Merge 68d6ecb6e2
into 877d278785
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commit
69185f0e5d
@ -269,11 +269,11 @@ impl Plugin for UiRenderPlugin {
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);
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);
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// Render graph
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// Render graph
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let ui_graph_2d = get_ui_graph(render_app);
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render_app
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let ui_graph_3d = get_ui_graph(render_app);
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.world_mut()
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let mut graph = render_app.world_mut().resource_mut::<RenderGraph>();
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.resource_scope(|world, mut graph: Mut<RenderGraph>| {
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if let Some(graph_2d) = graph.get_sub_graph_mut(Core2d) {
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if let Some(graph_2d) = graph.get_sub_graph_mut(Core2d) {
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let ui_graph_2d = new_ui_graph(world);
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graph_2d.add_sub_graph(SubGraphUi, ui_graph_2d);
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graph_2d.add_sub_graph(SubGraphUi, ui_graph_2d);
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graph_2d.add_node(NodeUi::UiPass, RunUiSubgraphOnUiViewNode);
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graph_2d.add_node(NodeUi::UiPass, RunUiSubgraphOnUiViewNode);
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graph_2d.add_node_edge(Node2d::EndMainPass, NodeUi::UiPass);
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graph_2d.add_node_edge(Node2d::EndMainPass, NodeUi::UiPass);
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@ -282,12 +282,14 @@ impl Plugin for UiRenderPlugin {
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}
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}
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if let Some(graph_3d) = graph.get_sub_graph_mut(Core3d) {
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if let Some(graph_3d) = graph.get_sub_graph_mut(Core3d) {
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let ui_graph_3d = new_ui_graph(world);
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graph_3d.add_sub_graph(SubGraphUi, ui_graph_3d);
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graph_3d.add_sub_graph(SubGraphUi, ui_graph_3d);
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graph_3d.add_node(NodeUi::UiPass, RunUiSubgraphOnUiViewNode);
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graph_3d.add_node(NodeUi::UiPass, RunUiSubgraphOnUiViewNode);
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graph_3d.add_node_edge(Node3d::EndMainPass, NodeUi::UiPass);
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graph_3d.add_node_edge(Node3d::EndMainPass, NodeUi::UiPass);
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graph_3d.add_node_edge(Node3d::EndMainPassPostProcessing, NodeUi::UiPass);
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graph_3d.add_node_edge(Node3d::EndMainPassPostProcessing, NodeUi::UiPass);
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graph_3d.add_node_edge(NodeUi::UiPass, Node3d::Upscaling);
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graph_3d.add_node_edge(NodeUi::UiPass, Node3d::Upscaling);
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}
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}
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});
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app.add_plugins(UiTextureSlicerPlugin);
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app.add_plugins(UiTextureSlicerPlugin);
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app.add_plugins(GradientPlugin);
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app.add_plugins(GradientPlugin);
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@ -295,8 +297,8 @@ impl Plugin for UiRenderPlugin {
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}
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}
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}
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}
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fn get_ui_graph(render_app: &mut SubApp) -> RenderGraph {
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fn new_ui_graph(world: &mut World) -> RenderGraph {
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let ui_pass_node = UiPassNode::new(render_app.world_mut());
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let ui_pass_node = UiPassNode::new(world);
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let mut ui_graph = RenderGraph::default();
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let mut ui_graph = RenderGraph::default();
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ui_graph.add_node(NodeUi::UiPass, ui_pass_node);
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ui_graph.add_node(NodeUi::UiPass, ui_pass_node);
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ui_graph
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ui_graph
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