ignore reflected gl_VertexIndex attribute
This commit is contained in:
parent
ab31bf9d9e
commit
69ac775bfb
@ -52,6 +52,9 @@ impl ShaderLayout {
|
||||
for input_variable in module.enumerate_input_variables(None).unwrap() {
|
||||
let vertex_attribute_descriptor =
|
||||
reflect_vertex_attribute_descriptor(&input_variable);
|
||||
if vertex_attribute_descriptor.name == GL_VERTEX_INDEX {
|
||||
continue;
|
||||
}
|
||||
vertex_attribute_descriptors.push(vertex_attribute_descriptor);
|
||||
}
|
||||
|
||||
|
||||
Loading…
Reference in New Issue
Block a user