Rename the blur taps shader def
This commit is contained in:
parent
e4d133a420
commit
5c4f00b120
@ -987,13 +987,25 @@ impl SpecializedMeshPipeline for MeshPipeline {
|
||||
key.intersection(MeshPipelineKey::SCREEN_SPACE_TRANSMISSION_RESERVED_BITS);
|
||||
|
||||
if blur_quality == MeshPipelineKey::SCREEN_SPACE_TRANSMISSION_LOW {
|
||||
shader_defs.push(ShaderDefVal::Int("TRANSMISSIVE_TAPS".into(), 4));
|
||||
shader_defs.push(ShaderDefVal::Int(
|
||||
"SCREEN_SPACE_TRANSMISSION_BLUR_TAPS".into(),
|
||||
4,
|
||||
));
|
||||
} else if blur_quality == MeshPipelineKey::SCREEN_SPACE_TRANSMISSION_MEDIUM {
|
||||
shader_defs.push(ShaderDefVal::Int("TRANSMISSIVE_TAPS".into(), 8));
|
||||
shader_defs.push(ShaderDefVal::Int(
|
||||
"SCREEN_SPACE_TRANSMISSION_BLUR_TAPS".into(),
|
||||
8,
|
||||
));
|
||||
} else if blur_quality == MeshPipelineKey::SCREEN_SPACE_TRANSMISSION_HIGH {
|
||||
shader_defs.push(ShaderDefVal::Int("TRANSMISSIVE_TAPS".into(), 16));
|
||||
shader_defs.push(ShaderDefVal::Int(
|
||||
"SCREEN_SPACE_TRANSMISSION_BLUR_TAPS".into(),
|
||||
16,
|
||||
));
|
||||
} else if blur_quality == MeshPipelineKey::SCREEN_SPACE_TRANSMISSION_ULTRA {
|
||||
shader_defs.push(ShaderDefVal::Int("TRANSMISSIVE_TAPS".into(), 32));
|
||||
shader_defs.push(ShaderDefVal::Int(
|
||||
"SCREEN_SPACE_TRANSMISSION_BLUR_TAPS".into(),
|
||||
32,
|
||||
));
|
||||
}
|
||||
|
||||
let format = if key.contains(MeshPipelineKey::HDR) {
|
||||
|
||||
@ -356,8 +356,8 @@ fn fetch_transmissive_background(offset_position: vec2<f32>, frag_coord: vec3<f3
|
||||
// - inversely proportional to view z
|
||||
let blur_intensity = (perceptual_roughness * perceptual_roughness) / view_z;
|
||||
|
||||
#ifdef TRANSMISSIVE_TAPS
|
||||
let num_taps = #{TRANSMISSIVE_TAPS}; // Controlled by the `Camera3d::transmissive_quality` property
|
||||
#ifdef SCREEN_SPACE_TRANSMISSION_BLUR_TAPS
|
||||
let num_taps = #{SCREEN_SPACE_TRANSMISSION_BLUR_TAPS}; // Controlled by the `Camera3d::transmissive_quality` property
|
||||
#else
|
||||
let num_taps = 8; // Fallback to 8 taps
|
||||
#endif
|
||||
|
||||
@ -20,7 +20,7 @@ use std::f32::consts::PI;
|
||||
|
||||
use bevy::{
|
||||
core_pipeline::{
|
||||
bloom::BloomSettings, core_3d::ScreenSpaceTransmissiveBlurQuality, prepass::DepthPrepass,
|
||||
bloom::BloomSettings, core_3d::ScreenSpaceTransmissionQuality, prepass::DepthPrepass,
|
||||
tonemapping::Tonemapping,
|
||||
},
|
||||
pbr::{NotShadowCaster, NotTransmittedShadowReceiver, PointLightShadowMap},
|
||||
@ -528,21 +528,19 @@ fn example_control_system(
|
||||
}
|
||||
|
||||
if input.just_pressed(KeyCode::J) {
|
||||
camera_3d.screen_space_transmission_blur_quality = ScreenSpaceTransmissiveBlurQuality::Low;
|
||||
camera_3d.screen_space_transmission_quality = ScreenSpaceTransmissionQuality::Low;
|
||||
}
|
||||
|
||||
if input.just_pressed(KeyCode::K) {
|
||||
camera_3d.screen_space_transmission_blur_quality =
|
||||
ScreenSpaceTransmissiveBlurQuality::Medium;
|
||||
camera_3d.screen_space_transmission_quality = ScreenSpaceTransmissionQuality::Medium;
|
||||
}
|
||||
|
||||
if input.just_pressed(KeyCode::L) {
|
||||
camera_3d.screen_space_transmission_blur_quality = ScreenSpaceTransmissiveBlurQuality::High;
|
||||
camera_3d.screen_space_transmission_quality = ScreenSpaceTransmissionQuality::High;
|
||||
}
|
||||
|
||||
if input.just_pressed(KeyCode::Semicolon) {
|
||||
camera_3d.screen_space_transmission_blur_quality =
|
||||
ScreenSpaceTransmissiveBlurQuality::Ultra;
|
||||
camera_3d.screen_space_transmission_quality = ScreenSpaceTransmissionQuality::Ultra;
|
||||
}
|
||||
|
||||
let rotation = if input.pressed(KeyCode::Right) {
|
||||
|
||||
Loading…
Reference in New Issue
Block a user