Texture atlas format and conversion (#1365)

* can specify texture format for a texture atlas
* add automatic conversion
This commit is contained in:
François 2021-02-01 20:30:11 +01:00 committed by GitHub
parent cf5f3b5008
commit 6b8f8a7ed0
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 236 additions and 119 deletions

View File

@ -16,8 +16,6 @@ impl AssetLoader for ImageTextureLoader {
load_context: &'a mut LoadContext,
) -> BoxedFuture<'a, Result<()>> {
Box::pin(async move {
use bevy_core::AsBytes;
// Find the image type we expect. A file with the extension "png" should
// probably load as a PNG.
@ -41,118 +39,7 @@ impl AssetLoader for ImageTextureLoader {
let dyn_img = image::load_from_memory_with_format(bytes, img_format)?;
let width;
let height;
let data: Vec<u8>;
let format: TextureFormat;
match dyn_img {
image::DynamicImage::ImageLuma8(i) => {
width = i.width();
height = i.height();
format = TextureFormat::R8Unorm;
data = i.into_raw();
}
image::DynamicImage::ImageLumaA8(i) => {
width = i.width();
height = i.height();
format = TextureFormat::Rg8Unorm;
data = i.into_raw();
}
image::DynamicImage::ImageRgb8(i) => {
let i = image::DynamicImage::ImageRgb8(i).into_rgba8();
width = i.width();
height = i.height();
format = TextureFormat::Rgba8UnormSrgb;
data = i.into_raw();
}
image::DynamicImage::ImageRgba8(i) => {
width = i.width();
height = i.height();
format = TextureFormat::Rgba8UnormSrgb;
data = i.into_raw();
}
image::DynamicImage::ImageBgr8(i) => {
let i = image::DynamicImage::ImageBgr8(i).into_bgra8();
width = i.width();
height = i.height();
format = TextureFormat::Bgra8UnormSrgb;
data = i.into_raw();
}
image::DynamicImage::ImageBgra8(i) => {
width = i.width();
height = i.height();
format = TextureFormat::Bgra8UnormSrgb;
data = i.into_raw();
}
image::DynamicImage::ImageLuma16(i) => {
width = i.width();
height = i.height();
format = TextureFormat::R16Uint;
let raw_data = i.into_raw();
data = raw_data.as_slice().as_bytes().to_owned();
}
image::DynamicImage::ImageLumaA16(i) => {
width = i.width();
height = i.height();
format = TextureFormat::Rg16Uint;
let raw_data = i.into_raw();
data = raw_data.as_slice().as_bytes().to_owned();
}
image::DynamicImage::ImageRgb16(image) => {
width = image.width();
height = image.height();
format = TextureFormat::Rgba16Uint;
let mut local_data =
Vec::with_capacity(width as usize * height as usize * format.pixel_size());
for pixel in image.into_raw().chunks_exact(3) {
// TODO unsafe_get in release builds?
let r = pixel[0];
let g = pixel[1];
let b = pixel[2];
let a = u16::max_value();
local_data.extend_from_slice(&r.to_ne_bytes());
local_data.extend_from_slice(&g.to_ne_bytes());
local_data.extend_from_slice(&b.to_ne_bytes());
local_data.extend_from_slice(&a.to_ne_bytes());
}
data = local_data;
}
image::DynamicImage::ImageRgba16(i) => {
width = i.width();
height = i.height();
format = TextureFormat::Rgba16Uint;
let raw_data = i.into_raw();
data = raw_data.as_slice().as_bytes().to_owned();
}
}
let texture = Texture::new(
Extent3d::new(width, height, 1),
TextureDimension::D2,
data,
format,
);
load_context.set_default_asset(LoadedAsset::new(texture));
load_context.set_default_asset(LoadedAsset::new(image_to_texture(dyn_img)));
Ok(())
})
}
@ -173,3 +60,152 @@ mod tests {
}
}
}
/// Helper method to convert a `DynamicImage` to a `Texture`
pub(crate) fn image_to_texture(dyn_img: image::DynamicImage) -> Texture {
use bevy_core::AsBytes;
let width;
let height;
let data: Vec<u8>;
let format: TextureFormat;
match dyn_img {
image::DynamicImage::ImageLuma8(i) => {
width = i.width();
height = i.height();
format = TextureFormat::R8Unorm;
data = i.into_raw();
}
image::DynamicImage::ImageLumaA8(i) => {
width = i.width();
height = i.height();
format = TextureFormat::Rg8Unorm;
data = i.into_raw();
}
image::DynamicImage::ImageRgb8(i) => {
let i = image::DynamicImage::ImageRgb8(i).into_rgba8();
width = i.width();
height = i.height();
format = TextureFormat::Rgba8UnormSrgb;
data = i.into_raw();
}
image::DynamicImage::ImageRgba8(i) => {
width = i.width();
height = i.height();
format = TextureFormat::Rgba8UnormSrgb;
data = i.into_raw();
}
image::DynamicImage::ImageBgr8(i) => {
let i = image::DynamicImage::ImageBgr8(i).into_bgra8();
width = i.width();
height = i.height();
format = TextureFormat::Bgra8UnormSrgb;
data = i.into_raw();
}
image::DynamicImage::ImageBgra8(i) => {
width = i.width();
height = i.height();
format = TextureFormat::Bgra8UnormSrgb;
data = i.into_raw();
}
image::DynamicImage::ImageLuma16(i) => {
width = i.width();
height = i.height();
format = TextureFormat::R16Uint;
let raw_data = i.into_raw();
data = raw_data.as_slice().as_bytes().to_owned();
}
image::DynamicImage::ImageLumaA16(i) => {
width = i.width();
height = i.height();
format = TextureFormat::Rg16Uint;
let raw_data = i.into_raw();
data = raw_data.as_slice().as_bytes().to_owned();
}
image::DynamicImage::ImageRgb16(image) => {
width = image.width();
height = image.height();
format = TextureFormat::Rgba16Uint;
let mut local_data =
Vec::with_capacity(width as usize * height as usize * format.pixel_size());
for pixel in image.into_raw().chunks_exact(3) {
// TODO unsafe_get in release builds?
let r = pixel[0];
let g = pixel[1];
let b = pixel[2];
let a = u16::max_value();
local_data.extend_from_slice(&r.to_ne_bytes());
local_data.extend_from_slice(&g.to_ne_bytes());
local_data.extend_from_slice(&b.to_ne_bytes());
local_data.extend_from_slice(&a.to_ne_bytes());
}
data = local_data;
}
image::DynamicImage::ImageRgba16(i) => {
width = i.width();
height = i.height();
format = TextureFormat::Rgba16Uint;
let raw_data = i.into_raw();
data = raw_data.as_slice().as_bytes().to_owned();
}
}
Texture::new(
Extent3d::new(width, height, 1),
TextureDimension::D2,
data,
format,
)
}
/// Helper method to convert a `Texture` to a `DynamicImage`. Not all `Texture` formats are
/// covered, it will return `None` if the format is not supported
pub(crate) fn texture_to_image(texture: &Texture) -> Option<image::DynamicImage> {
match texture.format {
TextureFormat::R8Unorm => image::ImageBuffer::from_raw(
texture.size.width,
texture.size.height,
texture.data.clone(),
)
.map(image::DynamicImage::ImageLuma8),
TextureFormat::Rg8Unorm => image::ImageBuffer::from_raw(
texture.size.width,
texture.size.height,
texture.data.clone(),
)
.map(image::DynamicImage::ImageLumaA8),
TextureFormat::Rgba8UnormSrgb => image::ImageBuffer::from_raw(
texture.size.width,
texture.size.height,
texture.data.clone(),
)
.map(image::DynamicImage::ImageRgba8),
TextureFormat::Bgra8UnormSrgb => image::ImageBuffer::from_raw(
texture.size.width,
texture.size.height,
texture.data.clone(),
)
.map(image::DynamicImage::ImageBgra8),
_ => None,
}
}

