Texture atlas format and conversion (#1365)
* can specify texture format for a texture atlas * add automatic conversion
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cf5f3b5008
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6b8f8a7ed0
@ -16,8 +16,6 @@ impl AssetLoader for ImageTextureLoader {
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load_context: &'a mut LoadContext,
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) -> BoxedFuture<'a, Result<()>> {
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Box::pin(async move {
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use bevy_core::AsBytes;
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// Find the image type we expect. A file with the extension "png" should
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// probably load as a PNG.
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@ -41,118 +39,7 @@ impl AssetLoader for ImageTextureLoader {
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let dyn_img = image::load_from_memory_with_format(bytes, img_format)?;
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let width;
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let height;
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let data: Vec<u8>;
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let format: TextureFormat;
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match dyn_img {
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image::DynamicImage::ImageLuma8(i) => {
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width = i.width();
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height = i.height();
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format = TextureFormat::R8Unorm;
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data = i.into_raw();
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}
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image::DynamicImage::ImageLumaA8(i) => {
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width = i.width();
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height = i.height();
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format = TextureFormat::Rg8Unorm;
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data = i.into_raw();
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}
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image::DynamicImage::ImageRgb8(i) => {
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let i = image::DynamicImage::ImageRgb8(i).into_rgba8();
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width = i.width();
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height = i.height();
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format = TextureFormat::Rgba8UnormSrgb;
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data = i.into_raw();
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}
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image::DynamicImage::ImageRgba8(i) => {
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width = i.width();
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height = i.height();
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format = TextureFormat::Rgba8UnormSrgb;
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data = i.into_raw();
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}
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image::DynamicImage::ImageBgr8(i) => {
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let i = image::DynamicImage::ImageBgr8(i).into_bgra8();
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width = i.width();
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height = i.height();
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format = TextureFormat::Bgra8UnormSrgb;
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data = i.into_raw();
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}
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image::DynamicImage::ImageBgra8(i) => {
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width = i.width();
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height = i.height();
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format = TextureFormat::Bgra8UnormSrgb;
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data = i.into_raw();
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}
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image::DynamicImage::ImageLuma16(i) => {
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width = i.width();
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height = i.height();
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format = TextureFormat::R16Uint;
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let raw_data = i.into_raw();
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data = raw_data.as_slice().as_bytes().to_owned();
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}
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image::DynamicImage::ImageLumaA16(i) => {
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width = i.width();
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height = i.height();
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format = TextureFormat::Rg16Uint;
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let raw_data = i.into_raw();
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data = raw_data.as_slice().as_bytes().to_owned();
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}
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image::DynamicImage::ImageRgb16(image) => {
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width = image.width();
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height = image.height();
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format = TextureFormat::Rgba16Uint;
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let mut local_data =
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Vec::with_capacity(width as usize * height as usize * format.pixel_size());
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for pixel in image.into_raw().chunks_exact(3) {
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// TODO unsafe_get in release builds?
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let r = pixel[0];
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let g = pixel[1];
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let b = pixel[2];
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let a = u16::max_value();
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local_data.extend_from_slice(&r.to_ne_bytes());
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local_data.extend_from_slice(&g.to_ne_bytes());
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local_data.extend_from_slice(&b.to_ne_bytes());
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local_data.extend_from_slice(&a.to_ne_bytes());
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}
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data = local_data;
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}
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image::DynamicImage::ImageRgba16(i) => {
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width = i.width();
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height = i.height();
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format = TextureFormat::Rgba16Uint;
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let raw_data = i.into_raw();
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data = raw_data.as_slice().as_bytes().to_owned();
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}
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}
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let texture = Texture::new(
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Extent3d::new(width, height, 1),
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TextureDimension::D2,
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data,
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format,
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);
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load_context.set_default_asset(LoadedAsset::new(texture));
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load_context.set_default_asset(LoadedAsset::new(image_to_texture(dyn_img)));
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Ok(())
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})
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}
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@ -173,3 +60,152 @@ mod tests {
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}
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}
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}
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/// Helper method to convert a `DynamicImage` to a `Texture`
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pub(crate) fn image_to_texture(dyn_img: image::DynamicImage) -> Texture {
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use bevy_core::AsBytes;
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let width;
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let height;
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let data: Vec<u8>;
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let format: TextureFormat;
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match dyn_img {
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image::DynamicImage::ImageLuma8(i) => {
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width = i.width();
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height = i.height();
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format = TextureFormat::R8Unorm;
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data = i.into_raw();
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}
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image::DynamicImage::ImageLumaA8(i) => {
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width = i.width();
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height = i.height();
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format = TextureFormat::Rg8Unorm;
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data = i.into_raw();
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}
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image::DynamicImage::ImageRgb8(i) => {
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let i = image::DynamicImage::ImageRgb8(i).into_rgba8();
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width = i.width();
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height = i.height();
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format = TextureFormat::Rgba8UnormSrgb;
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data = i.into_raw();
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}
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image::DynamicImage::ImageRgba8(i) => {
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width = i.width();
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height = i.height();
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format = TextureFormat::Rgba8UnormSrgb;
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data = i.into_raw();
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}
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image::DynamicImage::ImageBgr8(i) => {
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let i = image::DynamicImage::ImageBgr8(i).into_bgra8();
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width = i.width();
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height = i.height();
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format = TextureFormat::Bgra8UnormSrgb;
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data = i.into_raw();
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}
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image::DynamicImage::ImageBgra8(i) => {
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width = i.width();
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height = i.height();
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format = TextureFormat::Bgra8UnormSrgb;
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data = i.into_raw();
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}
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image::DynamicImage::ImageLuma16(i) => {
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width = i.width();
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height = i.height();
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format = TextureFormat::R16Uint;
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let raw_data = i.into_raw();
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data = raw_data.as_slice().as_bytes().to_owned();
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}
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image::DynamicImage::ImageLumaA16(i) => {
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width = i.width();
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height = i.height();
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format = TextureFormat::Rg16Uint;
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let raw_data = i.into_raw();
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data = raw_data.as_slice().as_bytes().to_owned();
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}
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image::DynamicImage::ImageRgb16(image) => {
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width = image.width();
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height = image.height();
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format = TextureFormat::Rgba16Uint;
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let mut local_data =
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Vec::with_capacity(width as usize * height as usize * format.pixel_size());
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for pixel in image.into_raw().chunks_exact(3) {
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// TODO unsafe_get in release builds?
