Ignore RenderEntity during entity clones (#18798)
# Objective Fixes #18795 ## Solution Ignore RenderEntity during entity clones
This commit is contained in:
parent
9ef8d19590
commit
5db383ca9c
@ -1,5 +1,6 @@
|
||||
use bevy_app::Plugin;
|
||||
use bevy_derive::{Deref, DerefMut};
|
||||
use bevy_ecs::component::{ComponentCloneBehavior, Mutable, StorageType};
|
||||
use bevy_ecs::entity::EntityHash;
|
||||
use bevy_ecs::{
|
||||
component::Component,
|
||||
@ -126,7 +127,7 @@ pub struct SyncToRenderWorld;
|
||||
/// Component added on the main world entities that are synced to the Render World in order to keep track of the corresponding render world entity.
|
||||
///
|
||||
/// Can also be used as a newtype wrapper for render world entities.
|
||||
#[derive(Component, Deref, Copy, Clone, Debug, Eq, Hash, PartialEq)]
|
||||
#[derive(Deref, Copy, Clone, Debug, Eq, Hash, PartialEq)]
|
||||
pub struct RenderEntity(Entity);
|
||||
impl RenderEntity {
|
||||
#[inline]
|
||||
@ -135,6 +136,16 @@ impl RenderEntity {
|
||||
}
|
||||
}
|
||||
|
||||
impl Component for RenderEntity {
|
||||
const STORAGE_TYPE: StorageType = StorageType::Table;
|
||||
|
||||
type Mutability = Mutable;
|
||||
|
||||
fn clone_behavior() -> ComponentCloneBehavior {
|
||||
ComponentCloneBehavior::Ignore
|
||||
}
|
||||
}
|
||||
|
||||
impl From<Entity> for RenderEntity {
|
||||
fn from(entity: Entity) -> Self {
|
||||
RenderEntity(entity)
|
||||
|
Loading…
Reference in New Issue
Block a user