Fix the left/right movement direction in state example. (#1879)
Direction of movement was reversed, previously.
(i.e. Left arrow key moved sprite to the right; Right arrow key moved sprite to the left.)
This PR changes the code to now be consistent with, for example, the breakout example: 81b53d15d4/examples/game/breakout.rs (L184-L190)
i.e. AFAICT it's not an issue with the keycode being different/wrong.
			
			
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				| @ -119,10 +119,10 @@ fn movement( | |||||||
|     for mut transform in query.iter_mut() { |     for mut transform in query.iter_mut() { | ||||||
|         let mut direction = Vec3::ZERO; |         let mut direction = Vec3::ZERO; | ||||||
|         if input.pressed(KeyCode::Left) { |         if input.pressed(KeyCode::Left) { | ||||||
|             direction.x += 1.0; |             direction.x -= 1.0; | ||||||
|         } |         } | ||||||
|         if input.pressed(KeyCode::Right) { |         if input.pressed(KeyCode::Right) { | ||||||
|             direction.x -= 1.0; |             direction.x += 1.0; | ||||||
|         } |         } | ||||||
|         if input.pressed(KeyCode::Up) { |         if input.pressed(KeyCode::Up) { | ||||||
|             direction.y += 1.0; |             direction.y += 1.0; | ||||||
|  | |||||||
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