Make builder types take and return Self (#10001)
# Objective Closes #9955. Use the same interface for all "pure" builder types: taking and returning `Self` (and not `&mut Self`). ## Solution Changed `DynamicSceneBuilder`, `SceneFilter` and `TableBuilder` to take and return `Self`. ## Changelog ### Changed - `DynamicSceneBuilder` and `SceneBuilder` methods in `bevy_ecs` now take and return `Self`. ## Migration guide When using `bevy_ecs::DynamicSceneBuilder` and `bevy_ecs::SceneBuilder`, instead of binding the builder to a variable, directly use it. Methods on those types now consume `Self`, so you will need to re-bind the builder if you don't `build` it immediately. Before: ```rust let mut scene_builder = DynamicSceneBuilder::from_world(&world); let scene = scene_builder.extract_entity(a).extract_entity(b).build(); ``` After: ```rust let scene = DynamicSceneBuilder::from_world(&world) .extract_entity(a) .extract_entity(b) .build(); ```
This commit is contained in:
parent
39c68e3f92
commit
569e2ac80f
@ -526,13 +526,16 @@ impl TableBuilder {
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}
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}
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pub fn add_column(&mut self, component_info: &ComponentInfo) {
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#[must_use]
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pub fn add_column(mut self, component_info: &ComponentInfo) -> Self {
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self.columns.insert(
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component_info.id(),
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Column::with_capacity(component_info, self.capacity),
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);
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self
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}
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#[must_use]
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pub fn build(self) -> Table {
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Table {
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columns: self.columns.into_immutable(),
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@ -865,7 +868,7 @@ impl Tables {
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.or_insert_with(|| {
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let mut table = TableBuilder::with_capacity(0, component_ids.len());
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for component_id in component_ids {
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table.add_column(components.get_info_unchecked(*component_id));
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table = table.add_column(components.get_info_unchecked(*component_id));
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}
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tables.push(table.build());
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(component_ids.to_vec(), TableId::new(tables.len() - 1))
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@ -929,9 +932,9 @@ mod tests {
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let mut storages = Storages::default();
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let component_id = components.init_component::<W<TableRow>>(&mut storages);
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let columns = &[component_id];
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let mut builder = TableBuilder::with_capacity(0, columns.len());
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builder.add_column(components.get_info(component_id).unwrap());
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let mut table = builder.build();
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let mut table = TableBuilder::with_capacity(0, columns.len())
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.add_column(components.get_info(component_id).unwrap())
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.build();
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let entities = (0..200).map(Entity::from_raw).collect::<Vec<_>>();
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for entity in &entities {
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// SAFETY: we allocate and immediately set data afterwards
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@ -51,12 +51,10 @@ impl DynamicScene {
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/// Create a new dynamic scene from a given world.
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pub fn from_world(world: &World) -> Self {
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let mut builder = DynamicSceneBuilder::from_world(world);
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builder.extract_entities(world.iter_entities().map(|entity| entity.id()));
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builder.extract_resources();
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builder.build()
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DynamicSceneBuilder::from_world(world)
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.extract_entities(world.iter_entities().map(|entity| entity.id()))
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.extract_resources()
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.build()
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}
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/// Write the resources, the dynamic entities, and their corresponding components to the given world.
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@ -220,10 +218,10 @@ mod tests {
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// We then write this relationship to a new scene, and then write that scene back to the
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// world to create another parent and child relationship
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let mut scene_builder = DynamicSceneBuilder::from_world(&world);
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scene_builder.extract_entity(original_parent_entity);
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scene_builder.extract_entity(original_child_entity);
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let scene = scene_builder.build();
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let scene = DynamicSceneBuilder::from_world(&world)
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.extract_entity(original_parent_entity)
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.extract_entity(original_child_entity)
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.build();
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let mut entity_map = HashMap::default();
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scene.write_to_world(&mut world, &mut entity_map).unwrap();
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@ -50,9 +50,7 @@ use std::collections::BTreeMap;
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/// # let mut world = World::default();
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/// # world.init_resource::<AppTypeRegistry>();
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/// # let entity = world.spawn(ComponentA).id();
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/// let mut builder = DynamicSceneBuilder::from_world(&world);
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/// builder.extract_entity(entity);
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/// let dynamic_scene = builder.build();
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/// let dynamic_scene = DynamicSceneBuilder::from_world(&world).extract_entity(entity).build();
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/// ```
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pub struct DynamicSceneBuilder<'w> {
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extracted_resources: BTreeMap<ComponentId, Box<dyn Reflect>>,
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@ -75,13 +73,15 @@ impl<'w> DynamicSceneBuilder<'w> {
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}
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/// Specify a custom component [`SceneFilter`] to be used with this builder.
