ignore reflected gl_VertexIndex attribute
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				| @ -52,6 +52,9 @@ impl ShaderLayout { | |||||||
|                 for input_variable in module.enumerate_input_variables(None).unwrap() { |                 for input_variable in module.enumerate_input_variables(None).unwrap() { | ||||||
|                     let vertex_attribute_descriptor = |                     let vertex_attribute_descriptor = | ||||||
|                         reflect_vertex_attribute_descriptor(&input_variable); |                         reflect_vertex_attribute_descriptor(&input_variable); | ||||||
|  |                     if vertex_attribute_descriptor.name == GL_VERTEX_INDEX { | ||||||
|  |                         continue; | ||||||
|  |                     } | ||||||
|                     vertex_attribute_descriptors.push(vertex_attribute_descriptor); |                     vertex_attribute_descriptors.push(vertex_attribute_descriptor); | ||||||
|                 } |                 } | ||||||
| 
 | 
 | ||||||
|  | |||||||
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