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let r = pixel[0];
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let g = pixel[1];
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let b = pixel[2];
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let a = u16::max_value();
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local_data.extend_from_slice(&r.to_ne_bytes());
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local_data.extend_from_slice(&g.to_ne_bytes());
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local_data.extend_from_slice(&b.to_ne_bytes());
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local_data.extend_from_slice(&a.to_ne_bytes());
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}
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data = local_data;
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}
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image::DynamicImage::ImageRgba16(i) => {
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width = i.width();
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height = i.height();
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format = TextureFormat::Rgba16Uint;
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let raw_data = i.into_raw();
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data = raw_data.as_slice().as_bytes().to_owned();
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}
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}
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Texture::new(
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Extent3d::new(width, height, 1),
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TextureDimension::D2,
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data,
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format,
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)
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}
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/// Helper method to convert a `Texture` to a `DynamicImage`. Not all `Texture` formats are
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/// covered, it will return `None` if the format is not supported
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pub(crate) fn texture_to_image(texture: &Texture) -> Option<image::DynamicImage> {
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match texture.format {
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TextureFormat::R8Unorm => image::ImageBuffer::from_raw(
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texture.size.width,
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texture.size.height,
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texture.data.clone(),
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)
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.map(image::DynamicImage::ImageLuma8),
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TextureFormat::Rg8Unorm => image::ImageBuffer::from_raw(
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texture.size.width,
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texture.size.height,
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texture.data.clone(),
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)
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.map(image::DynamicImage::ImageLumaA8),
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TextureFormat::Rgba8UnormSrgb => image::ImageBuffer::from_raw(
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texture.size.width,
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texture.size.height,
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texture.data.clone(),
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)
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.map(image::DynamicImage::ImageRgba8),
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TextureFormat::Bgra8UnormSrgb => image::ImageBuffer::from_raw(
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texture.size.width,
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texture.size.height,
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texture.data.clone(),
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)
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.map(image::DynamicImage::ImageBgra8),
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_ => None,
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}
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}
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@ -125,6 +125,37 @@ impl Texture {
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});
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}
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/// Convert a texture from a format to another
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/// Only a few formats are supported as input and output:
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/// - `TextureFormat::R8Unorm`
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/// - `TextureFormat::Rg8Unorm`
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/// - `TextureFormat::Rgba8UnormSrgb`
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/// - `TextureFormat::Bgra8UnormSrgb`
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#[cfg(any(
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feature = "png",
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feature = "dds",
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feature = "tga",
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feature = "jpeg",
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feature = "bmp"
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))]
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pub fn convert(&self, new_format: TextureFormat) -> Option<Self> {
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super::texture_to_image(self)
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.and_then(|img| match new_format {
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TextureFormat::R8Unorm => Some(image::DynamicImage::ImageLuma8(img.into_luma8())),
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TextureFormat::Rg8Unorm => {
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Some(image::DynamicImage::ImageLumaA8(img.into_luma_alpha8()))
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}
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TextureFormat::Rgba8UnormSrgb => {
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Some(image::DynamicImage::ImageRgba8(img.into_rgba8()))
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}
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TextureFormat::Bgra8UnormSrgb => {
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Some(image::DynamicImage::ImageBgra8(img.into_bgra8()))
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}
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_ => None,
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})
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.map(super::image_to_texture)
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}
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pub fn texture_resource_system(
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render_resource_context: Res<Box<dyn RenderResourceContext>>,
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textures: Res<Assets<Texture>>,
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@ -18,6 +18,7 @@ bevy_app = { path = "../bevy_app", version = "0.4.0" }
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bevy_asset = { path = "../bevy_asset", version = "0.4.0" }
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bevy_core = { path = "../bevy_core", version = "0.4.0" }
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bevy_ecs = { path = "../bevy_ecs", version = "0.4.0" }
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bevy_log = { path = "../bevy_log", version = "0.4.0" }
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bevy_math = { path = "../bevy_math", version = "0.4.0" }
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bevy_reflect = { path = "../bevy_reflect", version = "0.4.0", features = ["bevy"] }
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bevy_render = { path = "../bevy_render", version = "0.4.0" }
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@ -1,5 +1,6 @@
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use crate::{Rect, TextureAtlas};
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use bevy_asset::{Assets, Handle};
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use bevy_log::{debug, error, warn};
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use bevy_math::Vec2;
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use bevy_render::texture::{Extent3d, Texture, TextureDimension, TextureFormat};
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use bevy_utils::HashMap;
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@ -13,6 +14,8 @@ use thiserror::Error;
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pub enum TextureAtlasBuilderError {
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#[error("could not pack textures into an atlas within the given bounds")]
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NotEnoughSpace,
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#[error("added a texture with the wrong format in an atlas")]
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WrongFormat,
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}
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#[derive(Debug)]
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@ -26,6 +29,10 @@ pub struct TextureAtlasBuilder {
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initial_size: Vec2,
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/// The absolute maximum size of the texture atlas in pixels.
