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				@ -266,6 +266,10 @@ path = "examples/shader/shader_custom_material.rs"
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name = "shader_defs"
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					name = "shader_defs"
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path = "examples/shader/shader_defs.rs"
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					path = "examples/shader/shader_defs.rs"
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					[[example]]
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					name = "bevymark"
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					path = "examples/tools/bevymark.rs"
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[[example]]
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					[[example]]
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name = "button"
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					name = "button"
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path = "examples/ui/button.rs"
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					path = "examples/ui/button.rs"
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								examples/tools/bevymark.rs
									
									
									
									
									
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										160
									
								
								examples/tools/bevymark.rs
									
									
									
									
									
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							@ -0,0 +1,160 @@
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					use bevy::{
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					    diagnostic::{Diagnostics, FrameTimeDiagnosticsPlugin},
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					    prelude::*,
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					};
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					const BIRDS_PER_SECOND: u32 = 1000;
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					const GRAVITY: f32 = -9.8 * 100.0;
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					const MAX_VELOCITY: f32 = 750.;
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					const BIRD_SCALE: f32 = 0.15;
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					const HALF_BIRD_SIZE: f32 = 256. * BIRD_SCALE * 0.5;
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					struct BevyCounter {
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					    pub count: u128,
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					}
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					struct Bird {
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					    velocity: Vec3,
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					}
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					struct BirdMaterial(Handle<ColorMaterial>);
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					impl FromResources for BirdMaterial {
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					    fn from_resources(resources: &Resources) -> Self {
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					        let mut color_materials = resources.get_mut::<Assets<ColorMaterial>>().unwrap();
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					        let asset_server = resources.get_mut::<AssetServer>().unwrap();
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					        BirdMaterial(color_materials.add(asset_server.load("branding/icon.png").into()))
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					    }
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					}
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					fn main() {
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					    App::build()
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					        .add_resource(WindowDescriptor {
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					            title: "BevyMark".to_string(),
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					            width: 800,
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					            height: 600,
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					            vsync: true,
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					            resizable: false,
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					            ..Default::default()
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					        })
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					        .add_plugins(DefaultPlugins)
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					        .add_plugin(FrameTimeDiagnosticsPlugin::default())
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					        .add_resource(BevyCounter { count: 0 })
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					        .init_resource::<BirdMaterial>()
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					        .add_startup_system(setup.system())
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					        .add_system(mouse_handler.system())
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					        .add_system(movement_system.system())
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					        .add_system(collision_system.system())
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					        .add_system(counter_system.system())
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					        .run();
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					}
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					fn setup(commands: &mut Commands, asset_server: Res<AssetServer>) {
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					    commands
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					        .spawn(Camera2dComponents::default())
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					        .spawn(UiCameraComponents::default())
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					        .spawn(TextComponents {
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					            text: Text {
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					                font: asset_server.load("fonts/FiraSans-Bold.ttf"),
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					                value: "Bird Count:".to_string(),
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					                style: TextStyle {
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					                    color: Color::rgb(0.0, 1.0, 0.0),
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					                    font_size: 40.0,
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					                    ..Default::default()
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					                },
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					            },
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					            style: Style {
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					                position_type: PositionType::Absolute,
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					                position: Rect {
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					                    top: Val::Px(5.0),
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					                    left: Val::Px(5.0),
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					                    ..Default::default()
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					                },
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					                ..Default::default()
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					            },
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					            ..Default::default()
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					        });
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					}
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					fn mouse_handler(
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					    commands: &mut Commands,
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					    time: Res<Time>,
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					    mouse_button_input: Res<Input<MouseButton>>,
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					    window: Res<WindowDescriptor>,
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					    bird_material: Res<BirdMaterial>,
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					    mut counter: ResMut<BevyCounter>,
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					) {
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					    if mouse_button_input.pressed(MouseButton::Left) {
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					        let spawn_count = (BIRDS_PER_SECOND as f32 * time.delta_seconds) as u128;
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					        let bird_x = (window.width as i32 / -2) as f32 + HALF_BIRD_SIZE;
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					        let bird_y = (window.height / 2) as f32 - HALF_BIRD_SIZE;
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					        for count in 0..spawn_count {
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					            let bird_position = Vec3::new(bird_x, bird_y, (counter.count + count) as f32 * 0.00001);
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					            let mut transform = Transform::from_translation(bird_position);
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					            transform.scale = Vec3::new(BIRD_SCALE, BIRD_SCALE, BIRD_SCALE);
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					            commands
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					                .spawn(SpriteComponents {
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					                    material: bird_material.0.clone(),
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					                    transform,
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					                    draw: Draw {
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					                        is_transparent: true,
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					                        ..Default::default()
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					                    },
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					                    ..Default::default()
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					                })
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					                .with(Bird {
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					                    velocity: Vec3::new(
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					                        rand::random::<f32>() * MAX_VELOCITY - (MAX_VELOCITY * 0.5),
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					                        0.,
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					                        0.,
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					                    ),
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					                });
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					        }
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					        counter.count += spawn_count;
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					    }
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					}
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					fn movement_system(time: Res<Time>, mut bird_query: Query<(&mut Bird, &mut Transform)>) {
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					    for (mut bird, mut transform) in bird_query.iter_mut() {
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					        *transform.translation.x_mut() += bird.velocity.x() * time.delta_seconds;
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					        *transform.translation.y_mut() += bird.velocity.y() * time.delta_seconds;
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					        *bird.velocity.y_mut() += GRAVITY * time.delta_seconds;
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					    }
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					}
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					fn collision_system(window: Res<WindowDescriptor>, mut bird_query: Query<(&mut Bird, &Transform)>) {
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					    let half_width = window.width as f32 * 0.5;
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					    let half_height = window.height as f32 * 0.5;
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					    for (mut bird, transform) in bird_query.iter_mut() {
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					        let x_vel = bird.velocity.x();
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					        let y_vel = bird.velocity.y();
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					        let x_pos = transform.translation.x();
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					        let y_pos = transform.translation.y();
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					        if (x_vel > 0. && x_pos + HALF_BIRD_SIZE > half_width)
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					            || (x_vel <= 0. && x_pos - HALF_BIRD_SIZE < -(half_width))
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					        {
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					            bird.velocity.set_x(-x_vel);
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					        }
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					        if y_vel < 0. && y_pos - HALF_BIRD_SIZE < -half_height {
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					            bird.velocity.set_y(-y_vel);
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					        }
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					    }
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					}
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					fn counter_system(
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					    diagnostics: Res<Diagnostics>,
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					    counter: Res<BevyCounter>,
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					    mut query: Query<&mut Text>,
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					) {
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					    if let Some(fps) = diagnostics.get(FrameTimeDiagnosticsPlugin::FPS) {
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					        if let Some(average) = fps.average() {
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					            for mut text in query.iter_mut() {
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					                text.value = format!("Bird Count: {}\nAverage FPS: {:.2}", counter.count, average);
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					            }
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					        }
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					    };
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					}
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