Change Window scale factor to f32 (adopted) (#10897)
# Objective - Finish the work done in #8942 . ## Solution - Rebase the changes made in #8942 and fix the issues stopping it from being merged earlier --------- Co-authored-by: Thomas <1234328+thmsgntz@users.noreply.github.com>
This commit is contained in:
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@ -68,7 +68,7 @@ pub struct RenderTargetInfo {
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/// The physical size of this render target (ignores scale factor).
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pub physical_size: UVec2,
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/// The scale factor of this render target.
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pub scale_factor: f64,
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pub scale_factor: f32,
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}
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/// Holds internally computed [`Camera`] values.
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@ -140,7 +140,7 @@ impl Camera {
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#[inline]
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pub fn to_logical(&self, physical_size: UVec2) -> Option<Vec2> {
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let scale = self.computed.target_info.as_ref()?.scale_factor;
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Some((physical_size.as_dvec2() / scale).as_vec2())
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Some(physical_size.as_vec2() / scale)
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}
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/// The rendered physical bounds [`URect`] of the camera. If the `viewport` field is
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@ -46,7 +46,7 @@ impl TextPipeline {
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&mut self,
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fonts: &Assets<Font>,
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sections: &[TextSection],
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scale_factor: f64,
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scale_factor: f32,
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text_alignment: JustifyText,
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linebreak_behavior: BreakLineOn,
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bounds: Vec2,
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@ -129,7 +129,7 @@ impl TextMeasureInfo {
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pub fn from_text(
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text: &Text,
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fonts: &Assets<Font>,
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scale_factor: f64,
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scale_factor: f32,
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) -> Result<TextMeasureInfo, TextError> {
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let sections = &text.sections;
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for section in sections {
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@ -99,7 +99,7 @@ pub fn extract_text2d_sprite(
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// TODO: Support window-independent scaling: https://github.com/bevyengine/bevy/issues/5621
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let scale_factor = windows
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.get_single()
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.map(|window| window.resolution.scale_factor() as f32)
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.map(|window| window.resolution.scale_factor())
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.unwrap_or(1.0);
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let scaling = GlobalTransform::from_scale(Vec2::splat(scale_factor.recip()).extend(1.));
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@ -225,6 +225,6 @@ pub fn update_text2d_layout(
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}
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/// Scales `value` by `factor`.
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pub fn scale_value(value: f32, factor: f64) -> f32 {
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(value as f64 * factor) as f32
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pub fn scale_value(value: f32, factor: f32) -> f32 {
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value * factor
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}
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@ -181,7 +181,7 @@ pub fn ui_focus_system(
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.or_else(|| touches_input.first_pressed_position())
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// The cursor position returned by `Window` only takes into account the window scale factor and not `UiScale`.
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// To convert the cursor position to logical UI viewport coordinates we have to divide it by `UiScale`.
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.map(|cursor_position| cursor_position / ui_scale.0 as f32);
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.map(|cursor_position| cursor_position / ui_scale.0);
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// prepare an iterator that contains all the nodes that have the cursor in their rect,
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// from the top node to the bottom one. this will also reset the interaction to `None`
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@ -17,9 +17,9 @@ impl Val {
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match self {
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Val::Auto => taffy::style::LengthPercentageAuto::Auto,
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Val::Percent(value) => taffy::style::LengthPercentageAuto::Percent(value / 100.),
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Val::Px(value) => taffy::style::LengthPercentageAuto::Points(
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(context.scale_factor * value as f64) as f32,
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),
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Val::Px(value) => {
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taffy::style::LengthPercentageAuto::Points(context.scale_factor * value)
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}
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Val::VMin(value) => {
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taffy::style::LengthPercentageAuto::Points(context.min_size * value / 100.)
