remove unneeded light rotation
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				| @ -48,7 +48,6 @@ pub fn setup() -> Box<dyn Schedulable> { | ||||
|                 // light
 | ||||
|                 .add_entity(LightEntity { | ||||
|                     translation: Translation::new(4.0, -4.0, 5.0), | ||||
|                     rotation: Rotation::from_euler_angles(0.0, 0.0, 0.0), | ||||
|                     ..Default::default() | ||||
|                 }) | ||||
|                 // camera
 | ||||
|  | ||||
| @ -48,7 +48,6 @@ fn setup(world: &mut World, resources: &mut Resources) { | ||||
|         // light
 | ||||
|         .add_entity(LightEntity { | ||||
|             translation: Translation::new(4.0, -4.0, 5.0), | ||||
|             rotation: Rotation::from_euler_angles(0.0, 0.0, 0.0), | ||||
|             ..Default::default() | ||||
|         }) | ||||
|         // camera
 | ||||
|  | ||||
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	 Carter Anderson
						Carter Anderson