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max_size: Vec2,
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/// The texture format for the textures that will be loaded in the atlas.
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format: TextureFormat,
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/// Enable automatic format conversion for textures if they are not in the atlas format.
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auto_format_conversion: bool,
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}
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impl Default for TextureAtlasBuilder {
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@ -34,6 +41,8 @@ impl Default for TextureAtlasBuilder {
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rects_to_place: GroupedRectsToPlace::new(),
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initial_size: Vec2::new(256., 256.),
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max_size: Vec2::new(2048., 2048.),
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format: TextureFormat::Rgba8UnormSrgb,
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auto_format_conversion: true,
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}
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}
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}
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@ -53,6 +62,18 @@ impl TextureAtlasBuilder {
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self
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}
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/// Sets the texture format for textures in the atlas.
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pub fn format(mut self, format: TextureFormat) -> Self {
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self.format = format;
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self
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}
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/// Control whether the added texture should be converted to the atlas format, if different.
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pub fn auto_format_conversion(mut self, auto_format_conversion: bool) -> Self {
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self.auto_format_conversion = auto_format_conversion;
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self
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}
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/// Adds a texture to be copied to the texture atlas.
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pub fn add_texture(&mut self, texture_handle: Handle<Texture>, texture: &Texture) {
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self.rects_to_place.push_rect(
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@ -62,8 +83,7 @@ impl TextureAtlasBuilder {
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)
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}
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fn copy_texture(
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&mut self,
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fn copy_texture_to_atlas(
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atlas_texture: &mut Texture,
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texture: &Texture,
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packed_location: &PackedLocation,
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@ -85,6 +105,28 @@ impl TextureAtlasBuilder {
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}
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}
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fn copy_converted_texture(
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&self,
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atlas_texture: &mut Texture,
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texture: &Texture,
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packed_location: &PackedLocation,
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) {
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if self.format == texture.format {
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Self::copy_texture_to_atlas(atlas_texture, texture, packed_location);
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} else if let Some(converted_texture) = texture.convert(self.format) {
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debug!(
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"Converting texture from '{:?}' to '{:?}'",
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texture.format, self.format
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);
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Self::copy_texture_to_atlas(atlas_texture, &converted_texture, packed_location);
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} else {
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error!(
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"Error converting texture from '{:?}' to '{:?}', ignoring",
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texture.format, self.format
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);
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}
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}
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/// Consumes the builder and returns a result with a new texture atlas.
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///
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/// Internally it copies all rectangles from the textures and copies them
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@ -97,7 +139,7 @@ impl TextureAtlasBuilder {
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/// If there is not enough space in the atlas texture, an error will
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/// be returned. It is then recommended to make a larger sprite sheet.
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pub fn finish(
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mut self,
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self,
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textures: &mut Assets<Texture>,
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) -> Result<TextureAtlas, TextureAtlasBuilderError> {
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let initial_width = self.initial_size.x as u32;
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@ -130,7 +172,7 @@ impl TextureAtlasBuilder {
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Extent3d::new(current_width, current_height, 1),
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TextureDimension::D2,
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&[0, 0, 0, 0],
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TextureFormat::Rgba8UnormSrgb,
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self.format,
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);
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Some(rect_placements)
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}
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@ -160,7 +202,14 @@ impl TextureAtlasBuilder {
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);
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texture_handles.insert(texture_handle.clone_weak(), texture_rects.len());
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texture_rects.push(Rect { min, max });
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self.copy_texture(&mut atlas_texture, texture, packed_location);
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if texture.format != self.format && !self.auto_format_conversion {
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warn!(
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"Loading a texture of format '{:?}' in an atlas with format '{:?}'",
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texture.format, self.format
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);
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return Err(TextureAtlasBuilderError::WrongFormat);
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}
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self.copy_converted_texture(&mut atlas_texture, texture, packed_location);
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}
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Ok(TextureAtlas {
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size: atlas_texture.size.as_vec3().truncate(),
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