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}
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@ -22,7 +22,7 @@ use taffy::Taffy;
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use thiserror::Error;
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pub struct LayoutContext {
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pub scale_factor: f64,
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pub scale_factor: f32,
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pub physical_size: Vec2,
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pub min_size: f32,
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pub max_size: f32,
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@ -30,7 +30,7 @@ pub struct LayoutContext {
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impl LayoutContext {
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/// create new a [`LayoutContext`] from the window's physical size and scale factor
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fn new(scale_factor: f64, physical_size: Vec2) -> Self {
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fn new(scale_factor: f32, physical_size: Vec2) -> Self {
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Self {
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scale_factor,
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physical_size,
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@ -382,7 +382,7 @@ pub fn ui_layout_system(
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&ui_surface,
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&mut node_transform_query,
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&just_children_query,
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inverse_target_scale_factor as f32,
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inverse_target_scale_factor,
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Vec2::ZERO,
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Vec2::ZERO,
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);
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@ -399,7 +399,7 @@ pub fn resolve_outlines_system(
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.get_single()
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.map(|window| Vec2::new(window.resolution.width(), window.resolution.height()))
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.unwrap_or(Vec2::ZERO)
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/ ui_scale.0 as f32;
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/ ui_scale.0;
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for (outline, mut node) in outlines_query.iter_mut() {
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let node = node.bypass_change_detection();
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@ -806,7 +806,7 @@ mod tests {
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.copied()
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.collect::<Vec<Entity>>();
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for r in [2, 3, 5, 7, 11, 13, 17, 19, 21, 23, 29, 31].map(|n| (n as f64).recip()) {
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for r in [2, 3, 5, 7, 11, 13, 17, 19, 21, 23, 29, 31].map(|n| (n as f32).recip()) {
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let mut s = r;
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while s <= 5. {
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world.resource_mut::<UiScale>().0 = s;
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@ -76,7 +76,7 @@ pub enum UiSystem {
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/// A multiplier to fixed-sized ui values.
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/// **Note:** This will only affect fixed ui values like [`Val::Px`]
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#[derive(Debug, Reflect, Resource, Deref, DerefMut)]
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pub struct UiScale(pub f64);
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pub struct UiScale(pub f32);
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impl Default for UiScale {
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fn default() -> Self {
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@ -296,7 +296,7 @@ pub fn extract_uinode_borders(
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.unwrap_or(Vec2::ZERO)
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// The logical window resolution returned by `Window` only takes into account the window scale factor and not `UiScale`,
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// so we have to divide by `UiScale` to get the size of the UI viewport.
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/ ui_scale.0 as f32;
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/ ui_scale.0;
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for (node, global_transform, style, border_color, parent, view_visibility, clip) in
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uinode_query.iter()
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@ -540,7 +540,7 @@ pub fn extract_default_ui_camera_view<T: Component>(
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ui_scale: Extract<Res<UiScale>>,
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query: Extract<Query<(Entity, &Camera, Option<&UiCameraConfig>), With<T>>>,
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) {
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let scale = (ui_scale.0 as f32).recip();
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let scale = (ui_scale.0).recip();
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for (entity, camera, camera_ui) in &query {
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// ignore cameras with disabled ui
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if matches!(camera_ui, Some(&UiCameraConfig { show_ui: false, .. })) {
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@ -619,11 +619,11 @@ pub fn extract_text_uinodes(
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) {
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// TODO: Support window-independent UI scale: https://github.com/bevyengine/bevy/issues/5621
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let scale_factor = (windows
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let scale_factor = windows
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.get_single()
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.map(|window| window.scale_factor())
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.unwrap_or(1.)
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* ui_scale.0) as f32;
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* ui_scale.0;
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let inverse_scale_factor = scale_factor.recip();
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@ -374,7 +374,7 @@ pub fn extract_ui_material_nodes<M: UiMaterial>(
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.unwrap_or(Vec2::ZERO)
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// The logical window resolution returned by `Window` only takes into account the window scale factor and not `UiScale`,
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// so we have to divide by `UiScale` to get the size of the UI viewport.
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/ ui_scale.0 as f32;
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/ ui_scale.0;
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for (stack_index, entity) in ui_stack.uinodes.iter().enumerate() {
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if let Ok((entity, uinode, style, transform, handle, view_visibility, clip)) =
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uinode_query.get(*entity)
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@ -57,10 +57,10 @@ impl Node {
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/// Returns the size of the node in physical pixels based on the given scale factor and `UiScale`.
