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70269ef758
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@ -7,6 +7,8 @@ use bevy_ecs::{
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};
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use bevy_reflect::{PartialReflect, TypePath};
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/// A composition of [`World`] objects.
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///
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/// To spawn a scene, you can use either:
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/// * [`SceneSpawner::spawn`](crate::SceneSpawner::spawn)
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/// * adding the [`SceneRoot`](crate::components::SceneRoot) component to an entity.
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