examples: Remove unused doc comments. (#9795)
# Objective - Compile all targets without warnings about unused doc comments. ## Solution - Turn unused doc comments into regular comments. Doc comments aren't supported on expressions, so they can just be regular comments.
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@ -23,19 +23,19 @@ fn spawn_layout(mut commands: Commands, asset_server: Res<AssetServer>) {
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commands
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.spawn(NodeBundle {
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style: Style {
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/// Use the CSS Grid algorithm for laying out this node
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// Use the CSS Grid algorithm for laying out this node
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display: Display::Grid,
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/// Make node fill the entirety it's parent (in this case the window)
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// Make node fill the entirety it's parent (in this case the window)
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width: Val::Percent(100.0),
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height: Val::Percent(100.0),
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/// Set the grid to have 2 columns with sizes [min-content, minmax(0, 1fr)]
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/// - The first column will size to the size of it's contents
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/// - The second column will take up the remaining available space
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// Set the grid to have 2 columns with sizes [min-content, minmax(0, 1fr)]
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// - The first column will size to the size of it's contents
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// - The second column will take up the remaining available space
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grid_template_columns: vec![GridTrack::min_content(), GridTrack::flex(1.0)],
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/// Set the grid to have 3 rows with sizes [auto, minmax(0, 1fr), 20px]
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/// - The first row will size to the size of it's contents
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/// - The second row take up remaining available space (after rows 1 and 3 have both been sized)
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/// - The third row will be exactly 20px high
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// Set the grid to have 3 rows with sizes [auto, minmax(0, 1fr), 20px]
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// - The first row will size to the size of it's contents
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// - The second row take up remaining available space (after rows 1 and 3 have both been sized)
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// - The third row will be exactly 20px high
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grid_template_rows: vec![
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GridTrack::auto(),
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GridTrack::flex(1.0),
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@ -52,7 +52,7 @@ fn spawn_layout(mut commands: Commands, asset_server: Res<AssetServer>) {
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.spawn(NodeBundle {
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style: Style {
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display: Display::Grid,
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/// Make this node span two grid columns so that it takes up the entire top tow
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// Make this node span two grid columns so that it takes up the entire top tow
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grid_column: GridPlacement::span(2),
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padding: UiRect::all(Val::Px(6.0)),
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..default()
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@ -67,22 +67,22 @@ fn spawn_layout(mut commands: Commands, asset_server: Res<AssetServer>) {
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builder
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.spawn(NodeBundle {
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style: Style {
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/// Make the height of the node fill its parent
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// Make the height of the node fill its parent
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height: Val::Percent(100.0),
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/// Make the grid have a 1:1 aspect ratio meaning it will scale as an exact square
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/// As the height is set explicitly, this means the width will adjust to match the height
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// Make the grid have a 1:1 aspect ratio meaning it will scale as an exact square
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// As the height is set explicitly, this means the width will adjust to match the height
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aspect_ratio: Some(1.0),
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/// Use grid layout for this node
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// Use grid layout for this node
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display: Display::Grid,
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// Add 24px of padding around the grid
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padding: UiRect::all(Val::Px(24.0)),
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/// Set the grid to have 4 columns all with sizes minmax(0, 1fr)
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/// This creates 4 exactly evenly sized columns
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// Set the grid to have 4 columns all with sizes minmax(0, 1fr)
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// This creates 4 exactly evenly sized columns
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grid_template_columns: RepeatedGridTrack::flex(4, 1.0),
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/// Set the grid to have 4 rows all with sizes minmax(0, 1fr)
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/// This creates 4 exactly evenly sized rows
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// Set the grid to have 4 rows all with sizes minmax(0, 1fr)
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// This creates 4 exactly evenly sized rows
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grid_template_rows: RepeatedGridTrack::flex(4, 1.0),
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/// Set a 12px gap/gutter between rows and columns
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// Set a 12px gap/gutter between rows and columns
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row_gap: Val::Px(12.0),
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column_gap: Val::Px(12.0),
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..default()
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