Improved bevymark: no bouncing offscreen and spawn waves from CLI (#3364)
# Objective - In bevymark, bevies were very bouncy and could go off screen after a while, skewing the FPS https://user-images.githubusercontent.com/8672791/146540848-282fa11b-d058-4da9-8e95-688ae67d9406.mp4 ## Solution - Make bevies bounce also on top of the screen - I also changed how the examples read args from CLI to be able to spawn waves: `cargo run --example bevymark --release -- 5 100` (first is number of bevy per wave, second is number of wave, with one wave every 0.2 seconds). This makes it easier to reproduce some exact situations https://user-images.githubusercontent.com/8672791/146542857-2f953fa0-7b8d-4772-93f8-b8d7a31259dc.mp4 Co-authored-by: François <8672791+mockersf@users.noreply.github.com>
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@ -1,8 +1,9 @@
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use bevy::{
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core::FixedTimestep,
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diagnostic::{Diagnostics, FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin},
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prelude::*,
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};
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use rand::{random, Rng};
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use rand::random;
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const BIRDS_PER_SECOND: u32 = 10000;
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const _BASE_COLOR: Color = Color::rgb(5.0, 5.0, 5.0);
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@ -43,30 +44,44 @@ fn main() {
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.add_system(movement_system)
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.add_system(collision_system)
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.add_system(counter_system)
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.add_system_set(
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SystemSet::new()
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.with_run_criteria(FixedTimestep::step(0.2))
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.with_system(scheduled_spawner),
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)
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.run();
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}
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struct BirdTexture(Handle<Image>);
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struct BirdScheduled {
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wave: u128,
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per_wave: u128,
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}
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fn setup(
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fn scheduled_spawner(
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mut commands: Commands,
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windows: Res<Windows>,
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mut scheduled: ResMut<BirdScheduled>,
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mut counter: ResMut<BevyCounter>,
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asset_server: Res<AssetServer>,
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bird_texture: Res<BirdTexture>,
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) {
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let texture = asset_server.load("branding/icon.png");
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if let Some(initial_count) = std::env::args()
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.nth(1)
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.and_then(|arg| arg.parse::<u128>().ok())
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{
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if scheduled.wave > 0 {
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spawn_birds(
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&mut commands,
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&windows,
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&mut counter,
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initial_count,
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texture.clone_weak(),
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scheduled.per_wave,
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bird_texture.0.clone_weak(),
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);
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counter.color = Color::rgb_linear(random(), random(), random());
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scheduled.wave -= 1;
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}
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}
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struct BirdTexture(Handle<Image>);
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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let texture = asset_server.load("branding/icon.png");
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commands.spawn_bundle(OrthographicCameraBundle::new_2d());
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commands.spawn_bundle(UiCameraBundle::default());
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commands.spawn_bundle(TextBundle {
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@ -120,6 +135,16 @@ fn setup(
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});
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commands.insert_resource(BirdTexture(texture));
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commands.insert_resource(BirdScheduled {
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per_wave: std::env::args()
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.nth(1)
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.and_then(|arg| arg.parse::<u128>().ok())
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.unwrap_or_default(),
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wave: std::env::args()
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.nth(2)
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.and_then(|arg| arg.parse::<u128>().ok())
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.unwrap_or(1),
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});
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}
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fn mouse_handler(
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@ -131,7 +156,7 @@ fn mouse_handler(
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mut counter: ResMut<BevyCounter>,
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) {
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if mouse_button_input.just_released(MouseButton::Left) {
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counter.color = Color::rgb(random(), random(), random());
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counter.color = Color::rgb_linear(random(), random(), random());
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}
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if mouse_button_input.pressed(MouseButton::Left) {
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@ -141,7 +166,7 @@ fn mouse_handler(
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&windows,
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&mut counter,
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spawn_count,
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bird_texture.0.clone(),
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bird_texture.0.clone_weak(),
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);
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}
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}
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@ -210,6 +235,9 @@ fn collision_system(windows: Res<Windows>, mut bird_query: Query<(&mut Bird, &Tr
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if y_vel < 0. && y_pos - HALF_BIRD_SIZE < -half_height {
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bird.velocity.y = -y_vel;
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}
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if y_pos + HALF_BIRD_SIZE > half_height && y_vel > 0.0 {
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bird.velocity.y = 0.0;
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}
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}
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}
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@ -227,15 +255,3 @@ fn counter_system(
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}
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};
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}
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/// Generate a color modulation
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///
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/// Because there is no `Mul<Color> for Color` instead `[f32; 3]` is
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/// used.
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fn _gen_color(rng: &mut impl Rng) -> [f32; 3] {
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let r = rng.gen_range(0.2..1.0);
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let g = rng.gen_range(0.2..1.0);
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let b = rng.gen_range(0.2..1.0);
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let v = Vec3::new(r, g, b);
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v.normalize().into()
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}
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