UI gradients long hue paths fix (#20010)

# Objective

The false and true arguments for the select statement in `lerp_hue_long`
are misordered, resulting in it taking the wrong hue path:


![oklch-long-wrong-path](https://github.com/user-attachments/assets/68b733ab-be4b-4280-9346-4fdfccdb053a)

## Solution

Swap the arguments around.

Also fixed another case I found during testing. The hue was interpolated
even when it is undefined for one of the endpoints (for example in a
gradient from black to yellow). In those cases it shouldn't interpolate,
instead it should return the hue of the other end point.

## Testing

I added a `linear_gradient` module to the testbed `ui` example, run
with:
```
cargo run --example testbed_ui
```

In the linear gradients screen (press space to switch) it shows a column
of red to yellow linear gradients. The last gradient in the column uses
the OKLCH long path, which should look like this:


![okchlong-red-yellow](https://github.com/user-attachments/assets/23537ff4-f01a-4a03-8473-9df57b2bfaf1)

matching the same gradient in CSS:

https://jsfiddle.net/fevshkdy/14/

if the correct hue path is chosen.
This commit is contained in:
ickshonpe 2025-07-07 23:19:24 +01:00 committed by GitHub
parent 3aed85a88b
commit 5e3927ba48
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
2 changed files with 114 additions and 24 deletions

View File

@ -154,29 +154,28 @@ fn mix_linear_rgba_in_oklaba_space(a: vec4<f32>, b: vec4<f32>, t: f32) -> vec4<f
}
fn linear_rgba_to_hsla(c: vec4<f32>) -> vec4<f32> {
let maxc = max(max(c.r, c.g), c.b);
let minc = min(min(c.r, c.g), c.b);
let delta = maxc - minc;
let l = (maxc + minc) * 0.5;
var h: f32 = 0.0;
var s: f32 = 0.0;
if delta != 0.0 {
s = delta / (1.0 - abs(2.0 * l - 1.0));
if maxc == c.r {
h = ((c.g - c.b) / delta) % 6.0;
} else if maxc == c.g {
h = ((c.b - c.r) / delta) + 2.0;
let max = max(max(c.r, c.g), c.b);
let min = min(min(c.r, c.g), c.b);
let l = (max + min) * 0.5;
if max == min {
return vec4(0., 0., l, c.a);
} else {
let delta = max - min;
let s = delta / (1. - abs(2. * l - 1.));
var h = 0.;
if max == c.r {
h = ((c.g - c.b) / delta) % 6.;
} else if max == c.g {
h = ((c.b - c.r) / delta) + 2.;
} else {
h = ((c.r - c.g) / delta) + 4.0;
}
h = h / 6.0;
if h < 0.0 {
h = h + 1.0;
h = ((c.r - c.g) / delta) + 4.;
}
h = h / 6.;
return vec4<f32>(h, s, l, c.a);
}
return vec4<f32>(h, s, l, c.a);
}
fn hsla_to_linear_rgba(hsl: vec4<f32>) -> vec4<f32> {
let h = hsl.x;
let s = hsl.y;
@ -259,7 +258,7 @@ fn linear_rgba_to_oklcha(c: vec4<f32>) -> vec4<f32> {
let o = linear_rgba_to_oklaba(c);
let chroma = sqrt(o.y * o.y + o.z * o.z);
let hue = atan2(o.z, o.y);
return vec4(o.x, chroma, select(hue + TAU, hue, hue < 0.0), o.a);
return vec4(o.x, chroma, rem_euclid(hue, TAU), o.a);
}
fn oklcha_to_linear_rgba(c: vec4<f32>) -> vec4<f32> {
@ -279,22 +278,26 @@ fn lerp_hue(a: f32, b: f32, t: f32) -> f32 {
fn lerp_hue_long(a: f32, b: f32, t: f32) -> f32 {
let diff = rem_euclid(b - a + PI, TAU) - PI;
return rem_euclid(a + select(diff - TAU, diff + TAU, 0. < diff) * t, TAU);
return rem_euclid(a + (diff + select(TAU, -TAU, 0. < diff)) * t, TAU);
}
fn mix_oklcha(a: vec4<f32>, b: vec4<f32>, t: f32) -> vec4<f32> {
let ah = select(a.z, b.z, a.y == 0.);
let bh = select(b.z, a.z, b.y == 0.);
return vec4(
mix(a.xy, b.xy, t),
lerp_hue(a.z, b.z, t),
lerp_hue(ah, bh, t),
mix(a.a, b.a, t)
);
}
fn mix_oklcha_long(a: vec4<f32>, b: vec4<f32>, t: f32) -> vec4<f32> {
let ah = select(a.z, b.z, a.y == 0.);
let bh = select(b.z, a.z, b.y == 0.);
return vec4(
mix(a.xy, b.xy, t),
lerp_hue_long(a.z, b.z, t),
mix(a.a, b.a, t)
lerp_hue_long(ah, bh, t),
mix(a.w, b.w, t)
);
}

