update simple
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@ -55,7 +55,6 @@ fn setup(world: &mut World) {
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depth: 0.1..50.0,
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target_view: None,
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},
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Material::new(math::vec4(0.5, 0.3, 0.3, 1.0)),
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LocalToWorld::identity(),
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Translation::new(4.0, -4.0, 5.0),
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Rotation::from_euler_angles(0.0, 0.0, 0.0),
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@ -74,7 +73,7 @@ fn setup(world: &mut World) {
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}),
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ActiveCamera,
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LocalToWorld(Mat4::look_at_rh(
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Vec3::new(3.0, -8.0, 5.0),
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Vec3::new(3.0, 8.0, 5.0),
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Vec3::new(0.0, 0.0, 0.0),
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Vec3::new(0.0, 0.0, 1.0),
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)),
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