Add World::try_run_schedule (#8028)
Co-authored-by: James Liu <contact@jamessliu.com>
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@ -358,15 +358,10 @@ impl App {
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.run_if(in_state(variant)),
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);
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}
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// These are different for loops to avoid conflicting access to self
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for variant in S::variants() {
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if self.get_schedule(OnEnter(variant.clone())).is_none() {
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self.add_schedule(OnEnter(variant.clone()), Schedule::new());
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}
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if self.get_schedule(OnExit(variant.clone())).is_none() {
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self.add_schedule(OnExit(variant), Schedule::new());
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}
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}
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// The OnEnter, OnExit, and OnTransition schedules are lazily initialized
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// (i.e. when the first system is added to them), and World::try_run_schedule is used to fail
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// gracefully if they aren't present.
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self
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}
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@ -27,6 +27,7 @@ fixedbitset = "0.4.2"
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rustc-hash = "1.1"
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downcast-rs = "1.2"
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serde = { version = "1", features = ["derive"] }
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thiserror = "1.0"
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[dev-dependencies]
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rand = "0.8"
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@ -4,7 +4,7 @@ use std::mem;
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use crate as bevy_ecs;
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use crate::change_detection::DetectChangesMut;
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use crate::schedule::{ScheduleLabel, Schedules, SystemSet};
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use crate::schedule::{ScheduleLabel, SystemSet};
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use crate::system::Resource;
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use crate::world::World;
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@ -100,15 +100,18 @@ impl<S: States> NextState<S> {
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}
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}
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/// Run the enter schedule for the current state
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/// Run the enter schedule (if it exists) for the current state.
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pub fn run_enter_schedule<S: States>(world: &mut World) {
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world.run_schedule(OnEnter(world.resource::<State<S>>().0.clone()));
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world
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.try_run_schedule(OnEnter(world.resource::<State<S>>().0.clone()))
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.ok();
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}
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/// If a new state is queued in [`NextState<S>`], this system:
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/// - Takes the new state value from [`NextState<S>`] and updates [`State<S>`].
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/// - Runs the [`OnExit(exited_state)`] schedule.
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/// - Runs the [`OnEnter(entered_state)`] schedule.
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/// - Runs the [`OnExit(exited_state)`] schedule, if it exists.
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/// - Runs the [`OnTransition { from: exited_state, to: entered_state }`](OnTransition), if it exists.
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/// - Runs the [`OnEnter(entered_state)`] schedule, if it exists.
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pub fn apply_state_transition<S: States>(world: &mut World) {
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// We want to take the `NextState` resource,
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// but only mark it as changed if it wasn't empty.
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@ -117,16 +120,15 @@ pub fn apply_state_transition<S: States>(world: &mut World) {
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next_state_resource.set_changed();
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let exited = mem::replace(&mut world.resource_mut::<State<S>>().0, entered.clone());
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world.run_schedule(OnExit(exited.clone()));
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let transition_schedule = OnTransition {
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from: exited,
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to: entered.clone(),
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};
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if world.resource::<Schedules>().contains(&transition_schedule) {
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world.run_schedule(transition_schedule);
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}
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world.run_schedule(OnEnter(entered));
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// Try to run the schedules if they exist.
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world.try_run_schedule(OnExit(exited.clone())).ok();
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world
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.try_run_schedule(OnTransition {
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from: exited,
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to: entered.clone(),
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})
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.ok();
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world.try_run_schedule(OnEnter(entered)).ok();
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}
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}
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10
crates/bevy_ecs/src/world/error.rs
Normal file
10
crates/bevy_ecs/src/world/error.rs
Normal file
@ -0,0 +1,10 @@
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use thiserror::Error;
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use crate::schedule::BoxedScheduleLabel;
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/// The error type returned by [`World::try_run_schedule`] if the provided schedule does not exist.
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///
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/// [`World::try_run_schedule`]: crate::world::World::try_run_schedule
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#[derive(Error, Debug)]
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#[error("The schedule with the label {0:?} was not found.")]
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pub struct TryRunScheduleError(pub BoxedScheduleLabel);
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@ -1,4 +1,5 @@
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mod entity_ref;
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pub mod error;
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mod spawn_batch;
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pub mod unsafe_world_cell;
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mod world_cell;
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@ -20,6 +21,7 @@ use crate::{
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schedule::{Schedule, ScheduleLabel, Schedules},
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storage::{ResourceData, Storages},
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system::Resource,
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world::error::TryRunScheduleError,
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};
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use bevy_ptr::{OwningPtr, Ptr};
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use bevy_utils::tracing::warn;
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@ -1714,6 +1716,47 @@ impl World {
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schedules.insert(label, schedule);
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}
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/// Attempts to run the [`Schedule`] associated with the `label` a single time,
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/// and returns a [`TryRunScheduleError`] if the schedule does not exist.
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///
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/// The [`Schedule`] is fetched from the [`Schedules`] resource of the world by its label,
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/// and system state is cached.
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///
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/// For simple testing use cases, call [`Schedule::run(&mut world)`](Schedule::run) instead.
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pub fn try_run_schedule(
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&mut self,
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label: impl ScheduleLabel,
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) -> Result<(), TryRunScheduleError> {
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self.try_run_schedule_ref(&label)
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}
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/// Attempts to run the [`Schedule`] associated with the `label` a single time,
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/// and returns a [`TryRunScheduleError`] if the schedule does not exist.
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///
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/// Unlike the `try_run_schedule` method, this method takes the label by reference, which can save a clone.
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///
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/// The [`Schedule`] is fetched from the [`Schedules`] resource of the world by its label,
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/// and system state is cached.
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///
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/// For simple testing use cases, call [`Schedule::run(&mut world)`](Schedule::run) instead.
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pub fn try_run_schedule_ref(
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&mut self,
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label: &dyn ScheduleLabel,
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) -> Result<(), TryRunScheduleError> {
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let Some((extracted_label, mut schedule)) = self.resource_mut::<Schedules>().remove_entry(label) else {
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return Err(TryRunScheduleError(label.dyn_clone()));
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};
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// TODO: move this span to Schedule::run
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#[cfg(feature = "trace")]
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let _span = bevy_utils::tracing::info_span!("schedule", name = ?extracted_label).entered();
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schedule.run(self);
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self.resource_mut::<Schedules>()
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.insert(extracted_label, schedule);
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Ok(())
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}
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/// Runs the [`Schedule`] associated with the `label` a single time.
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///
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/// The [`Schedule`] is fetched from the [`Schedules`] resource of the world by its label,
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@ -1741,17 +1784,8 @@ impl World {
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///
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/// Panics if the requested schedule does not exist, or the [`Schedules`] resource was not added.
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pub fn run_schedule_ref(&mut self, label: &dyn ScheduleLabel) {
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let (extracted_label, mut schedule) = self
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.resource_mut::<Schedules>()
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.remove_entry(label)
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.unwrap_or_else(|| panic!("The schedule with the label {label:?} was not found."));
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// TODO: move this span to Schedule::run
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#[cfg(feature = "trace")]
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let _span = bevy_utils::tracing::info_span!("schedule", name = ?extracted_label).entered();
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schedule.run(self);
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self.resource_mut::<Schedules>()
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.insert(extracted_label, schedule);
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self.try_run_schedule_ref(label)
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.unwrap_or_else(|e| panic!("{}", e));
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}
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}
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