Allow bevy_ui
crate to compile without the text
feature enabled (#8437)
# Objective Allow `bevy_ui` crate to compile without the `text` feature enabled ## Solution - Correctly conditionally compile `text_system`
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@ -124,17 +124,20 @@ impl Plugin for UiPlugin {
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#[cfg(feature = "bevy_text")]
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#[cfg(feature = "bevy_text")]
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app.add_systems(
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app.add_systems(
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PostUpdate,
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PostUpdate,
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widget::measure_text_system
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(
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.before(UiSystem::Layout)
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widget::measure_text_system
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// Potential conflict: `Assets<Image>`
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.before(UiSystem::Layout)
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// In practice, they run independently since `bevy_render::camera_update_system`
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// Potential conflict: `Assets<Image>`
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// will only ever observe its own render target, and `widget::measure_text_system`
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// In practice, they run independently since `bevy_render::camera_update_system`
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// will never modify a pre-existing `Image` asset.
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// will only ever observe its own render target, and `widget::measure_text_system`
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.ambiguous_with(CameraUpdateSystem)
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// will never modify a pre-existing `Image` asset.
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// Potential conflict: `Assets<Image>`
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.ambiguous_with(CameraUpdateSystem)
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// Since both systems will only ever insert new [`Image`] assets,
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// Potential conflict: `Assets<Image>`
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// they will never observe each other's effects.
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// Since both systems will only ever insert new [`Image`] assets,
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.ambiguous_with(bevy_text::update_text2d_layout),
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// they will never observe each other's effects.
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.ambiguous_with(bevy_text::update_text2d_layout),
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widget::text_system.after(UiSystem::Layout),
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),
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);
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);
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#[cfg(feature = "bevy_text")]
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#[cfg(feature = "bevy_text")]
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app.add_plugin(accessibility::AccessibilityPlugin);
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app.add_plugin(accessibility::AccessibilityPlugin);
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@ -159,7 +162,6 @@ impl Plugin for UiPlugin {
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.before(TransformSystem::TransformPropagate),
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.before(TransformSystem::TransformPropagate),
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ui_stack_system.in_set(UiSystem::Stack),
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ui_stack_system.in_set(UiSystem::Stack),
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update_clipping_system.after(TransformSystem::TransformPropagate),
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update_clipping_system.after(TransformSystem::TransformPropagate),
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widget::text_system.after(UiSystem::Layout),
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),
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),
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);
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);
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