Add repeating flag to Timer (#165)
Repeating timers will reset themselves upon finishing, carrying over any excess time during the last tick. This fixes timer drift upon resetting.
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1eca55e571
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68d419d40f
@ -4,37 +4,53 @@ use bevy_property::Properties;
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use std::time::Duration;
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/// Tracks elapsed time. Enters the finished state once `duration` is reached.
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///
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/// Non repeating timers will stop tracking and stay in the finished state until reset.
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/// Repeating timers will only be in the finished state on each tick `duration` is reached or exceeded, and can still be reset at any given point.
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#[derive(Clone, Debug, Default, Properties)]
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pub struct Timer {
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pub elapsed: f32,
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pub duration: f32,
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pub finished: bool,
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/// Will only be true on the tick `duration` is reached or exceeded.
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pub just_finished: bool,
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pub repeating: bool,
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}
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impl Timer {
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pub fn new(duration: Duration) -> Self {
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pub fn new(duration: Duration, repeating: bool) -> Self {
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Timer {
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duration: duration.as_secs_f32(),
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repeating,
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..Default::default()
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}
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}
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pub fn from_seconds(seconds: f32) -> Self {
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pub fn from_seconds(seconds: f32, repeating: bool) -> Self {
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Timer {
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duration: seconds,
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repeating,
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..Default::default()
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}
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}
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pub fn tick(&mut self, delta: f32) {
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self.elapsed = (self.elapsed + delta).min(self.duration);
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if self.elapsed >= self.duration {
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self.finished = true;
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let prev_finished = self.elapsed >= self.duration;
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if !prev_finished {
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self.elapsed += delta;
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}
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self.finished = self.elapsed >= self.duration;
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self.just_finished = !prev_finished && self.finished;
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if self.repeating && self.finished {
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self.elapsed %= self.duration;
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}
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}
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pub fn reset(&mut self) {
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self.finished = false;
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self.just_finished = false;
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self.elapsed = 0.0;
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}
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}
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@ -30,7 +30,7 @@ impl Default for PrintDiagnosticsPlugin {
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impl Plugin for PrintDiagnosticsPlugin {
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fn build(&self, app: &mut bevy_app::AppBuilder) {
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app.add_resource(PrintDiagnosticsState {
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timer: Timer::new(self.wait_duration),
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timer: Timer::new(self.wait_duration, true),
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filter: self.filter.clone(),
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});
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@ -82,8 +82,6 @@ impl PrintDiagnosticsPlugin {
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Self::print_diagnostic(diagnostic);
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}
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}
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state.timer.reset();
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}
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}
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@ -105,8 +103,6 @@ impl PrintDiagnosticsPlugin {
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println!("{:#?}\n", diagnostic);
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}
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}
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state.timer.reset();
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}
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}
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}
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@ -12,11 +12,10 @@ fn animate_sprite_system(
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texture_atlases: Res<Assets<TextureAtlas>>,
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mut query: Query<(&mut Timer, &mut TextureAtlasSprite, &Handle<TextureAtlas>)>,
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) {
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for (mut timer, mut sprite, texture_atlas_handle) in &mut query.iter() {
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for (timer, mut sprite, texture_atlas_handle) in &mut query.iter() {
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if timer.finished {
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let texture_atlas = texture_atlases.get(&texture_atlas_handle).unwrap();
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sprite.index = ((sprite.index as usize + 1) % texture_atlas.textures.len()) as u32;
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timer.reset();
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}
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}
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}
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@ -43,5 +42,5 @@ fn setup(
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scale: Scale(6.0),
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..Default::default()
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})
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.with(Timer::from_seconds(0.1));
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.with(Timer::from_seconds(0.1, true));
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}
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@ -27,7 +27,7 @@ impl Plugin for PrintMessagePlugin {
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fn build(&self, app: &mut AppBuilder) {
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let state = PrintMessageState {
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message: self.message.clone(),
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timer: Timer::new(self.wait_duration),
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timer: Timer::new(self.wait_duration, true),
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};
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app.add_resource(state)
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.add_system(print_message_system.system());
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@ -43,6 +43,5 @@ fn print_message_system(mut state: ResMut<PrintMessageState>, time: Res<Time>) {
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state.timer.tick(time.delta_seconds);
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if state.timer.finished {
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println!("{}", state.message);
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state.timer.reset();
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}
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}
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@ -24,7 +24,7 @@ struct EventTriggerState {
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impl Default for EventTriggerState {
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fn default() -> Self {
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EventTriggerState {
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event_timer: Timer::from_seconds(1.0),
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event_timer: Timer::from_seconds(1.0, true),
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}
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}
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}
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@ -40,8 +40,6 @@ fn event_trigger_system(
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my_events.send(MyEvent {
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message: "MyEvent just happened!".to_string(),
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});
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state.event_timer.reset();
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}
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}
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@ -22,7 +22,7 @@ impl Default for State {
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Self {
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added: false,
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handle: Handle::default(),
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timer: Timer::from_seconds(0.05),
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timer: Timer::from_seconds(0.05, true),
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}
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}
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}
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