Fix blurry debug texture in 3d shapes example (#5472)
# Objective The 3d shapes example uses a "UV debug texture" which probably works best with nearest neighbor filtering, but the default is now linear. <img width="1392" alt="Screen Shot 2022-07-27 at 7 08 19 PM" src="https://user-images.githubusercontent.com/200550/181405101-f91d6ced-be80-4bf4-b6bb-79e0da9b9c6e.png"> ## Solution Add `ImageSettings::default_nearest()` <img width="1392" alt="Screen Shot 2022-07-27 at 7 08 37 PM" src="https://user-images.githubusercontent.com/200550/181405149-3809f5f9-9ea7-4b4a-8387-6e5bef6d00e4.png">
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@ -3,11 +3,15 @@
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use bevy::{
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prelude::*,
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render::render_resource::{Extent3d, TextureDimension, TextureFormat},
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render::{
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render_resource::{Extent3d, TextureDimension, TextureFormat},
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texture::ImageSettings,
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},
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};
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fn main() {
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App::new()
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.insert_resource(ImageSettings::default_nearest())
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.add_plugins(DefaultPlugins)
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.add_startup_system(setup)
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.add_system(rotate)
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