Warn about missing StatesPlugin
when installing states (#13877)
# Objective - Fixes #13874 ## Solution - Confirm that the `StatesPlugin` is installed when trying to add states. - Skipped for state scoped entities, since those will warn about missing states.
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@ -4,7 +4,7 @@ use bevy_ecs::{
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schedule::{IntoSystemConfigs, ScheduleLabel},
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schedule::{IntoSystemConfigs, ScheduleLabel},
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world::FromWorld,
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world::FromWorld,
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};
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};
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use bevy_utils::tracing::warn;
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use bevy_utils::{tracing::warn, warn_once};
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use crate::state::{
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use crate::state::{
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setup_state_transitions_in_world, ComputedStates, FreelyMutableState, NextState, State,
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setup_state_transitions_in_world, ComputedStates, FreelyMutableState, NextState, State,
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@ -57,8 +57,16 @@ pub trait AppExtStates {
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fn enable_state_scoped_entities<S: States>(&mut self) -> &mut Self;
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fn enable_state_scoped_entities<S: States>(&mut self) -> &mut Self;
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}
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}
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/// Separate function to only warn once for all state installation methods.
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fn warn_if_no_states_plugin_installed(app: &SubApp) {
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if !app.is_plugin_added::<StatesPlugin>() {
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warn_once!("States were added to the app, but `StatesPlugin` is not installed.");
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}
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}
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impl AppExtStates for SubApp {
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impl AppExtStates for SubApp {
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fn init_state<S: FreelyMutableState + FromWorld>(&mut self) -> &mut Self {
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fn init_state<S: FreelyMutableState + FromWorld>(&mut self) -> &mut Self {
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warn_if_no_states_plugin_installed(self);
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if !self.world().contains_resource::<State<S>>() {
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if !self.world().contains_resource::<State<S>>() {
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setup_state_transitions_in_world(self.world_mut(), Some(Startup.intern()));
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setup_state_transitions_in_world(self.world_mut(), Some(Startup.intern()));
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self.init_resource::<State<S>>()
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self.init_resource::<State<S>>()
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@ -80,6 +88,7 @@ impl AppExtStates for SubApp {
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}
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}
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fn insert_state<S: FreelyMutableState>(&mut self, state: S) -> &mut Self {
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fn insert_state<S: FreelyMutableState>(&mut self, state: S) -> &mut Self {
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warn_if_no_states_plugin_installed(self);
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if !self.world().contains_resource::<State<S>>() {
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if !self.world().contains_resource::<State<S>>() {
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setup_state_transitions_in_world(self.world_mut(), Some(Startup.intern()));
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setup_state_transitions_in_world(self.world_mut(), Some(Startup.intern()));
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self.insert_resource::<State<S>>(State::new(state.clone()))
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self.insert_resource::<State<S>>(State::new(state.clone()))
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@ -107,6 +116,7 @@ impl AppExtStates for SubApp {
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}
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}
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fn add_computed_state<S: ComputedStates>(&mut self) -> &mut Self {
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fn add_computed_state<S: ComputedStates>(&mut self) -> &mut Self {
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warn_if_no_states_plugin_installed(self);
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if !self
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if !self
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.world()
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.world()
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.contains_resource::<Events<StateTransitionEvent<S>>>()
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.contains_resource::<Events<StateTransitionEvent<S>>>()
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@ -132,6 +142,7 @@ impl AppExtStates for SubApp {
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}
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}
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fn add_sub_state<S: SubStates>(&mut self) -> &mut Self {
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fn add_sub_state<S: SubStates>(&mut self) -> &mut Self {
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warn_if_no_states_plugin_installed(self);
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if !self
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if !self
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.world()
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.world()
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.contains_resource::<Events<StateTransitionEvent<S>>>()
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.contains_resource::<Events<StateTransitionEvent<S>>>()
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@ -158,8 +169,6 @@ impl AppExtStates for SubApp {
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}
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}
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fn enable_state_scoped_entities<S: States>(&mut self) -> &mut Self {
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fn enable_state_scoped_entities<S: States>(&mut self) -> &mut Self {
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use bevy_utils::tracing::warn;
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if !self
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if !self
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.world()
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.world()
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.contains_resource::<Events<StateTransitionEvent<S>>>()
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.contains_resource::<Events<StateTransitionEvent<S>>>()
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