View File

@ -125,6 +125,37 @@ impl Texture {
});
}
/// Convert a texture from a format to another
/// Only a few formats are supported as input and output:
/// - `TextureFormat::R8Unorm`
/// - `TextureFormat::Rg8Unorm`
/// - `TextureFormat::Rgba8UnormSrgb`
/// - `TextureFormat::Bgra8UnormSrgb`
#[cfg(any(
feature = "png",
feature = "dds",
feature = "tga",
feature = "jpeg",
feature = "bmp"
))]
pub fn convert(&self, new_format: TextureFormat) -> Option<Self> {
super::texture_to_image(self)
.and_then(|img| match new_format {
TextureFormat::R8Unorm => Some(image::DynamicImage::ImageLuma8(img.into_luma8())),
TextureFormat::Rg8Unorm => {
Some(image::DynamicImage::ImageLumaA8(img.into_luma_alpha8()))
}
TextureFormat::Rgba8UnormSrgb => {
Some(image::DynamicImage::ImageRgba8(img.into_rgba8()))
}
TextureFormat::Bgra8UnormSrgb => {
Some(image::DynamicImage::ImageBgra8(img.into_bgra8()))
}
_ => None,
})
.map(super::image_to_texture)
}
pub fn texture_resource_system(
render_resource_context: Res<Box<dyn RenderResourceContext>>,
textures: Res<Assets<Texture>>,

