRect {
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left: Val::Px(10.),
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bottom: Val::Px(20.),
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..Default::default()
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..default()
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},
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UiRect {
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right: Val::Px(20.),
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top: Val::Px(10.),
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..Default::default()
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..default()
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},
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UiRect {
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right: Val::Px(10.),
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bottom: Val::Px(10.),
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..Default::default()
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..default()
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},
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UiRect {
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right: Val::Px(10.),
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top: Val::Px(20.),
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bottom: Val::Px(10.),
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..Default::default()
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..default()
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},
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UiRect {
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left: Val::Px(10.),
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top: Val::Px(10.),
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bottom: Val::Px(10.),
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..Default::default()
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..default()
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},
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UiRect {
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left: Val::Px(20.),
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right: Val::Px(10.),
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top: Val::Px(10.),
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..Default::default()
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..default()
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},
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UiRect {
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left: Val::Px(10.),
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right: Val::Px(10.),
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bottom: Val::Px(20.),
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..Default::default()
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..default()
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},
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];
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for (label, border) in border_labels.into_iter().zip(borders) {
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let inner_spot = commands
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.spawn((
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Node {
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width: Val::Px(10.),
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height: Val::Px(10.),
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..default()
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},
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BackgroundColor(YELLOW.into()),
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))
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.id();
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let border_node = commands
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.spawn((
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Node {
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width: Val::Px(50.),
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height: Val::Px(50.),
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border,
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margin: UiRect::all(Val::Px(20.)),
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align_items: AlignItems::Center,
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justify_content: JustifyContent::Center,
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..default()
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},
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BackgroundColor(MAROON.into()),
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BorderColor(RED.into()),
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Outline {
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width: Val::Px(6.),
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offset: Val::Px(6.),
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color: Color::WHITE,
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},
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))
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.add_child(inner_spot)
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.id();
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let label_node = commands
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.spawn((
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Text::new(label),
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TextFont {
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font_size: 9.0,
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..Default::default()
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},
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))
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.id();
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let container = commands
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.spawn(Node {
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flex_direction: FlexDirection::Column,
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align_items: AlignItems::Center,
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..default()
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})
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.add_children(&[border_node, label_node])
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.id();
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commands.entity(root).add_child(container);
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}
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for (label, border) in border_labels.into_iter().zip(borders) {
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let inner_spot = commands
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.spawn((
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Node {
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width: Val::Px(10.),
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height: Val::Px(10.),
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..default()
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},
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BorderRadius::MAX,
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BackgroundColor(YELLOW.into()),
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))
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.id();
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let non_zero = |x, y| x != Val::Px(0.) && y != Val::Px(0.);
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let border_size = |x, y| if non_zero(x, y) { f32::MAX } else { 0. };
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let border_radius = BorderRadius::px(
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border_size(border.left, border.top),
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border_size(border.right, border.top),
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border_size(border.right, border.bottom),
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border_size(border.left, border.bottom),
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);
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let border_node = commands
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.spawn((
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Node {
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width: Val::Px(50.),
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height: Val::Px(50.),
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border,
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margin: UiRect::all(Val::Px(20.)),
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align_items: AlignItems::Center,
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justify_content: JustifyContent::Center,
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..default()
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},
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BackgroundColor(MAROON.into()),
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BorderColor(RED.into()),
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border_radius,
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Outline {
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width: Val::Px(6.),
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offset: Val::Px(6.),
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color: Color::WHITE,
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},
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))
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.add_child(inner_spot)
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.id();
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let label_node = commands
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.spawn((
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Text::new(label),
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TextFont {
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font_size: 9.0,
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..Default::default()
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},
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))
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.id();
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let container = commands
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.spawn(Node {
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flex_direction: FlexDirection::Column,
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align_items: AlignItems::Center,
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..default()
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})
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.add_children(&[border_node, label_node])
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.id();
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commands.entity(root_rounded).add_child(container);
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}
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let border_label = commands
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.spawn((
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Node {
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margin: UiRect {
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left: Val::Px(25.0),
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right: Val::Px(25.0),
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top: Val::Px(25.0),
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bottom: Val::Px(0.0),
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},
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..default()
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let borders_examples = (
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Node {
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margin: UiRect::all(Val::Px(25.0)),
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align_self: AlignSelf::Stretch,
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justify_self: JustifySelf::Stretch,
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flex_wrap: FlexWrap::Wrap,
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justify_content: JustifyContent::FlexStart,
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align_items: AlignItems::FlexStart,
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align_content: AlignContent::FlexStart,
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..default()
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},
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Children::spawn(SpawnIter(border_labels.into_iter().zip(borders).map(
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|(label, border)| {
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(
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Node {
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flex_direction: FlexDirection::Column,
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align_items: AlignItems::Center,
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..default()
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},
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children![
