Remove outdated TODO comment

This commit is contained in:
Marco Buono 2023-09-26 01:00:55 -03:00
parent e973e17660
commit 6558dbb0da

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@ -311,7 +311,6 @@ fn specular_transmissive_light(world_position: vec4<f32>, frag_coord: vec3<f32>,
let background_color = fetch_transmissive_background(offset_position, frag_coord, view_z, perceptual_roughness);
// Calculate final color by applying specular transmissive color to a mix of background color and transmitted specular environment light
// TODO: Add support for attenuationColor and attenuationDistance
return specular_transmissive_color * mix(transmitted_environment_light_specular, background_color.rgb, background_color.a);
}