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#[inline]
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pub fn physical_size(&self, scale_factor: f64, ui_scale: f64) -> Vec2 {
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pub fn physical_size(&self, scale_factor: f32, ui_scale: f32) -> Vec2 {
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Vec2::new(
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(self.calculated_size.x as f64 * scale_factor * ui_scale) as f32,
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(self.calculated_size.y as f64 * scale_factor * ui_scale) as f32,
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self.calculated_size.x * scale_factor * ui_scale,
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self.calculated_size.y * scale_factor * ui_scale,
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)
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}
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@ -75,18 +75,18 @@ impl Node {
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pub fn physical_rect(
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&self,
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transform: &GlobalTransform,
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scale_factor: f64,
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ui_scale: f64,
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scale_factor: f32,
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ui_scale: f32,
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) -> Rect {
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let rect = self.logical_rect(transform);
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Rect {
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min: Vec2::new(
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(rect.min.x as f64 * scale_factor * ui_scale) as f32,
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(rect.min.y as f64 * scale_factor * ui_scale) as f32,
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rect.min.x * scale_factor * ui_scale,
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rect.min.y * scale_factor * ui_scale,
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),
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max: Vec2::new(
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(rect.max.x as f64 * scale_factor * ui_scale) as f32,
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(rect.max.y as f64 * scale_factor * ui_scale) as f32,
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rect.max.x * scale_factor * ui_scale,
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rect.max.y * scale_factor * ui_scale,
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),
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}
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}
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@ -78,7 +78,7 @@ type UpdateImageFilter = With<Node>;
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/// Updates content size of the node based on the image provided
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pub fn update_image_content_size_system(
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mut previous_combined_scale_factor: Local<f64>,
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mut previous_combined_scale_factor: Local<f32>,
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windows: Query<&Window, With<PrimaryWindow>>,
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ui_scale: Res<UiScale>,
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textures: Res<Assets<Image>>,
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@ -101,7 +101,7 @@ pub fn update_image_content_size_system(
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image_size.size = size;
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content_size.set(ImageMeasure {
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// multiply the image size by the scale factor to get the physical size
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size: size * combined_scale_factor as f32,
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size: size * combined_scale_factor,
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});
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}
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}
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@ -112,7 +112,7 @@ pub fn update_image_content_size_system(
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/// Updates content size of the node based on the texture atlas sprite
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pub fn update_atlas_content_size_system(
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mut previous_combined_scale_factor: Local<f64>,
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mut previous_combined_scale_factor: Local<f32>,
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windows: Query<&Window, With<PrimaryWindow>>,
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ui_scale: Res<UiScale>,
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atlases: Res<Assets<TextureAtlas>>,
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@ -143,7 +143,7 @@ pub fn update_atlas_content_size_system(
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image_size.size = size;
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content_size.set(ImageMeasure {
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// multiply the image size by the scale factor to get the physical size
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size: size * combined_scale_factor as f32,
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size: size * combined_scale_factor,
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});
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}
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}
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@ -80,7 +80,7 @@ impl Measure for TextMeasure {
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#[inline]
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fn create_text_measure(
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fonts: &Assets<Font>,
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scale_factor: f64,
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scale_factor: f32,
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text: Ref<Text>,
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mut content_size: Mut<ContentSize>,
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mut text_flags: Mut<TextFlags>,
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@ -117,7 +117,7 @@ fn create_text_measure(
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/// color changes. This can be expensive, particularly for large blocks of text, and the [`bypass_change_detection`](bevy_ecs::change_detection::DetectChangesMut::bypass_change_detection)
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/// method should be called when only changing the `Text`'s colors.