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(
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Node {
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width: Val::Px(50.),
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height: Val::Px(50.),
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border,
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margin: UiRect::all(Val::Px(20.)),
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align_items: AlignItems::Center,
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justify_content: JustifyContent::Center,
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..default()
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},
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BackgroundColor(MAROON.into()),
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BorderColor(RED.into()),
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Outline {
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width: Val::Px(6.),
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offset: Val::Px(6.),
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color: Color::WHITE,
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},
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children![(
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Node {
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width: Val::Px(10.),
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height: Val::Px(10.),
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..default()
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},
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BackgroundColor(YELLOW.into()),
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)]
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),
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(Text::new(label), TextFont::from_font_size(9.0))
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],
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)
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},
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BackgroundColor(Color::srgb(0.25, 0.25, 0.25)),
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))
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.with_children(|builder| {
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builder.spawn((
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Text::new("Borders"),
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TextFont {
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font_size: 20.0,
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..Default::default()
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},
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));
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})
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.id();
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))),
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);
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let border_rounded_label = commands
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.spawn((
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Node {
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margin: UiRect {
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left: Val::Px(25.0),
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right: Val::Px(25.0),
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top: Val::Px(25.0),
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bottom: Val::Px(0.0),
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},
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..default()
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},
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BackgroundColor(Color::srgb(0.25, 0.25, 0.25)),
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))
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.with_children(|builder| {
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builder.spawn((
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Text::new("Borders Rounded"),
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TextFont {
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font_size: 20.0,
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..Default::default()
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},
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));
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})
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.id();
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let non_zero = |x, y| x != Val::Px(0.) && y != Val::Px(0.);
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let border_size = move |x, y| {
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if non_zero(x, y) {
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f32::MAX
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} else {
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0.
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}
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};
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commands
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.spawn((
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Node {
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margin: UiRect::all(Val::Px(25.0)),
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flex_direction: FlexDirection::Column,
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align_self: AlignSelf::Stretch,
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justify_self: JustifySelf::Stretch,
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flex_wrap: FlexWrap::Wrap,
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justify_content: JustifyContent::FlexStart,
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align_items: AlignItems::FlexStart,
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align_content: AlignContent::FlexStart,
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..default()
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let borders_examples_rounded = (
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Node {
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margin: UiRect::all(Val::Px(25.0)),
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align_self: AlignSelf::Stretch,
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justify_self: JustifySelf::Stretch,
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flex_wrap: FlexWrap::Wrap,
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justify_content: JustifyContent::FlexStart,
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align_items: AlignItems::FlexStart,
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align_content: AlignContent::FlexStart,
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..default()
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},
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Children::spawn(SpawnIter(border_labels.into_iter().zip(borders).map(
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move |(label, border)| {
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(
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Node {
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flex_direction: FlexDirection::Column,
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align_items: AlignItems::Center,
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..default()
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},
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children![
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(
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Node {
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width: Val::Px(50.),
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height: Val::Px(50.),
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border,
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margin: UiRect::all(Val::Px(20.)),
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align_items: AlignItems::Center,
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justify_content: JustifyContent::Center,
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..default()
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},
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BackgroundColor(MAROON.into()),
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BorderColor(RED.into()),
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BorderRadius::px(
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border_size(border.left, border.top),
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border_size(border.right, border.top),
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border_size(border.right, border.bottom,),
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border_size(border.left, border.bottom),
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),
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Outline {
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width: Val::Px(6.),
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offset: Val::Px(6.),
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color: Color::WHITE,
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},
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children![(
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Node {
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width: Val::Px(10.),
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height: Val::Px(10.),
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..default()
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},
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BorderRadius::MAX,
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BackgroundColor(YELLOW.into()),
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)],
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),
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(Text::new(label), TextFont::from_font_size(9.0))
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],
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)
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},
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BackgroundColor(Color::srgb(0.25, 0.25, 0.25)),
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))
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.add_child(border_label)
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.add_child(root)
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.add_child(border_rounded_label)
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.add_child(root_rounded);
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))),
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);
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commands.spawn((
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Node {
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margin: UiRect::all(Val::Px(25.0)),
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flex_direction: FlexDirection::Column,
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align_self: AlignSelf::Stretch,
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justify_self: JustifySelf::Stretch,
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flex_wrap: FlexWrap::Wrap,
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justify_content: JustifyContent::FlexStart,
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align_items: AlignItems::FlexStart,
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align_content: AlignContent::FlexStart,
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..default()
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},
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BackgroundColor(Color::srgb(0.25, 0.25, 0.25)),
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children![
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label("Borders"),
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borders_examples,
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label("Borders Rounded"),
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borders_examples_rounded
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],
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));
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}
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// A label widget that accepts a &str and returns
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// a Bundle that can be spawned
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fn label(text: &str) -> impl Bundle {
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(
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Node {
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margin: UiRect::all(Val::Px(25.0)),
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..default()
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},
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children![(Text::new(text), TextFont::from_font_size(20.0))],
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)
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}
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|
Loading…
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Block a user