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@ -20,6 +20,7 @@ fn main() {
.add_systems(OnEnter(Scene::Overflow), overflow::setup)
.add_systems(OnEnter(Scene::Slice), slice::setup)
.add_systems(OnEnter(Scene::LayoutRounding), layout_rounding::setup)
.add_systems(OnEnter(Scene::LinearGradient), linear_gradient::setup)
.add_systems(OnEnter(Scene::RadialGradient), radial_gradient::setup)
.add_systems(Update, switch_scene);
@ -42,6 +43,7 @@ enum Scene {
Overflow,
Slice,
LayoutRounding,
LinearGradient,
RadialGradient,
}
@ -56,7 +58,8 @@ impl Next for Scene {
Scene::TextWrap => Scene::Overflow,
Scene::Overflow => Scene::Slice,
Scene::Slice => Scene::LayoutRounding,
Scene::LayoutRounding => Scene::RadialGradient,
Scene::LayoutRounding => Scene::LinearGradient,
Scene::LinearGradient => Scene::RadialGradient,
Scene::RadialGradient => Scene::Image,
}
}
@ -551,6 +554,90 @@ mod layout_rounding {
}
}
mod linear_gradient {
use bevy::color::palettes::css::RED;
use bevy::color::palettes::css::YELLOW;
use bevy::color::Color;
use bevy::ecs::prelude::*;
use bevy::render::camera::Camera2d;
use bevy::state::state_scoped::DespawnOnExitState;
use bevy::ui::AlignItems;
use bevy::ui::BackgroundGradient;
use bevy::ui::ColorStop;
use bevy::ui::InterpolationColorSpace;
use bevy::ui::JustifyContent;
use bevy::ui::LinearGradient;
use bevy::ui::Node;
use bevy::ui::PositionType;
use bevy::ui::Val;
use bevy::utils::default;
pub fn setup(mut commands: Commands) {
commands.spawn((Camera2d, DespawnOnExitState(super::Scene::LinearGradient)));
commands
.spawn((
Node {
flex_direction: bevy::ui::FlexDirection::Column,
width: Val::Percent(100.),
height: Val::Percent(100.),
justify_content: JustifyContent::Center,
align_items: AlignItems::Center,
row_gap: Val::Px(5.),
..default()
},
DespawnOnExitState(super::Scene::LinearGradient),
))
.with_children(|commands| {
for stops in [
vec![ColorStop::auto(RED), ColorStop::auto(YELLOW)],
vec![
ColorStop::auto(Color::BLACK),
ColorStop::auto(RED),
ColorStop::auto(Color::WHITE),
],
] {
for color_space in [
InterpolationColorSpace::LinearRgb,
InterpolationColorSpace::Srgb,
InterpolationColorSpace::OkLab,
InterpolationColorSpace::OkLch,
InterpolationColorSpace::OkLchLong,
InterpolationColorSpace::Hsl,
InterpolationColorSpace::HslLong,
InterpolationColorSpace::Hsv,
InterpolationColorSpace::HsvLong,
] {
commands.spawn((
Node {
justify_content: JustifyContent::SpaceEvenly,
..Default::default()
},
children![(
Node {
height: Val::Px(30.),
width: Val::Px(300.),
..Default::default()
},
BackgroundGradient::from(LinearGradient {
color_space,
angle: LinearGradient::TO_RIGHT,
stops: stops.clone(),
}),
children![
Node {
position_type: PositionType::Absolute,
..default()
},
bevy::ui::widget::Text(format!("{color_space:?}")),
]
)],
));
}
}
});
}
}
mod radial_gradient {
use bevy::color::palettes::css::RED;
use bevy::color::palettes::tailwind::GRAY_700;