Fix CI problems

This commit is contained in:
Tyler Critchlow 2025-07-14 23:17:24 -04:00
parent 1b1af05b59
commit 60dd402088
3 changed files with 76 additions and 42 deletions

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@ -656,27 +656,35 @@ struct UiGradientVertex {
fn convert_color_to_space(color: LinearRgba, space: InterpolationColorSpace) -> [f32; 4] { fn convert_color_to_space(color: LinearRgba, space: InterpolationColorSpace) -> [f32; 4] {
match space { match space {
InterpolationColorSpace::OkLab => { InterpolationColorSpace::Oklaba => {
let oklaba: Oklaba = color.into(); let oklaba: Oklaba = color.into();
[oklaba.lightness, oklaba.a, oklaba.b, oklaba.alpha] [oklaba.lightness, oklaba.a, oklaba.b, oklaba.alpha]
} }
InterpolationColorSpace::OkLch | InterpolationColorSpace::OkLchLong => { InterpolationColorSpace::Oklcha | InterpolationColorSpace::OklchaLong => {
let oklcha: Oklcha = color.into(); let oklcha: Oklcha = color.into();
[oklcha.lightness, oklcha.chroma, oklcha.hue.to_radians(), oklcha.alpha] [
oklcha.lightness,
oklcha.chroma,
oklcha.hue.to_radians(),
oklcha.alpha,
]
} }
InterpolationColorSpace::Srgb => { InterpolationColorSpace::Srgba => {
let srgba: Srgba = color.into(); let srgba: Srgba = color.into();
[srgba.red, srgba.green, srgba.blue, srgba.alpha] [srgba.red, srgba.green, srgba.blue, srgba.alpha]
} }
InterpolationColorSpace::LinearRgb => { InterpolationColorSpace::LinearRgba => color.to_f32_array(),
color.to_f32_array() InterpolationColorSpace::Hsla | InterpolationColorSpace::HslaLong => {
}
InterpolationColorSpace::Hsl | InterpolationColorSpace::HslLong => {
let hsla: Hsla = color.into(); let hsla: Hsla = color.into();
// Normalize hue to 0..1 range for shader // Normalize hue to 0..1 range for shader
[hsla.hue / 360.0, hsla.saturation, hsla.lightness, hsla.alpha] [
hsla.hue / 360.0,
hsla.saturation,
hsla.lightness,
hsla.alpha,
]
} }
InterpolationColorSpace::Hsv | InterpolationColorSpace::HsvLong => { InterpolationColorSpace::Hsva | InterpolationColorSpace::HsvaLong => {
let hsva: Hsva = color.into(); let hsva: Hsva = color.into();
// Normalize hue to 0..1 range for shader // Normalize hue to 0..1 range for shader
[hsva.hue / 360.0, hsva.saturation, hsva.value, hsva.alpha] [hsva.hue / 360.0, hsva.saturation, hsva.value, hsva.alpha]
@ -834,7 +842,8 @@ pub fn prepare_gradient(
continue; continue;
} }
} }
let start_color = convert_color_to_space(start_stop.0, gradient.color_space); let start_color =
convert_color_to_space(start_stop.0, gradient.color_space);
let end_color = convert_color_to_space(end_stop.0, gradient.color_space); let end_color = convert_color_to_space(end_stop.0, gradient.color_space);
let mut stop_flags = flags; let mut stop_flags = flags;
if 0. < start_stop.1 if 0. < start_stop.1

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@ -510,6 +510,7 @@ Example | Description
[Many Foxes](../examples/stress_tests/many_foxes.rs) | Loads an animated fox model and spawns lots of them. Good for testing skinned mesh performance. Takes an unsigned integer argument for the number of foxes to spawn. Defaults to 1000 [Many Foxes](../examples/stress_tests/many_foxes.rs) | Loads an animated fox model and spawns lots of them. Good for testing skinned mesh performance. Takes an unsigned integer argument for the number of foxes to spawn. Defaults to 1000
[Many Gizmos](../examples/stress_tests/many_gizmos.rs) | Test rendering of many gizmos [Many Gizmos](../examples/stress_tests/many_gizmos.rs) | Test rendering of many gizmos
[Many Glyphs](../examples/stress_tests/many_glyphs.rs) | Simple benchmark to test text rendering. [Many Glyphs](../examples/stress_tests/many_glyphs.rs) | Simple benchmark to test text rendering.
[Many Gradients](../examples/stress_tests/many_gradients.rs) | Stress test for gradient rendering performance
[Many Lights](../examples/stress_tests/many_lights.rs) | Simple benchmark to test rendering many point lights. Run with `WGPU_SETTINGS_PRIO=webgl2` to restrict to uniform buffers and max 256 lights [Many Lights](../examples/stress_tests/many_lights.rs) | Simple benchmark to test rendering many point lights. Run with `WGPU_SETTINGS_PRIO=webgl2` to restrict to uniform buffers and max 256 lights
[Many Sprites](../examples/stress_tests/many_sprites.rs) | Displays many sprites in a grid arrangement! Used for performance testing. Use `--colored` to enable color tinted sprites. [Many Sprites](../examples/stress_tests/many_sprites.rs) | Displays many sprites in a grid arrangement! Used for performance testing. Use `--colored` to enable color tinted sprites.
[Many Text2d](../examples/stress_tests/many_text2d.rs) | Displays many Text2d! Used for performance testing. [Many Text2d](../examples/stress_tests/many_text2d.rs) | Displays many Text2d! Used for performance testing.

