Shadow render phase - pass the correct view entity (#7048)
# Objective - Fixes #7047 ## Solution - Pass the correct view entity
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				| @ -1785,7 +1785,13 @@ impl Node for ShadowPassNode { | |||||||
|                     }), |                     }), | ||||||
|                 }; |                 }; | ||||||
| 
 | 
 | ||||||
|                 shadow_phase.render(world, render_context, view_entity, None, pass_descriptor); |                 shadow_phase.render( | ||||||
|  |                     world, | ||||||
|  |                     render_context, | ||||||
|  |                     view_light_entity, | ||||||
|  |                     None, | ||||||
|  |                     pass_descriptor, | ||||||
|  |                 ); | ||||||
|             } |             } | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|  | |||||||
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