ignore reflected gl_VertexIndex attribute
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@ -52,6 +52,9 @@ impl ShaderLayout {
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for input_variable in module.enumerate_input_variables(None).unwrap() {
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for input_variable in module.enumerate_input_variables(None).unwrap() {
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let vertex_attribute_descriptor =
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let vertex_attribute_descriptor =
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reflect_vertex_attribute_descriptor(&input_variable);
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reflect_vertex_attribute_descriptor(&input_variable);
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if vertex_attribute_descriptor.name == GL_VERTEX_INDEX {
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continue;
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}
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vertex_attribute_descriptors.push(vertex_attribute_descriptor);
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vertex_attribute_descriptors.push(vertex_attribute_descriptor);
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}
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}
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