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@ -8,7 +8,10 @@ use bevy::{
color::palettes::css::*, color::palettes::css::*,
diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin}, diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin},
prelude::*, prelude::*,
ui::{BackgroundGradient, LinearGradient, ColorStop, Gradient, RepeatedGridTrack, Display, InterpolationColorSpace}, ui::{
BackgroundGradient, ColorStop, Display, Gradient, InterpolationColorSpace, LinearGradient,
RepeatedGridTrack,
},
window::{PresentMode, WindowResolution}, window::{PresentMode, WindowResolution},
}; };
@ -39,13 +42,16 @@ fn main() {
let total_gradients = args.gradient_count; let total_gradients = args.gradient_count;
println!("Gradient stress test with {} gradients", total_gradients); println!("Gradient stress test with {} gradients", total_gradients);
println!("Color space: {}", if args.srgb { println!(
"sRGB" "Color space: {}",
} else if args.hsl { if args.srgb {
"HSL" "sRGB"
} else { } else if args.hsl {
"OkLab (default)" "HSL"
}); } else {
"OkLab (default)"
}
);
App::new() App::new()
.add_plugins(( .add_plugins((
@ -86,15 +92,18 @@ fn setup(mut commands: Commands, args: Res<Args>) {
for i in 0..args.gradient_count { for i in 0..args.gradient_count {
let angle = (i as f32 * 10.0) % 360.0; let angle = (i as f32 * 10.0) % 360.0;
let mut gradient = LinearGradient::new(angle, vec![ let mut gradient = LinearGradient::new(
ColorStop::new(RED, Val::Percent(0.0)), angle,
ColorStop::new(BLUE, Val::Percent(100.0)), vec![
ColorStop::new(GREEN, Val::Percent(20.0)), ColorStop::new(RED, Val::Percent(0.0)),
ColorStop::new(YELLOW, Val::Percent(40.0)), ColorStop::new(BLUE, Val::Percent(100.0)),
ColorStop::new(ORANGE, Val::Percent(60.0)), ColorStop::new(GREEN, Val::Percent(20.0)),
ColorStop::new(LIME, Val::Percent(80.0)), ColorStop::new(YELLOW, Val::Percent(40.0)),
ColorStop::new(DARK_CYAN, Val::Percent(90.0)), ColorStop::new(ORANGE, Val::Percent(60.0)),
]); ColorStop::new(LIME, Val::Percent(80.0)),
ColorStop::new(DARK_CYAN, Val::Percent(90.0)),
],
);
gradient.color_space = if args.srgb { gradient.color_space = if args.srgb {
InterpolationColorSpace::Srgb InterpolationColorSpace::Srgb
@ -144,11 +153,26 @@ fn animate_gradients(
gradient.stops = vec![ gradient.stops = vec![
ColorStop::new(color1, Val::Percent(0.0)), ColorStop::new(color1, Val::Percent(0.0)),
ColorStop::new(color2, Val::Percent(100.0)), ColorStop::new(color2, Val::Percent(100.0)),
ColorStop::new(Color::hsl((hue_shift + 0.1) * 360.0 % 360.0, 1.0, 0.5), Val::Percent(20.0)), ColorStop::new(
ColorStop::new(Color::hsl((hue_shift + 0.15) * 360.0 % 360.0, 1.0, 0.5), Val::Percent(40.0)), Color::hsl((hue_shift + 0.1) * 360.0 % 360.0, 1.0, 0.5),
ColorStop::new(Color::hsl((hue_shift + 0.2) * 360.0 % 360.0, 1.0, 0.5), Val::Percent(60.0)), Val::Percent(20.0),
ColorStop::new(Color::hsl((hue_shift + 0.25) * 360.0 % 360.0, 1.0, 0.5), Val::Percent(80.0)), ),
ColorStop::new(Color::hsl((hue_shift + 0.28) * 360.0 % 360.0, 1.0, 0.5), Val::Percent(90.0)), ColorStop::new(
Color::hsl((hue_shift + 0.15) * 360.0 % 360.0, 1.0, 0.5),
Val::Percent(40.0),
),
ColorStop::new(
Color::hsl((hue_shift + 0.2) * 360.0 % 360.0, 1.0, 0.5),
Val::Percent(60.0),
),
ColorStop::new(
Color::hsl((hue_shift + 0.25) * 360.0 % 360.0, 1.0, 0.5),
Val::Percent(80.0),
),
ColorStop::new(
Color::hsl((hue_shift + 0.28) * 360.0 % 360.0, 1.0, 0.5),
Val::Percent(90.0),
),
]; ];
} }
} }