Don't trigger animation events when paused (#15677)

# Objective

Pausing the `animated_fox` example perfectly as one of the feet hits the
ground causes the event to be triggered every frame.

Context: #15538

## Solution

Don't trigger animation events if the animation is paused.

## Testing

Ran the example, I no longer see the issue.
This commit is contained in:
poopy 2024-10-06 20:57:07 +02:00 committed by GitHub
parent 6edb78a8c3
commit 70269ef758
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@ -1143,6 +1143,7 @@ pub fn animate_targets(
continue;
};
if !active_animation.paused {
// Trigger all animation events that occurred this tick, if any.
if let Some(triggered_events) = TriggeredEvents::from_animation(
AnimationEventTarget::Node(target_id),
@ -1164,6 +1165,7 @@ pub fn animate_targets(
});
}
}
}
let Some(curves) = clip.curves_for_target(target_id) else {
continue;