set pipeline to queued when shader is not yet available (#12051)
# Objective - Fixes #11977 - user defined shaders don't work in wasm - After investigation, it won't work if the shader is not yet available when compiling the pipeline on all platforms, for example if you load many assets ## Solution - Set the pipeline state to queued when it errs waiting for the shader so that it's retried
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@ -895,7 +895,9 @@ impl PipelineCache {
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CachedPipelineState::Err(err) => match err {
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CachedPipelineState::Err(err) => match err {
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// Retry
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// Retry
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PipelineCacheError::ShaderNotLoaded(_)
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PipelineCacheError::ShaderNotLoaded(_)
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| PipelineCacheError::ShaderImportNotYetAvailable => {}
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| PipelineCacheError::ShaderImportNotYetAvailable => {
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cached_pipeline.state = CachedPipelineState::Queued;
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}
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// Shader could not be processed ... retrying won't help
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// Shader could not be processed ... retrying won't help
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PipelineCacheError::ProcessShaderError(err) => {
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PipelineCacheError::ProcessShaderError(err) => {
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