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pub fn with_filter(&mut self, filter: SceneFilter) -> &mut Self {
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#[must_use]
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pub fn with_filter(mut self, filter: SceneFilter) -> Self {
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self.component_filter = filter;
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self
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}
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/// Specify a custom resource [`SceneFilter`] to be used with this builder.
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pub fn with_resource_filter(&mut self, filter: SceneFilter) -> &mut Self {
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#[must_use]
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pub fn with_resource_filter(mut self, filter: SceneFilter) -> Self {
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self.resource_filter = filter;
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self
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}
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@ -92,8 +92,9 @@ impl<'w> DynamicSceneBuilder<'w> {
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///
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/// This is the inverse of [`deny`](Self::deny).
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/// If `T` has already been denied, then it will be removed from the denylist.
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pub fn allow<T: Component>(&mut self) -> &mut Self {
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self.component_filter.allow::<T>();
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#[must_use]
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pub fn allow<T: Component>(mut self) -> Self {
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self.component_filter = self.component_filter.allow::<T>();
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self
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}
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@ -103,8 +104,9 @@ impl<'w> DynamicSceneBuilder<'w> {
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///
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/// This is the inverse of [`allow`](Self::allow).
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/// If `T` has already been allowed, then it will be removed from the allowlist.
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pub fn deny<T: Component>(&mut self) -> &mut Self {
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self.component_filter.deny::<T>();
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#[must_use]
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pub fn deny<T: Component>(mut self) -> Self {
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self.component_filter = self.component_filter.deny::<T>();
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self
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}
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@ -113,7 +115,8 @@ impl<'w> DynamicSceneBuilder<'w> {
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/// This is useful for resetting the filter so that types may be selectively [denied].
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///
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/// [denied]: Self::deny
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pub fn allow_all(&mut self) -> &mut Self {
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#[must_use]
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pub fn allow_all(mut self) -> Self {
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self.component_filter = SceneFilter::allow_all();
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self
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}
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@ -123,7 +126,8 @@ impl<'w> DynamicSceneBuilder<'w> {
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/// This is useful for resetting the filter so that types may be selectively [allowed].
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///
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/// [allowed]: Self::allow
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pub fn deny_all(&mut self) -> &mut Self {
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#[must_use]
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pub fn deny_all(mut self) -> Self {
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self.component_filter = SceneFilter::deny_all();
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self
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}
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@ -134,8 +138,9 @@ impl<'w> DynamicSceneBuilder<'w> {
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///
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/// This is the inverse of [`deny_resource`](Self::deny_resource).
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/// If `T` has already been denied, then it will be removed from the denylist.
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pub fn allow_resource<T: Resource>(&mut self) -> &mut Self {
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self.resource_filter.allow::<T>();
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#[must_use]
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pub fn allow_resource<T: Resource>(mut self) -> Self {
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self.resource_filter = self.resource_filter.allow::<T>();
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self
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}
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@ -145,8 +150,9 @@ impl<'w> DynamicSceneBuilder<'w> {
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///
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/// This is the inverse of [`allow_resource`](Self::allow_resource).
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/// If `T` has already been allowed, then it will be removed from the allowlist.
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pub fn deny_resource<T: Resource>(&mut self) -> &mut Self {
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self.resource_filter.deny::<T>();
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#[must_use]
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pub fn deny_resource<T: Resource>(mut self) -> Self {
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self.resource_filter = self.resource_filter.deny::<T>();
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self
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}
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@ -155,7 +161,8 @@ impl<'w> DynamicSceneBuilder<'w> {
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/// This is useful for resetting the filter so that types may be selectively [denied].