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pub fn measure_text_system(
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mut last_scale_factor: Local<f64>,
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mut last_scale_factor: Local<f32>,
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fonts: Res<Assets<Font>>,
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windows: Query<&Window, With<PrimaryWindow>>,
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ui_scale: Res<UiScale>,
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@ -158,8 +158,8 @@ fn queue_text(
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texture_atlases: &mut Assets<TextureAtlas>,
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textures: &mut Assets<Image>,
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text_settings: &TextSettings,
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scale_factor: f64,
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inverse_scale_factor: f64,
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scale_factor: f32,
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inverse_scale_factor: f32,
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text: &Text,
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node: Ref<Node>,
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mut text_flags: Mut<TextFlags>,
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@ -173,8 +173,8 @@ fn queue_text(
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} else {
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// `scale_factor` is already multiplied by `UiScale`
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Vec2::new(
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(node.unrounded_size.x as f64 * scale_factor) as f32,
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(node.unrounded_size.y as f64 * scale_factor) as f32,
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node.unrounded_size.x * scale_factor,
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node.unrounded_size.y * scale_factor,
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)
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};
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@ -220,7 +220,7 @@ fn queue_text(
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#[allow(clippy::too_many_arguments)]
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pub fn text_system(
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mut textures: ResMut<Assets<Image>>,
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mut last_scale_factor: Local<f64>,
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mut last_scale_factor: Local<f32>,
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fonts: Res<Assets<Font>>,
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windows: Query<&Window, With<PrimaryWindow>>,
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text_settings: Res<TextSettings>,
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@ -326,7 +326,7 @@ impl Window {
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///
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/// Ratio of physical size to logical size, see [`WindowResolution`].
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#[inline]
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pub fn scale_factor(&self) -> f64 {
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pub fn scale_factor(&self) -> f32 {
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self.resolution.scale_factor()
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}
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@ -338,7 +338,7 @@ impl Window {
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#[inline]
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pub fn cursor_position(&self) -> Option<Vec2> {
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self.physical_cursor_position()
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.map(|position| (position.as_dvec2() / self.scale_factor()).as_vec2())
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.map(|position| (position.as_dvec2() / self.scale_factor() as f64).as_vec2())
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}
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/// The cursor position in this window in physical pixels.
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@ -369,7 +369,7 @@ impl Window {
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/// See [`WindowResolution`] for an explanation about logical/physical sizes.
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pub fn set_cursor_position(&mut self, position: Option<Vec2>) {
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self.internal.physical_cursor_position =
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position.map(|p| p.as_dvec2() * self.scale_factor());
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position.map(|p| p.as_dvec2() * self.scale_factor() as f64);
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}
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/// Set the cursor position in this window in physical pixels.
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@ -611,11 +611,11 @@ pub struct WindowResolution {
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/// Code-provided ratio of physical size to logical size.
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///
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/// Should be used instead of `scale_factor` when set.
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scale_factor_override: Option<f64>,
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scale_factor_override: Option<f32>,
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/// OS-provided ratio of physical size to logical size.
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///
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/// Set automatically depending on the pixel density of the screen.
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scale_factor: f64,
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scale_factor: f32,
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}
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impl Default for WindowResolution {
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@ -640,7 +640,7 @@ impl WindowResolution {
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}
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/// Builder method for adding a scale factor override to the resolution.
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pub fn with_scale_factor_override(mut self, scale_factor_override: f64) -> Self {
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pub fn with_scale_factor_override(mut self, scale_factor_override: f32) -> Self {
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self.scale_factor_override = Some(scale_factor_override);
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self
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}
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@ -648,13 +648,13 @@ impl WindowResolution {
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/// The window's client area width in logical pixels.
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#[inline]
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pub fn width(&self) -> f32 {
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(self.physical_width() as f64 / self.scale_factor()) as f32
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self.physical_width() as f32 / self.scale_factor()
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}
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/// The window's client area height in logical pixels.
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#[inline]
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pub fn height(&self) -> f32 {
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(self.physical_height() as f64 / self.scale_factor()) as f32
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self.physical_height() as f32 / self.scale_factor()
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}
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/// The window's client area width in physical pixels.
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@ -672,7 +672,7 @@ impl WindowResolution {
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/// The ratio of physical pixels to logical pixels.
