Rename animated fox examples to better communicate their purpose (#17239)
Fixes #17192. Replaces "animated_fox" with "animated_mesh". I considered a few different names - should it say "skinned_mesh" to be precise? Should it mention gltf? But "animated_mesh" seems intuitive and keeps it short. ## Testing - Ran all three examples (Windows 10).
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Cargo.toml
24
Cargo.toml
@ -1281,34 +1281,34 @@ category = "Animation"
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wasm = true
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[[example]]
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name = "animated_fox"
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path = "examples/animation/animated_fox.rs"
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name = "animated_mesh"
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path = "examples/animation/animated_mesh.rs"
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doc-scrape-examples = true
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[package.metadata.example.animated_fox]
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name = "Animated Fox"
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[package.metadata.example.animated_mesh]
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name = "Animated Mesh"
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description = "Plays an animation from a skinned glTF"
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category = "Animation"
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wasm = true
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[[example]]
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name = "animated_fox_control"
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path = "examples/animation/animated_fox_control.rs"
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name = "animated_mesh_control"
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path = "examples/animation/animated_mesh_control.rs"
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doc-scrape-examples = true
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[package.metadata.example.animated_fox_control]
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name = "Animated Fox Control"
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[package.metadata.example.animated_mesh_control]
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name = "Animated Mesh Control"
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description = "Plays an animation from a skinned glTF with keyboard controls"
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category = "Animation"
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wasm = true
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[[example]]
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name = "animated_fox_events"
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path = "examples/animation/animated_fox_events.rs"
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name = "animated_mesh_events"
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path = "examples/animation/animated_mesh_events.rs"
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doc-scrape-examples = true
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[package.metadata.example.animated_fox_events]
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name = "Animated Fox Events"
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[package.metadata.example.animated_mesh_events]
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name = "Animated Mesh Events"
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description = "Plays an animation from a skinned glTF with events"
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category = "Animation"
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wasm = true
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@ -194,9 +194,9 @@ Example | Description
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Example | Description
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--- | ---
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[Animated Fox](../examples/animation/animated_fox.rs) | Plays an animation from a skinned glTF
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[Animated Fox Control](../examples/animation/animated_fox_control.rs) | Plays an animation from a skinned glTF with keyboard controls
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[Animated Fox Events](../examples/animation/animated_fox_events.rs) | Plays an animation from a skinned glTF with events
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[Animated Mesh](../examples/animation/animated_mesh.rs) | Plays an animation from a skinned glTF
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[Animated Mesh Control](../examples/animation/animated_mesh_control.rs) | Plays an animation from a skinned glTF with keyboard controls
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[Animated Mesh Events](../examples/animation/animated_mesh_events.rs) | Plays an animation from a skinned glTF with events
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[Animated Transform](../examples/animation/animated_transform.rs) | Create and play an animation defined by code that operates on the `Transform` component
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[Animated UI](../examples/animation/animated_ui.rs) | Shows how to use animation clips to animate UI properties
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[Animation Events](../examples/animation/animation_events.rs) | Demonstrate how to use animation events
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