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///
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/// [denied]: Self::deny_resource
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pub fn allow_all_resources(&mut self) -> &mut Self {
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#[must_use]
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pub fn allow_all_resources(mut self) -> Self {
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self.resource_filter = SceneFilter::allow_all();
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self
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}
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@ -165,7 +172,8 @@ impl<'w> DynamicSceneBuilder<'w> {
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/// This is useful for resetting the filter so that types may be selectively [allowed].
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///
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/// [allowed]: Self::allow_resource
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pub fn deny_all_resources(&mut self) -> &mut Self {
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#[must_use]
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pub fn deny_all_resources(mut self) -> Self {
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self.resource_filter = SceneFilter::deny_all();
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self
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}
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@ -174,6 +182,7 @@ impl<'w> DynamicSceneBuilder<'w> {
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///
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/// To make sure the dynamic scene doesn't contain entities without any components, call
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/// [`Self::remove_empty_entities`] before building the scene.
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#[must_use]
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pub fn build(self) -> DynamicScene {
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DynamicScene {
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resources: self.extracted_resources.into_values().collect(),
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@ -184,14 +193,16 @@ impl<'w> DynamicSceneBuilder<'w> {
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/// Extract one entity from the builder's [`World`].
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///
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/// Re-extracting an entity that was already extracted will have no effect.
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pub fn extract_entity(&mut self, entity: Entity) -> &mut Self {
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#[must_use]
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pub fn extract_entity(self, entity: Entity) -> Self {
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self.extract_entities(std::iter::once(entity))
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}
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/// Despawns all entities with no components.
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///
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/// These were likely created because none of their components were present in the provided type registry upon extraction.
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pub fn remove_empty_entities(&mut self) -> &mut Self {
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#[must_use]
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pub fn remove_empty_entities(mut self) -> Self {
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self.extracted_scene
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.retain(|_, entity| !entity.components.is_empty());
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@ -222,16 +233,17 @@ impl<'w> DynamicSceneBuilder<'w> {
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/// # let _entity = world.spawn(MyComponent).id();
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/// let mut query = world.query_filtered::<Entity, With<MyComponent>>();
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///
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/// let mut builder = DynamicSceneBuilder::from_world(&world);
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/// builder.extract_entities(query.iter(&world));
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/// let scene = builder.build();
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/// let scene = DynamicSceneBuilder::from_world(&world)
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/// .extract_entities(query.iter(&world))
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/// .build();
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/// ```
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///
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/// Note that components extracted from queried entities must still pass through the filter if one is set.
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///
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/// [`allow`]: Self::allow
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/// [`deny`]: Self::deny
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pub fn extract_entities(&mut self, entities: impl Iterator<Item = Entity>) -> &mut Self {
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#[must_use]
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pub fn extract_entities(mut self, entities: impl Iterator<Item = Entity>) -> Self {
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let type_registry = self.original_world.resource::<AppTypeRegistry>().read();
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for entity in entities {
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@ -295,14 +307,14 @@ impl<'w> DynamicSceneBuilder<'w> {
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/// # world.init_resource::<AppTypeRegistry>();
