Add NodeImageMode
to the UI prelude (#17848)
# Objective Add `NodeImageMode` to `bevy_ui::prelude`.
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@ -56,7 +56,7 @@ pub mod prelude {
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geometry::*,
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ui_material::*,
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ui_node::*,
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widget::{Button, ImageNode, Label},
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widget::{Button, ImageNode, Label, NodeImageMode},
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Interaction, MaterialNode, UiMaterialPlugin, UiScale,
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},
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// `bevy_sprite` re-exports for texture slicing
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