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				| @ -7,6 +7,8 @@ use bevy_ecs::{ | |||||||
| }; | }; | ||||||
| use bevy_reflect::{PartialReflect, TypePath}; | use bevy_reflect::{PartialReflect, TypePath}; | ||||||
| 
 | 
 | ||||||
|  | /// A composition of [`World`] objects.
 | ||||||
|  | ///
 | ||||||
| /// To spawn a scene, you can use either:
 | /// To spawn a scene, you can use either:
 | ||||||
| /// * [`SceneSpawner::spawn`](crate::SceneSpawner::spawn)
 | /// * [`SceneSpawner::spawn`](crate::SceneSpawner::spawn)
 | ||||||
| /// * adding the [`SceneRoot`](crate::components::SceneRoot) component to an entity.
 | /// * adding the [`SceneRoot`](crate::components::SceneRoot) component to an entity.
 | ||||||
|  | |||||||
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