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/// world.insert_resource(MyResource);
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///
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/// let mut builder = DynamicSceneBuilder::from_world(&world);
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/// builder.extract_resources();
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/// let mut builder = DynamicSceneBuilder::from_world(&world).extract_resources();
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/// let scene = builder.build();
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/// ```
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///
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/// [`allow_resource`]: Self::allow_resource
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/// [`deny_resource`]: Self::deny_resource
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pub fn extract_resources(&mut self) -> &mut Self {
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#[must_use]
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pub fn extract_resources(mut self) -> Self {
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let type_registry = self.original_world.resource::<AppTypeRegistry>().read();
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for (component_id, _) in self.original_world.storages().resources.iter() {
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@ -374,9 +386,9 @@ mod tests {
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let entity = world.spawn((ComponentA, ComponentB)).id();
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let mut builder = DynamicSceneBuilder::from_world(&world);
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builder.extract_entity(entity);
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let scene = builder.build();
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let scene = DynamicSceneBuilder::from_world(&world)
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.extract_entity(entity)
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.build();
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assert_eq!(scene.entities.len(), 1);
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assert_eq!(scene.entities[0].entity, entity);
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@ -394,10 +406,10 @@ mod tests {
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let entity = world.spawn((ComponentA, ComponentB)).id();
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let mut builder = DynamicSceneBuilder::from_world(&world);
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builder.extract_entity(entity);
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builder.extract_entity(entity);
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let scene = builder.build();
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let scene = DynamicSceneBuilder::from_world(&world)
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.extract_entity(entity)
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.extract_entity(entity)
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.build();
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assert_eq!(scene.entities.len(), 1);
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assert_eq!(scene.entities[0].entity, entity);
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@ -419,9 +431,9 @@ mod tests {
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let entity = world.spawn((ComponentA, ComponentB)).id();
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let mut builder = DynamicSceneBuilder::from_world(&world);
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builder.extract_entity(entity);
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let scene = builder.build();
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let scene = DynamicSceneBuilder::from_world(&world)
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.extract_entity(entity)
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.build();
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assert_eq!(scene.entities.len(), 1);
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assert_eq!(scene.entities[0].entity, entity);
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@ -441,12 +453,11 @@ mod tests {
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let entity_c = world.spawn_empty().id();
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let entity_d = world.spawn_empty().id();
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let mut builder = DynamicSceneBuilder::from_world(&world);
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// Insert entities out of order
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builder.extract_entity(entity_b);
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builder.extract_entities([entity_d, entity_a].into_iter());
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builder.extract_entity(entity_c);
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let builder = DynamicSceneBuilder::from_world(&world)
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.extract_entity(entity_b)
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.extract_entities([entity_d, entity_a].into_iter())
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.extract_entity(entity_c);
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let mut entities = builder.build().entities.into_iter();
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@ -474,9 +485,9 @@ mod tests {
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let _entity_b = world.spawn(ComponentB).id();
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let mut query = world.query_filtered::<Entity, With<ComponentA>>();
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let mut builder = DynamicSceneBuilder::from_world(&world);
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builder.extract_entities(query.iter(&world));
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let scene = builder.build();
