Add register_type for UiMaterialHandle and AnimationGraphHandle (#15784)
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@ -1255,6 +1255,7 @@ impl Plugin for AnimationPlugin {
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.register_type::<AnimationPlayer>()
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.register_type::<AnimationTarget>()
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.register_type::<AnimationTransitions>()
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.register_type::<AnimationGraphHandle>()
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.register_type::<NodeIndex>()
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.register_type::<ThreadedAnimationGraphs>()
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.init_resource::<ThreadedAnimationGraphs>()
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@ -59,10 +59,12 @@ where
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"ui_material.wgsl",
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Shader::from_wgsl
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);
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app.init_asset::<M>().add_plugins((
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ExtractComponentPlugin::<UiMaterialHandle<M>>::extract_visible(),
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RenderAssetPlugin::<PreparedUiMaterial<M>>::default(),
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));
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app.init_asset::<M>()
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.register_type::<UiMaterialHandle<M>>()
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.add_plugins((
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ExtractComponentPlugin::<UiMaterialHandle<M>>::extract_visible(),
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RenderAssetPlugin::<PreparedUiMaterial<M>>::default(),
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));
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if let Some(render_app) = app.get_sub_app_mut(RenderApp) {
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render_app
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