Fix doc_markdown lints in bevy_transform (#3483)
#3457 adds the `doc_markdown` clippy lint, which checks doc comments to make sure code identifiers are escaped with backticks. This causes a lot of lint errors, so this is one of a number of PR's that will fix those lint errors one crate at a time. This PR fixes lints in the `bevy_transform` crate.
This commit is contained in:
parent
accfb33ab9
commit
593f64cfcb
@ -139,13 +139,13 @@ impl GlobalTransform {
|
|||||||
self.rotation * Vec3::X
|
self.rotation * Vec3::X
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Equivalent to -local_x()
|
/// Equivalent to [`-local_x()`][GlobalTransform::local_x]
|
||||||
#[inline]
|
#[inline]
|
||||||
pub fn left(&self) -> Vec3 {
|
pub fn left(&self) -> Vec3 {
|
||||||
-self.local_x()
|
-self.local_x()
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Equivalent to local_x()
|
/// Equivalent to [`local_x()`][GlobalTransform::local_x]
|
||||||
#[inline]
|
#[inline]
|
||||||
pub fn right(&self) -> Vec3 {
|
pub fn right(&self) -> Vec3 {
|
||||||
self.local_x()
|
self.local_x()
|
||||||
@ -157,13 +157,13 @@ impl GlobalTransform {
|
|||||||
self.rotation * Vec3::Y
|
self.rotation * Vec3::Y
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Equivalent to local_y()
|
/// Equivalent to [`local_y()`][GlobalTransform::local_y]
|
||||||
#[inline]
|
#[inline]
|
||||||
pub fn up(&self) -> Vec3 {
|
pub fn up(&self) -> Vec3 {
|
||||||
self.local_y()
|
self.local_y()
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Equivalent to -local_y()
|
/// Equivalent to [`-local_y()`][GlobalTransform::local_y]
|
||||||
#[inline]
|
#[inline]
|
||||||
pub fn down(&self) -> Vec3 {
|
pub fn down(&self) -> Vec3 {
|
||||||
-self.local_y()
|
-self.local_y()
|
||||||
@ -175,13 +175,13 @@ impl GlobalTransform {
|
|||||||
self.rotation * Vec3::Z
|
self.rotation * Vec3::Z
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Equivalent to -local_z()
|
/// Equivalent to [`-local_z()`][[GlobalTransform::local_z]
|
||||||
#[inline]
|
#[inline]
|
||||||
pub fn forward(&self) -> Vec3 {
|
pub fn forward(&self) -> Vec3 {
|
||||||
-self.local_z()
|
-self.local_z()
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Equivalent to local_z()
|
/// Equivalent to [`local_z()`][GlobalTransform::local_z]
|
||||||
#[inline]
|
#[inline]
|
||||||
pub fn back(&self) -> Vec3 {
|
pub fn back(&self) -> Vec3 {
|
||||||
self.local_z()
|
self.local_z()
|
||||||
|
|||||||
@ -151,13 +151,13 @@ impl Transform {
|
|||||||
self.rotation * Vec3::X
|
self.rotation * Vec3::X
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Equivalent to -local_x()
|
/// Equivalent to [`-local_x()`][Transform::local_x()]
|
||||||
#[inline]
|
#[inline]
|
||||||
pub fn left(&self) -> Vec3 {
|
pub fn left(&self) -> Vec3 {
|
||||||
-self.local_x()
|
-self.local_x()
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Equivalent to local_x()
|
/// Equivalent to [`local_x()`][Transform::local_x()]
|
||||||
#[inline]
|
#[inline]
|
||||||
pub fn right(&self) -> Vec3 {
|
pub fn right(&self) -> Vec3 {
|
||||||
self.local_x()
|
self.local_x()
|
||||||
@ -169,13 +169,13 @@ impl Transform {
|
|||||||
self.rotation * Vec3::Y
|
self.rotation * Vec3::Y
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Equivalent to local_y()
|
/// Equivalent to [`local_y()`][Transform::local_y]
|
||||||
#[inline]
|
#[inline]
|
||||||
pub fn up(&self) -> Vec3 {
|
pub fn up(&self) -> Vec3 {
|
||||||
self.local_y()
|
self.local_y()
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Equivalent to -local_y()
|
/// Equivalent to [`-local_y()`][Transform::local_y]
|
||||||
#[inline]
|
#[inline]
|
||||||
pub fn down(&self) -> Vec3 {
|
pub fn down(&self) -> Vec3 {
|
||||||
-self.local_y()
|
-self.local_y()
|
||||||
@ -187,13 +187,13 @@ impl Transform {
|
|||||||
self.rotation * Vec3::Z
|
self.rotation * Vec3::Z
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Equivalent to -local_z()
|
/// Equivalent to [`-local_z()`][Transform::local_z]
|
||||||
#[inline]
|
#[inline]
|
||||||
pub fn forward(&self) -> Vec3 {
|
pub fn forward(&self) -> Vec3 {
|
||||||
-self.local_z()
|
-self.local_z()
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Equivalent to local_z()
|
/// Equivalent to [`local_z()`][Transform::local_z]
|
||||||
#[inline]
|
#[inline]
|
||||||
pub fn back(&self) -> Vec3 {
|
pub fn back(&self) -> Vec3 {
|
||||||
self.local_z()
|
self.local_z()
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user