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let scene = DynamicSceneBuilder::from_world(&world)
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.extract_entities(query.iter(&world))
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.build();
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assert_eq!(scene.entities.len(), 2);
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let mut scene_entities = vec![scene.entities[0].entity, scene.entities[1].entity];
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@ -495,10 +506,10 @@ mod tests {
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let entity_a = world.spawn(ComponentA).id();
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let entity_b = world.spawn(ComponentB).id();
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let mut builder = DynamicSceneBuilder::from_world(&world);
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builder.extract_entities([entity_a, entity_b].into_iter());
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builder.remove_empty_entities();
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let scene = builder.build();
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let scene = DynamicSceneBuilder::from_world(&world)
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.extract_entities([entity_a, entity_b].into_iter())
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.remove_empty_entities()
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.build();
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assert_eq!(scene.entities.len(), 1);
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assert_eq!(scene.entities[0].entity, entity_a);
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@ -514,9 +525,9 @@ mod tests {
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world.insert_resource(ResourceA);
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let mut builder = DynamicSceneBuilder::from_world(&world);
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builder.extract_resources();
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let scene = builder.build();
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let scene = DynamicSceneBuilder::from_world(&world)
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.extract_resources()
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.build();
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assert_eq!(scene.resources.len(), 1);
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assert!(scene.resources[0].represents::<ResourceA>());
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@ -532,10 +543,10 @@ mod tests {
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world.insert_resource(ResourceA);
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let mut builder = DynamicSceneBuilder::from_world(&world);
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builder.extract_resources();
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builder.extract_resources();
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let scene = builder.build();
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let scene = DynamicSceneBuilder::from_world(&world)
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.extract_resources()
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.extract_resources()
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.build();
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assert_eq!(scene.resources.len(), 1);
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assert!(scene.resources[0].represents::<ResourceA>());
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@ -557,11 +568,10 @@ mod tests {
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let entity_a = world.spawn(ComponentA).id();
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let entity_b = world.spawn(ComponentB).id();
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let mut builder = DynamicSceneBuilder::from_world(&world);
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builder
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let scene = DynamicSceneBuilder::from_world(&world)
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.allow::<ComponentA>()
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.extract_entities([entity_a_b, entity_a, entity_b].into_iter());
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let scene = builder.build();
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.extract_entities([entity_a_b, entity_a, entity_b].into_iter())
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.build();
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assert_eq!(scene.entities.len(), 3);
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assert!(scene.entities[0].components[0].represents::<ComponentA>());
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@ -585,11 +595,10 @@ mod tests {
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let entity_a = world.spawn(ComponentA).id();
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let entity_b = world.spawn(ComponentB).id();
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let mut builder = DynamicSceneBuilder::from_world(&world);
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builder
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let scene = DynamicSceneBuilder::from_world(&world)
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.deny::<ComponentA>()
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.extract_entities([entity_a_b, entity_a, entity_b].into_iter());
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let scene = builder.build();
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.extract_entities([entity_a_b, entity_a, entity_b].into_iter())
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.build();
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assert_eq!(scene.entities.len(), 3);
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assert!(scene.entities[0].components[0].represents::<ComponentB>());
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@ -612,9 +621,10 @@ mod tests {
