Add missing bindless imports in pbr_prepass.wgsl
. (#18110)
The bindless reform PR neglected to include these, causing the prepass shader to fail to compile in some circumstances.
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@ -10,6 +10,8 @@
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mesh_view_bindings::view,
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}
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#import bevy_render::bindless::{bindless_samplers_filtering, bindless_textures_2d}
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#ifdef MESHLET_MESH_MATERIAL_PASS
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#import bevy_pbr::meshlet_visibility_buffer_resolve::resolve_vertex_output
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#endif
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