fixed doc oversight
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3b7f50ab13
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@ -9,7 +9,7 @@ use bevy_reflect::prelude::*;
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pub struct PlaneMeshBuilder {
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pub struct PlaneMeshBuilder {
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/// The [`Plane3d`] shape.
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/// The [`Plane3d`] shape.
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pub plane: Plane3d,
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pub plane: Plane3d,
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/// The number of subdivisions in the mesh.
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/// The number of subdivisions along the X axis.
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///
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///
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/// 0 - is the original plane geometry, the 4 points in the XZ plane.
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/// 0 - is the original plane geometry, the 4 points in the XZ plane.
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///
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///
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@ -20,7 +20,7 @@ pub struct PlaneMeshBuilder {
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/// and so on...
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/// and so on...
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pub subdivisions_x: u32,
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pub subdivisions_x: u32,
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/// The number of subdivisions in the mesh.
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/// The number of subdivisions along the Z axis.
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///
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///
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/// 0 - is the original plane geometry, the 4 points in the XZ plane.
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/// 0 - is the original plane geometry, the 4 points in the XZ plane.
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///
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///
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@ -108,7 +108,7 @@ impl PlaneMeshBuilder {
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}
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}
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#[inline]
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#[inline]
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/// The number of subdivisions in the mesh.
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/// The number of subdivisions along the X axis.
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///
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///
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/// 0 - is the original plane geometry, the 4 points in the XZ plane.
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/// 0 - is the original plane geometry, the 4 points in the XZ plane.
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///
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///
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@ -123,7 +123,7 @@ impl PlaneMeshBuilder {
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}
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}
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#[inline]
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#[inline]
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/// The number of subdivisions in the mesh.
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/// The number of subdivisions along the Z axis.
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///
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///
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/// 0 - is the original plane geometry, the 4 points in the XZ plane.
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/// 0 - is the original plane geometry, the 4 points in the XZ plane.
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///
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///
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