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world.insert_resource(ResourceA);
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world.insert_resource(ResourceB);
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let mut builder = DynamicSceneBuilder::from_world(&world);
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builder.allow_resource::<ResourceA>().extract_resources();
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let scene = builder.build();
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let scene = DynamicSceneBuilder::from_world(&world)
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.allow_resource::<ResourceA>()
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.extract_resources()
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.build();
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assert_eq!(scene.resources.len(), 1);
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assert!(scene.resources[0].represents::<ResourceA>());
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@ -635,9 +645,10 @@ mod tests {
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world.insert_resource(ResourceA);
|
||||
world.insert_resource(ResourceB);
|
||||
|
||||
let mut builder = DynamicSceneBuilder::from_world(&world);
|
||||
builder.deny_resource::<ResourceA>().extract_resources();
|
||||
let scene = builder.build();
|
||||
let scene = DynamicSceneBuilder::from_world(&world)
|
||||
.deny_resource::<ResourceA>()
|
||||
.extract_resources()
|
||||
.build();
|
||||
|
||||
assert_eq!(scene.resources.len(), 1);
|
||||
assert!(scene.resources[0].represents::<ResourceB>());
|
||||
|
||||
@ -70,7 +70,8 @@ impl SceneFilter {
|
||||
/// [`Denylist`]: SceneFilter::Denylist
|
||||
/// [`Unset`]: SceneFilter::Unset
|
||||
/// [`Allowlist`]: SceneFilter::Allowlist
|
||||
pub fn allow<T: Any>(&mut self) -> &mut Self {
|
||||
#[must_use]
|
||||
pub fn allow<T: Any>(self) -> Self {
|
||||
self.allow_by_id(TypeId::of::<T>())
|
||||
}
|
||||
|
||||
@ -84,10 +85,11 @@ impl SceneFilter {
|
||||
/// [`Denylist`]: SceneFilter::Denylist
|
||||
/// [`Unset`]: SceneFilter::Unset
|
||||
/// [`Allowlist`]: SceneFilter::Allowlist
|
||||
pub fn allow_by_id(&mut self, type_id: TypeId) -> &mut Self {
|
||||
match self {
|
||||
#[must_use]
|
||||
pub fn allow_by_id(mut self, type_id: TypeId) -> Self {
|
||||
match &mut self {
|
||||
Self::Unset => {
|
||||
*self = Self::Allowlist(HashSet::from([type_id]));
|
||||
self = Self::Allowlist(HashSet::from([type_id]));
|
||||
}
|
||||
Self::Allowlist(list) => {
|
||||
list.insert(type_id);
|
||||
@ -109,7 +111,8 @@ impl SceneFilter {
|
||||
/// [`Allowlist`]: SceneFilter::Allowlist
|
||||
/// [`Unset`]: SceneFilter::Unset
|
||||
/// [`Denylist`]: SceneFilter::Denylist
|
||||
pub fn deny<T: Any>(&mut self) -> &mut Self {
|
||||
#[must_use]
|
||||
pub fn deny<T: Any>(self) -> Self {
|
||||
self.deny_by_id(TypeId::of::<T>())
|
||||
}
|
||||
|
||||
@ -123,9 +126,10 @@ impl SceneFilter {
|
||||
/// [`Allowlist`]: SceneFilter::Allowlist
|
||||
/// [`Unset`]: SceneFilter::Unset
|
||||
/// [`Denylist`]: SceneFilter::Denylist
|
||||
pub fn deny_by_id(&mut self, type_id: TypeId) -> &mut Self {
|
||||
match self {
|
||||
Self::Unset => *self = Self::Denylist(HashSet::from([type_id])),
|
||||
#[must_use]
|
||||
pub fn deny_by_id(mut self, type_id: TypeId) -> Self {
|
||||
match &mut self {
|
||||
Self::Unset => self = Self::Denylist(HashSet::from([type_id])),
|
||||
Self::Allowlist(list) => {
|
||||
list.remove(&type_id);
|
||||
}
|
||||
@ -231,27 +235,21 @@ mod tests {
|
||||
|
||||
#[test]
|
||||
fn should_set_list_type_if_none() {
|
||||
let mut filter = SceneFilter::Unset;
|
||||
filter.allow::<i32>();
|
||||
let filter = SceneFilter::Unset.allow::<i32>();
|
||||
assert!(matches!(filter, SceneFilter::Allowlist(_)));
|
||||
|
||||
let mut filter = SceneFilter::Unset;
|
||||
filter.deny::<i32>();
|
||||
let filter = SceneFilter::Unset.deny::<i32>();
|
||||
assert!(matches!(filter, SceneFilter::Denylist(_)));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn should_add_to_list() {
|
||||
let mut filter = SceneFilter::default();
|
||||
filter.allow::<i16>();
|
||||
filter.allow::<i32>();
|
||||
let filter = SceneFilter::default().allow::<i16>().allow::<i32>();
|
||||
assert_eq!(2, filter.len());
|
||||
assert!(filter.is_allowed::<i16>());
|
||||
assert!(filter.is_allowed::<i32>());
|
||||
|
||||
let mut filter = SceneFilter::default();
|
||||
filter.deny::<i16>();
|
||||
filter.deny::<i32>();
|
||||
let filter = SceneFilter::default().deny::<i16>().deny::<i32>();
|
||||
assert_eq!(2, filter.len());
|
||||
assert!(filter.is_denied::<i16>());
|
||||
assert!(filter.is_denied::<i32>());
|
||||
@ -259,18 +257,18 @@ mod tests {
|
||||
|
||||
#[test]
|
||||
fn should_remove_from_list() {
|
||||
let mut filter = SceneFilter::default();
|
||||
filter.allow::<i16>();
|
||||
filter.allow::<i32>();
|
||||
filter.deny::<i32>();
|
||||
let filter = SceneFilter::default()
|
||||
.allow::<i16>()
|
||||
.allow::<i32>()
|
||||
.deny::<i32>();
|
||||
assert_eq!(1, filter.len());
|
||||
assert!(filter.is_allowed::<i16>());
|
||||
assert!(!filter.is_allowed::<i32>());
|
||||
|
||||
let mut filter = SceneFilter::default();
|
||||
filter.deny::<i16>();
|
||||
filter.deny::<i32>();
|
||||
filter.allow::<i32>();
|
||||
let filter = SceneFilter::default()
|
||||
.deny::<i16>()
|
||||
.deny::<i32>()
|
||||
.allow::<i32>();
|
||||
assert_eq!(1, filter.len());
|
||||
assert!(filter.is_denied::<i16>());
|
||||
assert!(!filter.is_denied::<i32>());
|
||||
|
||||
@ -592,10 +592,10 @@ mod tests {
|
||||
|
||||
world.insert_resource(MyResource { foo: 123 });
|
||||
|
||||
let mut builder = DynamicSceneBuilder::from_world(&world);
|
||||
builder.extract_entities([a, b, c].into_iter());
|
||||
builder.extract_resources();
|
||||
let scene = builder.build();
|
||||
let scene = DynamicSceneBuilder::from_world(&world)
|
||||
.extract_entities([a, b, c].into_iter())
|
||||
.extract_resources()
|
||||
.build();
|
||||
|
||||
let expected = r#"(
|
||||
resources: {
|
||||
|
||||
Loading…
Reference in New Issue
Block a user