View File

@ -18,6 +18,7 @@ bevy_app = { path = "../bevy_app", version = "0.4.0" }
bevy_asset = { path = "../bevy_asset", version = "0.4.0" }
bevy_core = { path = "../bevy_core", version = "0.4.0" }
bevy_ecs = { path = "../bevy_ecs", version = "0.4.0" }
bevy_log = { path = "../bevy_log", version = "0.4.0" }
bevy_math = { path = "../bevy_math", version = "0.4.0" }
bevy_reflect = { path = "../bevy_reflect", version = "0.4.0", features = ["bevy"] }
bevy_render = { path = "../bevy_render", version = "0.4.0" }

View File

@ -1,5 +1,6 @@
use crate::{Rect, TextureAtlas};
use bevy_asset::{Assets, Handle};
use bevy_log::{debug, error, warn};
use bevy_math::Vec2;
use bevy_render::texture::{Extent3d, Texture, TextureDimension, TextureFormat};
use bevy_utils::HashMap;
@ -13,6 +14,8 @@ use thiserror::Error;
pub enum TextureAtlasBuilderError {
#[error("could not pack textures into an atlas within the given bounds")]
NotEnoughSpace,
#[error("added a texture with the wrong format in an atlas")]
WrongFormat,
}
#[derive(Debug)]
@ -26,6 +29,10 @@ pub struct TextureAtlasBuilder {
initial_size: Vec2,
/// The absolute maximum size of the texture atlas in pixels.
max_size: Vec2,
/// The texture format for the textures that will be loaded in the atlas.
format: TextureFormat,
/// Enable automatic format conversion for textures if they are not in the atlas format.
auto_format_conversion: bool,
}
impl Default for TextureAtlasBuilder {
@ -34,6 +41,8 @@ impl Default for TextureAtlasBuilder {
rects_to_place: GroupedRectsToPlace::new(),
initial_size: Vec2::new(256., 256.),
max_size: Vec2::new(2048., 2048.),
format: TextureFormat::Rgba8UnormSrgb,
auto_format_conversion: true,
}
}
}
@ -53,6 +62,18 @@ impl TextureAtlasBuilder {
self
}
/// Sets the texture format for textures in the atlas.
pub fn format(mut self, format: TextureFormat) -> Self {
self.format = format;
self
}
/// Control whether the added texture should be converted to the atlas format, if different.
pub fn auto_format_conversion(mut self, auto_format_conversion: bool) -> Self {
self.auto_format_conversion = auto_format_conversion;
self
}
/// Adds a texture to be copied to the texture atlas.
pub fn add_texture(&mut self, texture_handle: Handle<Texture>, texture: &Texture) {
self.rects_to_place.push_rect(
@ -62,8 +83,7 @@ impl TextureAtlasBuilder {
)
}
fn copy_texture(
&mut self,
fn copy_texture_to_atlas(
atlas_texture: &mut Texture,
texture: &Texture,
packed_location: &PackedLocation,
@ -85,6 +105,28 @@ impl TextureAtlasBuilder {
}
}
fn copy_converted_texture(
&self,
atlas_texture: &mut Texture,
texture: &Texture,
packed_location: &PackedLocation,
) {
if self.format == texture.format {
Self::copy_texture_to_atlas(atlas_texture, texture, packed_location);
} else if let Some(converted_texture) = texture.convert(self.format) {
debug!(
"Converting texture from '{:?}' to '{:?}'",
texture.format, self.format
);
Self::copy_texture_to_atlas(atlas_texture, &converted_texture, packed_location);
} else {
error!(
"Error converting texture from '{:?}' to '{:?}', ignoring",
texture.format, self.format
);
}
}
/// Consumes the builder and returns a result with a new texture atlas.
///
/// Internally it copies all rectangles from the textures and copies them
@ -97,7 +139,7 @@ impl TextureAtlasBuilder {
/// If there is not enough space in the atlas texture, an error will
/// be returned. It is then recommended to make a larger sprite sheet.
pub fn finish(
mut self,
self,
textures: &mut Assets<Texture>,
) -> Result<TextureAtlas, TextureAtlasBuilderError> {
let initial_width = self.initial_size.x as u32;
@ -130,7 +172,7 @@ impl TextureAtlasBuilder {
Extent3d::new(current_width, current_height, 1),
TextureDimension::D2,
&[0, 0, 0, 0],
TextureFormat::Rgba8UnormSrgb,
self.format,
);
Some(rect_placements)
}
@ -160,7 +202,14 @@ impl TextureAtlasBuilder {
);
texture_handles.insert(texture_handle.clone_weak(), texture_rects.len());
texture_rects.push(Rect { min, max });
self.copy_texture(&mut atlas_texture, texture, packed_location);
if texture.format != self.format && !self.auto_format_conversion {
warn!(
"Loading a texture of format '{:?}' in an atlas with format '{:?}'",
texture.format, self.format
);
return Err(TextureAtlasBuilderError::WrongFormat);
}
self.copy_converted_texture(&mut atlas_texture, texture, packed_location);
}
Ok(TextureAtlas {
size: atlas_texture.size.as_vec3().truncate(),