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///
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/// `physical_pixels = logical_pixels * scale_factor`
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pub fn scale_factor(&self) -> f64 {
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pub fn scale_factor(&self) -> f32 {
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self.scale_factor_override
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.unwrap_or_else(|| self.base_scale_factor())
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}
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@ -681,7 +681,7 @@ impl WindowResolution {
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///
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/// This value is unaffected by [`WindowResolution::scale_factor_override`].
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#[inline]
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pub fn base_scale_factor(&self) -> f64 {
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pub fn base_scale_factor(&self) -> f32 {
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self.scale_factor
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}
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@ -689,7 +689,7 @@ impl WindowResolution {
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///
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/// This value may be different from the scale factor reported by the window backend.
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#[inline]
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pub fn scale_factor_override(&self) -> Option<f64> {
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pub fn scale_factor_override(&self) -> Option<f32> {
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self.scale_factor_override
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}
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@ -697,8 +697,8 @@ impl WindowResolution {
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#[inline]
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pub fn set(&mut self, width: f32, height: f32) {
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self.set_physical_resolution(
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(width as f64 * self.scale_factor()) as u32,
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(height as f64 * self.scale_factor()) as u32,
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(width * self.scale_factor()) as u32,
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(height * self.scale_factor()) as u32,
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);
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}
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@ -714,7 +714,7 @@ impl WindowResolution {
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/// Set the window's scale factor, this may get overridden by the backend.
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#[inline]
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pub fn set_scale_factor(&mut self, scale_factor: f64) {
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pub fn set_scale_factor(&mut self, scale_factor: f32) {
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let (width, height) = (self.width(), self.height());
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self.scale_factor = scale_factor;
|
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self.set(width, height);
|
||||
@ -725,7 +725,7 @@ impl WindowResolution {
|
||||
/// This can change the logical and physical sizes if the resulting physical
|
||||
/// size is not within the limits.
|
||||
#[inline]
|
||||
pub fn set_scale_factor_override(&mut self, scale_factor_override: Option<f64>) {
|
||||
pub fn set_scale_factor_override(&mut self, scale_factor_override: Option<f32>) {
|
||||
let (width, height) = (self.width(), self.height());
|
||||
self.scale_factor_override = scale_factor_override;
|
||||
self.set(width, height);
|
||||
|
||||
@ -545,7 +545,7 @@ pub fn winit_runner(mut app: App) {
|
||||
window.set_physical_cursor_position(Some(physical_position));
|
||||
event_writers.cursor_moved.send(CursorMoved {
|
||||
window: window_entity,
|
||||
position: (physical_position / window.resolution.scale_factor())
|
||||
position: (physical_position / window.resolution.scale_factor() as f64)
|
||||
.as_vec2(),
|
||||
});
|
||||
}
|
||||
@ -596,7 +596,9 @@ pub fn winit_runner(mut app: App) {
|
||||
}
|
||||
},
|
||||
WindowEvent::Touch(touch) => {
|
||||
let location = touch.location.to_logical(window.resolution.scale_factor());
|
||||
let location = touch
|
||||
.location
|
||||
.to_logical(window.resolution.scale_factor() as f64);
|
||||
event_writers
|
||||
.touch_input
|
||||
.send(converters::convert_touch_input(touch, location));
|
||||
@ -619,7 +621,7 @@ pub fn winit_runner(mut app: App) {
|
||||
);
|
||||
|
||||
let prior_factor = window.resolution.scale_factor();
|
||||
window.resolution.set_scale_factor(scale_factor);
|
||||
window.resolution.set_scale_factor(scale_factor as f32);
|
||||
let new_factor = window.resolution.scale_factor();
|
||||
|
||||
if let Some(forced_factor) = window.resolution.scale_factor_override() {
|
||||
@ -628,7 +630,7 @@ pub fn winit_runner(mut app: App) {
|
||||
// incorporates any resize constraints.
