Fix CI problems
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@ -656,27 +656,35 @@ struct UiGradientVertex {
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fn convert_color_to_space(color: LinearRgba, space: InterpolationColorSpace) -> [f32; 4] {
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match space {
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InterpolationColorSpace::OkLab => {
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InterpolationColorSpace::Oklaba => {
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let oklaba: Oklaba = color.into();
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[oklaba.lightness, oklaba.a, oklaba.b, oklaba.alpha]
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}
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InterpolationColorSpace::OkLch | InterpolationColorSpace::OkLchLong => {
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InterpolationColorSpace::Oklcha | InterpolationColorSpace::OklchaLong => {
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let oklcha: Oklcha = color.into();
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[oklcha.lightness, oklcha.chroma, oklcha.hue.to_radians(), oklcha.alpha]
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[
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oklcha.lightness,
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oklcha.chroma,
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oklcha.hue.to_radians(),
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oklcha.alpha,
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]
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}
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InterpolationColorSpace::Srgb => {
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InterpolationColorSpace::Srgba => {
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let srgba: Srgba = color.into();
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[srgba.red, srgba.green, srgba.blue, srgba.alpha]
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}
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InterpolationColorSpace::LinearRgb => {
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color.to_f32_array()
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}
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InterpolationColorSpace::Hsl | InterpolationColorSpace::HslLong => {
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InterpolationColorSpace::LinearRgba => color.to_f32_array(),
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InterpolationColorSpace::Hsla | InterpolationColorSpace::HslaLong => {
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let hsla: Hsla = color.into();
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// Normalize hue to 0..1 range for shader
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[hsla.hue / 360.0, hsla.saturation, hsla.lightness, hsla.alpha]
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[
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hsla.hue / 360.0,
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hsla.saturation,
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hsla.lightness,
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hsla.alpha,
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]
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}
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InterpolationColorSpace::Hsv | InterpolationColorSpace::HsvLong => {
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InterpolationColorSpace::Hsva | InterpolationColorSpace::HsvaLong => {
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let hsva: Hsva = color.into();
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// Normalize hue to 0..1 range for shader
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[hsva.hue / 360.0, hsva.saturation, hsva.value, hsva.alpha]
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@ -834,7 +842,8 @@ pub fn prepare_gradient(
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continue;
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}
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}
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let start_color = convert_color_to_space(start_stop.0, gradient.color_space);
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let start_color =
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convert_color_to_space(start_stop.0, gradient.color_space);
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let end_color = convert_color_to_space(end_stop.0, gradient.color_space);
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let mut stop_flags = flags;
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if 0. < start_stop.1
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@ -510,6 +510,7 @@ Example | Description
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[Many Foxes](../examples/stress_tests/many_foxes.rs) | Loads an animated fox model and spawns lots of them. Good for testing skinned mesh performance. Takes an unsigned integer argument for the number of foxes to spawn. Defaults to 1000
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[Many Gizmos](../examples/stress_tests/many_gizmos.rs) | Test rendering of many gizmos
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[Many Glyphs](../examples/stress_tests/many_glyphs.rs) | Simple benchmark to test text rendering.
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[Many Gradients](../examples/stress_tests/many_gradients.rs) | Stress test for gradient rendering performance
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[Many Lights](../examples/stress_tests/many_lights.rs) | Simple benchmark to test rendering many point lights. Run with `WGPU_SETTINGS_PRIO=webgl2` to restrict to uniform buffers and max 256 lights
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[Many Sprites](../examples/stress_tests/many_sprites.rs) | Displays many sprites in a grid arrangement! Used for performance testing. Use `--colored` to enable color tinted sprites.
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[Many Text2d](../examples/stress_tests/many_text2d.rs) | Displays many Text2d! Used for performance testing.
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@ -8,7 +8,10 @@ use bevy::{
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color::palettes::css::*,
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diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin},
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prelude::*,
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ui::{BackgroundGradient, LinearGradient, ColorStop, Gradient, RepeatedGridTrack, Display, InterpolationColorSpace},
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ui::{
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BackgroundGradient, ColorStop, Display, Gradient, InterpolationColorSpace, LinearGradient,
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RepeatedGridTrack,
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},
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window::{PresentMode, WindowResolution},
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};
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@ -39,13 +42,16 @@ fn main() {
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let total_gradients = args.gradient_count;
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println!("Gradient stress test with {} gradients", total_gradients);
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println!("Color space: {}", if args.srgb {
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println!(
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"Color space: {}",
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if args.srgb {
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"sRGB"
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} else if args.hsl {
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"HSL"
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} else {
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"OkLab (default)"
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});
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}
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);
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App::new()
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.add_plugins((
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@ -86,7 +92,9 @@ fn setup(mut commands: Commands, args: Res<Args>) {
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for i in 0..args.gradient_count {
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let angle = (i as f32 * 10.0) % 360.0;
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let mut gradient = LinearGradient::new(angle, vec![
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let mut gradient = LinearGradient::new(
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angle,
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vec![
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ColorStop::new(RED, Val::Percent(0.0)),
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ColorStop::new(BLUE, Val::Percent(100.0)),
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ColorStop::new(GREEN, Val::Percent(20.0)),
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@ -94,7 +102,8 @@ fn setup(mut commands: Commands, args: Res<Args>) {
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ColorStop::new(ORANGE, Val::Percent(60.0)),
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ColorStop::new(LIME, Val::Percent(80.0)),
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ColorStop::new(DARK_CYAN, Val::Percent(90.0)),
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]);
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],
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);
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gradient.color_space = if args.srgb {
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InterpolationColorSpace::Srgb
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@ -144,11 +153,26 @@ fn animate_gradients(
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gradient.stops = vec![
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ColorStop::new(color1, Val::Percent(0.0)),
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ColorStop::new(color2, Val::Percent(100.0)),
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ColorStop::new(Color::hsl((hue_shift + 0.1) * 360.0 % 360.0, 1.0, 0.5), Val::Percent(20.0)),
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ColorStop::new(Color::hsl((hue_shift + 0.15) * 360.0 % 360.0, 1.0, 0.5), Val::Percent(40.0)),
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ColorStop::new(Color::hsl((hue_shift + 0.2) * 360.0 % 360.0, 1.0, 0.5), Val::Percent(60.0)),
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ColorStop::new(Color::hsl((hue_shift + 0.25) * 360.0 % 360.0, 1.0, 0.5), Val::Percent(80.0)),
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ColorStop::new(Color::hsl((hue_shift + 0.28) * 360.0 % 360.0, 1.0, 0.5), Val::Percent(90.0)),
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ColorStop::new(
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Color::hsl((hue_shift + 0.1) * 360.0 % 360.0, 1.0, 0.5),
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Val::Percent(20.0),
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),
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ColorStop::new(
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Color::hsl((hue_shift + 0.15) * 360.0 % 360.0, 1.0, 0.5),
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Val::Percent(40.0),
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),
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ColorStop::new(
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Color::hsl((hue_shift + 0.2) * 360.0 % 360.0, 1.0, 0.5),
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Val::Percent(60.0),
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),
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ColorStop::new(
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Color::hsl((hue_shift + 0.25) * 360.0 % 360.0, 1.0, 0.5),
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Val::Percent(80.0),
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),
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ColorStop::new(
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Color::hsl((hue_shift + 0.28) * 360.0 % 360.0, 1.0, 0.5),
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Val::Percent(90.0),
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),
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];
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}
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}
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