Fix crash with debug_asset_server due to base set changes (#7538)
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				@ -361,7 +361,8 @@ impl AddAsset for App {
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        #[cfg(feature = "debug_asset_server")]
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        {
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            self.add_system(
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                crate::debug_asset_server::sync_debug_assets::<T>.in_set(bevy_app::CoreSet::Update),
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                crate::debug_asset_server::sync_debug_assets::<T>
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                    .in_base_set(bevy_app::CoreSet::Update),
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            );
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            let mut app = self
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                .world
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