|
||||
*new_inner_size =
|
||||
winit::dpi::LogicalSize::new(window.width(), window.height())
|
||||
.to_physical::<u32>(forced_factor);
|
||||
.to_physical::<u32>(forced_factor as f64);
|
||||
} else if approx::relative_ne!(new_factor, prior_factor) {
|
||||
event_writers.window_scale_factor_changed.send(
|
||||
WindowScaleFactorChanged {
|
||||
@ -638,8 +640,8 @@ pub fn winit_runner(mut app: App) {
|
||||
);
|
||||
}
|
||||
|
||||
let new_logical_width = (new_inner_size.width as f64 / new_factor) as f32;
|
||||
let new_logical_height = (new_inner_size.height as f64 / new_factor) as f32;
|
||||
let new_logical_width = new_inner_size.width as f32 / new_factor;
|
||||
let new_logical_height = new_inner_size.height as f32 / new_factor;
|
||||
if approx::relative_ne!(window.width(), new_logical_width)
|
||||
|| approx::relative_ne!(window.height(), new_logical_height)
|
||||
{
|
||||
|
||||
@ -73,7 +73,7 @@ pub(crate) fn create_windows<'a>(
|
||||
|
||||
window
|
||||
.resolution
|
||||
.set_scale_factor(winit_window.scale_factor());
|
||||
.set_scale_factor(winit_window.scale_factor() as f32);
|
||||
commands
|
||||
.entity(entity)
|
||||
.insert(RawHandleWrapper {
|
||||
|
||||
@ -82,7 +82,7 @@ impl WinitWindows {
|
||||
|
||||
let logical_size = LogicalSize::new(window.width(), window.height());
|
||||
if let Some(sf) = window.resolution.scale_factor_override() {
|
||||
winit_window_builder.with_inner_size(logical_size.to_physical::<f64>(sf))
|
||||
winit_window_builder.with_inner_size(logical_size.to_physical::<f64>(sf.into()))
|
||||
} else {
|
||||
winit_window_builder.with_inner_size(logical_size)
|
||||
}
|
||||
|
||||
@ -11,11 +11,11 @@ use bevy::winit::WinitSettings;
|
||||
struct Args {
|
||||
#[argh(option)]
|
||||
/// window scale factor
|
||||
scale_factor: Option<f64>,
|
||||
scale_factor: Option<f32>,
|
||||
|
||||
#[argh(option, default = "1.")]
|
||||
/// ui scale factor
|
||||
ui_scale: f64,
|
||||
ui_scale: f32,
|
||||
}
|
||||
|
||||
fn main() {
|
||||
|
||||
@ -99,21 +99,21 @@ fn change_scaling(input: Res<ButtonInput<KeyCode>>, mut ui_scale: ResMut<TargetS
|
||||
|
||||
#[derive(Resource)]
|
||||
struct TargetScale {
|
||||
start_scale: f64,
|
||||
target_scale: f64,
|
||||
start_scale: f32,
|
||||
target_scale: f32,
|
||||
target_time: Timer,
|
||||
}
|
||||
|
||||
impl TargetScale {
|
||||
fn set_scale(&mut self, scale: f64) {
|
||||
fn set_scale(&mut self, scale: f32) {
|
||||
self.start_scale = self.current_scale();
|
||||
self.target_scale = scale;
|
||||
self.target_time.reset();
|
||||
}
|
||||
|
||||
fn current_scale(&self) -> f64 {
|
||||
fn current_scale(&self) -> f32 {
|
||||
let completion = self.target_time.fraction();
|
||||
let multiplier = ease_in_expo(completion as f64);
|
||||
let multiplier = ease_in_expo(completion);
|
||||
self.start_scale + (self.target_scale - self.start_scale) * multiplier
|
||||
}
|
||||
|
||||
@ -139,10 +139,10 @@ fn apply_scaling(
|
||||
ui_scale.0 = target_scale.current_scale();
|
||||
}
|
||||
|
||||
fn ease_in_expo(x: f64) -> f64 {
|
||||
fn ease_in_expo(x: f32) -> f32 {
|
||||
if x == 0. {
|
||||
0.
|
||||
} else {
|
||||
(2.0f64).powf(5. * x - 5.)
|
||||
2.0f32.powf(5. * x - 5.)
|
||||
}
|
||||
}
|
||||
|
||||
Loading…
Reference in New Issue
Block a user