Add byte information to PositionedGlyph (#17900)

# Objective

Adds information about the byte length and index of a glyph to
`PositionedGlyph`. Useful for text picking, allows for picking with
multi-byte characters. Also adds a `line` field that helps with
converting back and forth from cosmic's `Cursor`.

## Solution

Retrieve the relevant data from cosmic and add it to the glyph in the
text pipeline.

## Testing

`cargo r -p ci`

---

## Migration Guide

`PositionedGlyph::new()` has been removed as there is no longer an
unused field. Create new `PositionedGlyph`s directly.
This commit is contained in:
sam edelsten 2025-03-08 16:35:01 +00:00 committed by GitHub
parent ab38b61001
commit 64d57fad08
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
2 changed files with 75 additions and 80 deletions

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@ -20,24 +20,12 @@ pub struct PositionedGlyph {
pub atlas_info: GlyphAtlasInfo, pub atlas_info: GlyphAtlasInfo,
/// The index of the glyph in the [`ComputedTextBlock`](crate::ComputedTextBlock)'s tracked spans. /// The index of the glyph in the [`ComputedTextBlock`](crate::ComputedTextBlock)'s tracked spans.
pub span_index: usize, pub span_index: usize,
/// TODO: In order to do text editing, we need access to the size of glyphs and their index in the associated String. /// The index of the glyph's line.
/// For example, to figure out where to place the cursor in an input box from the mouse's position. pub line_index: usize,
/// Without this, it's only possible in texts where each glyph is one byte. Cosmic text has methods for this /// The byte index of the glyph in it's line.
/// cosmic-texts [hit detection](https://pop-os.github.io/cosmic-text/cosmic_text/struct.Buffer.html#method.hit) pub byte_index: usize,
byte_index: usize, /// The byte length of the glyph.
} pub byte_length: usize,
impl PositionedGlyph {
/// Creates a new [`PositionedGlyph`]
pub fn new(position: Vec2, size: Vec2, atlas_info: GlyphAtlasInfo, span_index: usize) -> Self {
Self {
position,
size,
atlas_info,
span_index,
byte_index: 0,
}
}
} }
/// Information about a glyph in an atlas. /// Information about a glyph in an atlas.

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@ -263,14 +263,12 @@ impl TextPipeline {
let buffer = &mut computed.buffer; let buffer = &mut computed.buffer;
let box_size = buffer_dimensions(buffer); let box_size = buffer_dimensions(buffer);
let result = buffer let result = buffer.layout_runs().try_for_each(|run| {
.layout_runs() let result = run
.flat_map(|run| { .glyphs
run.glyphs
.iter() .iter()
.map(move |layout_glyph| (layout_glyph, run.line_y)) .map(move |layout_glyph| (layout_glyph, run.line_y, run.line_i))
}) .try_for_each(|(layout_glyph, line_y, line_i)| {
.try_for_each(|(layout_glyph, line_y)| {
let mut temp_glyph; let mut temp_glyph;
let span_index = layout_glyph.metadata; let span_index = layout_glyph.metadata;
let font_id = glyph_info[span_index].0; let font_id = glyph_info[span_index].0;
@ -319,7 +317,8 @@ impl TextPipeline {
// offset by half the size because the origin is center // offset by half the size because the origin is center
let x = glyph_size.x as f32 / 2.0 + left + physical_glyph.x as f32; let x = glyph_size.x as f32 / 2.0 + left + physical_glyph.x as f32;
let y = line_y.round() + physical_glyph.y as f32 - top + glyph_size.y as f32 / 2.0; let y =
line_y.round() + physical_glyph.y as f32 - top + glyph_size.y as f32 / 2.0;
let y = match y_axis_orientation { let y = match y_axis_orientation {
YAxisOrientation::TopToBottom => y, YAxisOrientation::TopToBottom => y,
YAxisOrientation::BottomToTop => box_size.y - y, YAxisOrientation::BottomToTop => box_size.y - y,
@ -327,14 +326,22 @@ impl TextPipeline {
let position = Vec2::new(x, y); let position = Vec2::new(x, y);
// TODO: recreate the byte index, that keeps track of where a cursor is, let pos_glyph = PositionedGlyph {
// when glyphs are not limited to single byte representation, relevant for #1319 position,
let pos_glyph = size: glyph_size.as_vec2(),
PositionedGlyph::new(position, glyph_size.as_vec2(), atlas_info, span_index); atlas_info,
span_index,
byte_index: layout_glyph.start,
byte_length: layout_glyph.end - layout_glyph.start,
line_index: line_i,
};
layout_info.glyphs.push(pos_glyph); layout_info.glyphs.push(pos_glyph);
Ok(()) Ok(())
}); });
result
});
// Return the scratch vec. // Return the scratch vec.
self.glyph_info = glyph_info; self.glyph_info = glyph_info;