Fix hardcoded texture bind group index in bevy_ui (#3905)
# Objective While looking at #3896, I noticed the same error in the equivalent location in `bevy_ui`. ## Solution Fix it in the same way.
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@ -174,7 +174,7 @@ impl<const I: usize> EntityRenderCommand for SetUiTextureBindGroup<I> {
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let batch = query_batch.get(item).unwrap();
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let batch = query_batch.get(item).unwrap();
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let image_bind_groups = image_bind_groups.into_inner();
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let image_bind_groups = image_bind_groups.into_inner();
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pass.set_bind_group(1, image_bind_groups.values.get(&batch.image).unwrap(), &[]);
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pass.set_bind_group(I, image_bind_groups.values.get(&batch.image).unwrap(), &[]);
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RenderCommandResult::Success
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RenderCommandResult::Success
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}
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}
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}
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}
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